Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Chrono Trigger review (SNES)Reviewed on September 25, 2011There are many facets of this time traveling quest that make it one of Square's finest masterpieces, from lovable characters to an amazing soundtrack, but no one particular piece takes the center stage and begs for your attention above any other. Chrono Trigger is in a state of old school RPG equilibrium; it's balanced just right. |
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Castlevania: The Adventure ReBirth review (WII)Reviewed on September 25, 2011The developers simply could've done their routine of belching out a decent title that did all the basics correctly, while never attempting to be anything beyond that. And you know what? Castlevania: The Adventure ReBirth probably would've been praised as being a good remake, which isn't hard considering the source material. |
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Super Mario Bros. review (NES)Reviewed on September 21, 2011I found that even though the years have passed that I still hold a spot in my heart for the first Super Mario Bros. It showed me where games had come from and where they were going, and the vision it projected was enticing. |
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Contra ReBirth review (WII)Reviewed on September 18, 2011What I love about Contra ReBirth is, for being a manly, run 'n gun title, it doesn't take itself seriously. Case in point: the first stage begins on a spaceship orbiting Earth, where the only plausible way in is by bursting through a wall, Kool-Aid style. Neither of your two starting avatars are donning astronaut suits, instead having their six packs exposed for all to see! And the vehicle that brought them into space? A standard helicopter. |
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Operation Secret Storm review (NES)Reviewed on September 16, 2011As if dodging throwing stars from several Jackie Chans isn't enough, realizing that about half of your punches aren't landing only boils your blood further. It might be a welcome boil if the payoff were worth the while. Unfortunately, once you remember that Operation Secret Storm is a Color Dreams title, you lose any hope that the payoff is of worth. |
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Bodycount review (PS3)Reviewed on September 15, 2011Somewhere along the way, the vision for this game was lost and what remains is a jumbled, unsatisfying mess. There are good ideas here - the controls work very well and the core ideas the game calls on have potential. It's just very poorly conceived. Nothing really meshes together and I got the feeling that it was just put to market because they'd spent so much on it already and it was too expensive to try to salvage it. I can't really recommend Bodycount to anyone. |
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Gradius ReBirth review (WII)Reviewed on September 11, 2011Gradius ReBirth, the first game in the ReBirth line that's currently exclusive as WiiWare downloads, also happens to be the console follow-up to Gradius V. However, if you're expecting 3D, flashy graphics like its 2004 predecessor, then you will be disappointed, as the title imposes a retro, 16-bit visual presentation. |
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Mega Man review (NES)Reviewed on September 10, 2011I relish fighting off a legion of floating animate flames or blasting shark-faced missiles out of the sky. I still get a giant kick riding the annoying moving platforms in Gutsman's stage. No matter how many f-bombs left my mouth when said platforms dropped me at key points, I still played. |
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Rampage review (NES)Reviewed on September 07, 2011It's understood that many arcade games are repetitive, but most of them packed on the challenge and changed up what variables they could to make each level at least feel different. Such tiny changes keep a game from going stale. Rampage does neither, and suffers for it. |
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Indiana Jones and the Temple of Doom review (NES)Reviewed on September 05, 2011All the time spent trying improve your Temple of Doom skills could be better spent mastering far more interesting games, ones that don't consist of banal collecting in a confusing mess of platforms. |
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Sexy Parodius review (SAT)Reviewed on September 04, 2011Going into this installment for the first time, with experience of the previous three titles to aide me, Sexy Parodius still managed to surprise. |
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El Shaddai: Ascension of the Metatron review (PS3)Reviewed on September 04, 2011El Shaddai has a lot of interesting ideas, but it fails to fully implement them. |
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Jikkyou Oshaberi Parodius: Forever with Me review (SAT)Reviewed on August 28, 2011I feel like I'm telling a joke if I even mention those three bosses: a singing panda, a school girl with bunny ears, and a living spaceship with a giant bra walk into a bar. |
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Dragon Quest VI: Realms of Revelation review (DS)Reviewed on August 27, 2011Dragon Quest VI's main draw will always be its extraordinary plot and immense world. The plights of each world's citizens feel real, raw. They’re moving and inspire players to do all that they can. The enormous map will ensure that you're still discovering new places well into your fiftieth hour. But most of all, once you’ve uncovered that last inch of land, you'll be sad it's over. You'll look back on all that you've done and ask, “Why did it have to end?” |
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ActRaiser review (SNES)Reviewed on August 27, 2011ActRaiser blends hack-n-slash platforming with downscaled simulation to create a unique game. The stellar soundtrack and mad sick enemy design, particularly the parts that borrow from mythology, reinforce the gameplay to create an epic feel. |
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Parodius review (SAT)Reviewed on August 21, 2011After the "thing" (Gradius III) was released in arcades, the main line of Gradius games went into hibernation for most of the 1990s; it was only at the tail end of the decade where two, big titles were released, Gradius Gaiden and Gradius IV. That still left a huge chunk of the 90s untouched, meaning gamers had to go elsewhere to get their Gradius fix with similar titles. The Parodius series answered the call, filling the void with a total of four shoot-em-up titles... |
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Metro 2033 review (X360)Reviewed on August 20, 2011We see human communities in which everyone contributes, everyone does their part and everyone looks out for one another. We see people sitting around fires, sharing drinks, and playing music. We see soldiers risking their lives for their comrades. Not all good things have been lost, and these frequent reminders are what keeps Metro 2033 from becoming as oppressively bleak as its spiritual brethren. |
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Independence War review (PC)Reviewed on August 19, 2011The great dream of space-flight! Romantic and glorious. But how would you actually fly a space-ship in completely dark space anyway? And how about spotting those incoming black dots travelling at near light speed, for example? |
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Elevator Action review (NES)Reviewed on August 18, 2011The gameplay remains repetitive, the pace never quickens, the challenge spikes early on, and if you haven't lost interest by level 3 I would be surprised. Elevator Action may be regarded as a classic, but that doesn't mean its still relevant or worthwhile. |
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Rocket Jockey review (PC)Reviewed on August 16, 2011The rocket jockey theatrically loses the grip with one arm as the cable disengages, but hangs on valiantly around the improbable turn anyway. How does the rocket not start to rotate and spin out of control, you ask? Well, obviously the guy sits on top of the rocket sled, and it has all these steering fins and stuff, so obviously it's going to zoom at a straight path when it reaches supersonic speeds! Don't ask so many questions! |
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