Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Blue Stinger review (DC)Reviewed on August 12, 2012I swallowed monsters!! |
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Limbo review (X360)Reviewed on August 12, 2012I get the familial element thanks to scouring over Limbo’s title screen, which shows two dead bodies cast amid fly-ridden wreckage. By bringing in closure through finding this girl, it makes a sorrowful game like this a little easier to swallow. However, it would have been so cool, so unbelievably legitimizing to all the games out there that employed the “looping concept” that it makes no sense to me why Limbo wouldn’t do it here. I mean, c'mon, the game is called Limbo! Name me another game... |
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Millipede review (NES)Reviewed on August 08, 2012This is an arcade port done right, adapted to the target platform's strength and limitations rather than simply making the assembly code run. |
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Mystery Quest review (NES)Reviewed on August 08, 2012The thing is there's very little I can do to make this game sound interesting. It's so incredibly simplistic that it's boring. Having to guess your way through half of it doesn't improve the experience. In fact, between fighting off the torpor brought on by uninteresting gameplay and managing your frustration caused by irritating jumps, you'll more than likely find yourself in a rage quit situation before too long. |
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Swamp Thing review (NES)Reviewed on August 08, 2012Swamp Thing is too damn hard! |
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Bad Dudes review (NES)Reviewed on August 08, 2012The true heart of the problem with Bad Dudes is that it's incredibly boring. I don't know how, but Data East managed to take something that looks awesome and turn it into a burly snoozefest. |
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Peter Pan and the Pirates review (NES)Reviewed on August 08, 2012It's like Equilibrium slapped together a basic platformer, crudely inserted characters from the television series, then tacked on the ability to fly and called it a day. Even if you are a fan of the show, you deserve way better than this. You're much better off browsing old episodes on YouTube and forgetting this awkward license title exists. |
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Resident Evil 4 HD review (X360)Reviewed on August 05, 2012Not sure why anyone would ask the question “should I?” when the answer is so blatantly obvious. If you played Resident 4 for the Gamecube or PS2, you know it’s worth picking up now remixed in HD because out of all the thousands of games that have been released since then and now, scarcely has a re-released been so warranted. Don’t believe me? I think the evidence below speaks for itself: |
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Resident Evil 4 review (GCN)Reviewed on August 05, 2012OK, so maybe Leon Scott didn’t get the warmest of welcomes when he uninvitingly waltzed into some cantankerous Spaniard’s house. You’d shoot any guy angry enough to charge at you with an axe, too. After all, Leon had only asked the man a seemingly innocent question on whether or not he had seen the President’s daughter, Ashley Graham. No matter. Clearly desperate times call for desperate measures. |
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Arkista's Ring review (NES)Reviewed on August 02, 2012The game is enjoyable for the first forty stages or so, but still not brilliant. It certainly isn't good enough to justify 124 stages, or even half that. |
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Mega Man 4 review (NES)Reviewed on August 01, 2012More care has been given than ever before to keep true to the Robot themes. This is especially noticeable in the stages like Toad Man where you progress through several environments, but it is also evident in the incredible variety of enemies that inhabit every stage, most of them relevant to the particular theme. It is especially commendable in Ring Man’s stage, who could have easily been the odd Robot out this time around. Mega Man 4 leaves no man behind! |
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Castlevania review (NES)Reviewed on July 30, 2012Castlevania isn't an action game; it just looks like one. |
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SEGA Vintage Collection: Alex Kidd & Co. review (X360)Reviewed on July 29, 2012During May of 2012, Sega published a whopping four retro collections on XBLA, three geared towards compiling the franchises of Monster World, Golden Axe, and Streets of Rage. This left the remaining compilation, Alex Kidd & Co., a bit of an oddball in comparison. Disregarding the franchise theme of the others, this release opted to showcase one game from three separate series: Alex Kidd in Miracle World, The Revenge of Shinobi, and the arcade version of Super Hang-On. |
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Whomp 'Em review (NES)Reviewed on July 29, 2012Copying an established name makes sense, but turning out a sloppy copy doesn't. If you're going to rip someone off, then do your best to refine their work. Show a rival company how it's done! If you're just going to crank out an imperfect clone, then why bother? |
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Mega Man 3 review (NES)Reviewed on July 26, 2012In the first few screens you are introduced to the occasional lonely snake head, which shoots at you when approached. Then you meet three of them at once in a tight space and test your dodging skills. Then you fight a huge one. The progression of difficulty, when done in this visual way with the enemies literally getting bigger, is extremely rewarding. It’s a tactic that is still repeated in games, like God of War, today. |
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Magmax review (NES)Reviewed on July 25, 2012Magmax is one of those games I would list as mediocre, if not for one major fault: it's incredibly boring. The game is quite stable and playable, but the burning question is would you want to play it? |
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Frogger: Hyper Arcade Edition review (X360)Reviewed on July 24, 2012Since there's two Frogger titles already available on Xbox Live's Arcade marketplace, something unique had to happen with this third game reaching the service. |
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Mega Man 2 review (NES)Reviewed on July 23, 2012Mega Man 2 deserves all of the praise that it receives for controlling well and for amazing presentation. What I think goes overlooked in this praise is that it makes a lot of the same mistakes that caused people to shy away from its predecessor in latter years. |
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Mega Man review (NES)Reviewed on July 21, 2012No one denies the innovations of the first game, but no one really gives it full credit, either. Here was a game which took difficult platforming and boss battles and gave players an out. Not the cheater’s out of Game Genie or even the passcode out of Contra. These were legitimate powers gained from beating the bosses, which made the levels easier, especially when the right power was applied to the right level. In my experience, it was the first platforming game to reward strategy. |
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The Simpsons: Bart vs. the World review (NES)Reviewed on July 21, 2012The main problems reside in platforming and level design. There are too many mazes and too many instances where you must rely on faulty controls to overcome a series of tricky, tedious jumps. All for what? So you can play the four levels that are actually worthwhile? No thanks. I'll take Simpsons: Hit & Run any day. |
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