Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Akumajou Dracula X: Chi no Rondo review (TGCD)Reviewed on October 27, 2011Hot blooded |
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A Nightmare on Elm Street review (NES)Reviewed on October 26, 2011The Elm Street license, however, won't distract most gamers from noticing that this an unremarkable platformer. This is not to say it's unplayable. The mechanics, apart from entering buildings, are stable and functional; the platforming scenarios are passable; and the overall product is still far greater than many others that carry the LJN name. |
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Ghoul School review (NES)Reviewed on October 24, 2011If anything keeps Ghoul School from mediocrity, it's the kitschy touch. It's entering the music hall and battling a monstrous music instructor and his carnivorous music note sidekick. It's cheesy enemies like the Grease Monkeys, cap-wearing primates that chuck wrenches. Sadly, camp is not enough to elevate the experience to greatness. The act of tediously searching through mostly bland environments wears you down. |
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Castlevania III: Dracula's Curse review (NES)Reviewed on October 23, 2011Castlevania III: Dracula's Curse is consistently great from start to finish. Each level begins with malevolent surroundings and devious music for a chilling atmosphere. It sends you through a gauntlet of challenging scenarios and against horrific creatures, building for a grand conclusion in a fearsome clash. Castlevania III is a fitting finale to a memorable trilogy, and easily the apex of the three. |
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Friday the 13th review (NES)Reviewed on October 22, 2011Horny pot-smoking counselors outrunning a masked maniac isn't enough to fill a side-scrolling action game, but it can definitely work for a cheesy film. There isn't enough there to inspire constant interactivity, and just running around and avoiding or killing Jason would be a dull task. However, padding out the finished product with broken ideas is less favorable than not bothering with the project. |
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Ace Combat: Assault Horizon review (X360)Reviewed on October 16, 2011Then there's the payoff: an up close, incredibly detailed look at the destruction that never gets tiresome. Smoke engulfs metal, wings break off, and you'll sometimes actually see the pilot flail uncontrollably out their aircraft! I excitably let loose an explicit the first time I witnessed that. |
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Silent Hill review (PSX)Reviewed on October 14, 2011But when a well made horror game beckons you to advance further, dread replaces your enthusiasm. You wonder at what traps could be waiting, or what new grotesque menace could be lurking in the shadows waiting to unzip your torso and feast on your corpse. You advance further, counting your ammunition and health restoration items and hoping it will be enough. |
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Deus Ex: Human Revolution review (PS3)Reviewed on October 10, 2011You are Adam Jensen, a retired police-man now in the employ of Detroit's largest corporation. Your previous effort in Detroit PD has enlightened you to the ways of the world. But also letting you see that as head of security of Sarif Industries, you are more free to help the town and investigate crimes than as a police-officer. Your method is still that of a good cop, however. Always preferring a non-violent and indirect approach. But it is difficult to convince Adam Jensen to look the other way... |
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Under the Skin review (PS2)Reviewed on October 08, 2011There's even a Resident Evil 3-themed level, including zombies, a hulked-out Nemesis, and Jill Valentine, the latter which you can transform into and... yes, see in her undies. |
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Cursed Mountain review (WII)Reviewed on October 08, 2011While Cursed Mountain provides thick atmosphere, tightly designed levels, and an adequate battle system, it skimps on the aspects a horror title should contain: challenge and scare factor. Without challenge there's nothing to fear. |
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Deus Ex: Human Revolution review (PC)Reviewed on October 04, 2011Eidos Montreal deftly updated the game to give it more modern sensibilities while retaining the core of what captivated us with the original. I'd even go as far as arguing that this is the very best entry in the series and closest to the original vision of what the game could be, though some may disagree. |
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Castlevania II: Simon's Quest review (NES)Reviewed on October 04, 2011Revive Dracula so you can kill Dracula? That's almost as obtuse as this game's campaign... |
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Beat 'Em & Eat 'Em review (A2600)Reviewed on September 30, 2011It's rather salty... |
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Chrono Trigger review (SNES)Reviewed on September 25, 2011There are many facets of this time traveling quest that make it one of Square's finest masterpieces, from lovable characters to an amazing soundtrack, but no one particular piece takes the center stage and begs for your attention above any other. Chrono Trigger is in a state of old school RPG equilibrium; it's balanced just right. |
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Castlevania: The Adventure ReBirth review (WII)Reviewed on September 25, 2011The developers simply could've done their routine of belching out a decent title that did all the basics correctly, while never attempting to be anything beyond that. And you know what? Castlevania: The Adventure ReBirth probably would've been praised as being a good remake, which isn't hard considering the source material. |
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Super Mario Bros. review (NES)Reviewed on September 21, 2011I found that even though the years have passed that I still hold a spot in my heart for the first Super Mario Bros. It showed me where games had come from and where they were going, and the vision it projected was enticing. |
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Contra ReBirth review (WII)Reviewed on September 18, 2011What I love about Contra ReBirth is, for being a manly, run 'n gun title, it doesn't take itself seriously. Case in point: the first stage begins on a spaceship orbiting Earth, where the only plausible way in is by bursting through a wall, Kool-Aid style. Neither of your two starting avatars are donning astronaut suits, instead having their six packs exposed for all to see! And the vehicle that brought them into space? A standard helicopter. |
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Operation Secret Storm review (NES)Reviewed on September 16, 2011As if dodging throwing stars from several Jackie Chans isn't enough, realizing that about half of your punches aren't landing only boils your blood further. It might be a welcome boil if the payoff were worth the while. Unfortunately, once you remember that Operation Secret Storm is a Color Dreams title, you lose any hope that the payoff is of worth. |
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Bodycount review (PS3)Reviewed on September 15, 2011Somewhere along the way, the vision for this game was lost and what remains is a jumbled, unsatisfying mess. There are good ideas here - the controls work very well and the core ideas the game calls on have potential. It's just very poorly conceived. Nothing really meshes together and I got the feeling that it was just put to market because they'd spent so much on it already and it was too expensive to try to salvage it. I can't really recommend Bodycount to anyone. |
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Gradius ReBirth review (WII)Reviewed on September 11, 2011Gradius ReBirth, the first game in the ReBirth line that's currently exclusive as WiiWare downloads, also happens to be the console follow-up to Gradius V. However, if you're expecting 3D, flashy graphics like its 2004 predecessor, then you will be disappointed, as the title imposes a retro, 16-bit visual presentation. |
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