Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Area 51 review (ARC)Reviewed on June 30, 2011It feels like Atari and Midway both invested most of their developing power into the graphics. At the time they were state of the art. Seeing realistic faces in a videogame that wasn't an interactive movie was a game nerd's wet dream. Seeing it put into effect was neat at the time, and it easily distracted people from the fact that Area 51 offered little more than repetitive action. However, such graphics didn't age well. Splicing the real world with semi-rendered environments looks ... |
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Dungeon Siege III review (PS3)Reviewed on June 27, 2011(...)That the animation and fighting stances are easy to to look at, as well as entertaining to play with helps as well. It is fun, it is interesting - and I'm buggered about it because it's so easy to have the deep group-dynamics that took weeks of perfection to accomplish - in other, more cumbersomely designed role-playing games. |
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Bloody Wolf review (TG16)Reviewed on June 27, 2011Enemies don't hit the ground and flash when they die. They grasp the gory open wound, take a moment to examine the blood on their hand, then thrust the hand toward the sky as if cursing their creator for fating them to cross paths with you. It's one of the many ways Bloody Wolf strokes your ego. Playing as a muscle-bound commando badass on a motorcycle apparently isn't enough of an ego boost. |
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Courier Crisis review (SAT)Reviewed on June 26, 2011Bluberry, The Legendary Reviewer, responsible for penning masterpiece reviews for such games as Ninety-Nine Nights, once joked that some development team should make a game about bicycle couriers. Imagine the shock when I told him a game like that has been in existence for well over a decade. |
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Fist of the North Star: Ken's Rage review (PS3)Reviewed on June 26, 2011Fist is essentially a Koei Dynasty Warriors game [...] in a Hokuto No Ken skin. |
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Duke Nukem Forever review (X360)Reviewed on June 25, 2011The game’s steadily ramping barrage of obnoxious design choices almost feels like an endurance test as you inch closer to finishing the game. “Oh yeah?” the developers seem to say. “Well, how would you like a platforming sequence with an electrified floor? What about a boss that spawns smaller enemies indefinitely? How about an underwater level with clumsy controls and distorted vision, in which you have to keep constant tabs on your oxygen supply? How about an underwater boss?" |
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F.3.A.R. review (X360)Reviewed on June 25, 2011It is said that F.E.A.R can drive men mad, causing them to think and act irrationally. Developed by Day 1 Studios, the newly released F.3.A.R sets out to resurrect the very sense of the title. Unfortunately, F.E.A.R. 3 misses as a horror game, lacking in the fundamental element of effective scare. Players expecting to lay awake at night with a light on and closet door closed will greatly be disappointed. The inability to scare the player significantly hurts the game play, since after all the te... |
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L.A. Noire review (X360)Reviewed on June 25, 2011It’s all about the contrast. The best way to describe the appeal of film-noir, as I find it, is in the stark dichotomy between black and white – the dissimilarity of things. The most striking aspect of the films is in the way the lighting might reflect the softness of the female lead in juxtaposition to the rigid features of her male counterpart, the way the lines of their faces are more defined than the films that came before. On the verge of being overproduced, L.A. Noire takes strides in brin... |
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Castlevania review (NES)Reviewed on June 23, 2011Zombies? Killer bats? Out-of-place panthers? Screw that, it's the candles Simon hated, and yet he eventually grew to love. Only by destroying them could he find random weapons and the sliced-out human hearts needed to give him the strength to throw said weapons. You see, Simon also hates close combat. He likes his space, and doesn't like murderous and nightmarish creatures penetrating his bubble. He'd rather throw a knife than stab a zombie, or toss an axe in an arc than chop down a harpy. |
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Shin Megami Tensei: Persona 4 review (PS2)Reviewed on June 23, 2011If someone were to ask me what I thought the most fulfilling game I’ve ever played was, I would tell them that without a doubt it is Persona 4. Persona 4 is far and away the most fleshed out and satisfying RPG I have ever played in just about every single way. Categorically speaking this game is flawless. |
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BlazBlue: Continuum Shift II review (3DS)Reviewed on June 20, 2011While it might not be as good as the originals, Continuum Shift II is still a fight worth having. |
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Zombie Shooter review (PC)Reviewed on June 20, 2011Believe me, you will be tested. Many of the zombies do major damage, especially a certain pink type that shoots lasers. You won't, however, find the challenge ridiculous or completely unfair. The destructive power of your weaponry and plentiful ammo keep you in the game long enough to enjoy the destruction. |
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Red Faction: Armageddon review (X360)Reviewed on June 19, 2011Of course, even though the Red Faction seems better suited to handle this Armageddon, Darius, being the main character, is able to single-handedly take out legions of these beings, by himself, throughout the game. So you're basically going to do the same thing over and over and... See where I'm heading? |
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Red Faction: Armageddon review (X360)Reviewed on June 18, 2011Red Faction: Armageddon gives us the Magnet Gun, which may be the most fun I’ve had with any one weapon since I first took a tour of Ravenholm with the Zero Point Energy Field Manipulator in hand. |
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White Knight Chronicles II review (PS3)Reviewed on June 18, 2011(...)Huge monsters and fire-breathing clowns trample the castle halls, events become far too epic for the Royal Castle Guard to handle. And finally the huge Armor chained to the wall in the Castle's treasure vault springs to life and saves the day thanks to a little upstart from the merchant's quarter. Cyrus the Knight does not feel good about this. |
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Girls They Want to Have Fun review (C64)Reviewed on June 16, 2011It's arguable as to whether or not Girls is even a game. You only perform one action, it lasts twenty seconds, and that's it. I'm not a fan of porno games, but I think any actual fan want much more than just a single screen and something they can see in any standard porno mag. Girls doesn't offer any real fun, and it's barely a game. It's just a masturbation simulator. |
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Sonic Colors review (WII)Reviewed on June 14, 2011It's taken a decade, but it's worth it. |
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Ikari Warriors II: Victory Road review (NES)Reviewed on June 13, 2011Fool me once, shame on you. Fool me twice, shame on me. |
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L.A. Noire review (X360)Reviewed on June 11, 2011What a big, overlong miscalculation L.A. Noire is. It has the ingredients of an engaging detective game but then hastily shoves them aside in favor of drama, and it has a tight script and the best motion capture work in the business, all to present a story that’s meandering, unfocused, and anticlimactic. L.A. Noire’s plot and gameplay both seem to exist to service the other, and neither works. |
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Gunblade NY & L.A. Machineguns Arcade Hits Pack review (WII)Reviewed on June 11, 2011With Sega releasing a light-gun title on the Wii at nearly a yearly rate, you'd think a Virtua Cop collection would be inevitable. Instead, Wii owners get blindsided by one of the most unexpected releases ever: Gunblade NY and L.A. Machineguns on one disc. |
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