Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mega Man 3 review (NES)Reviewed on July 26, 2012In the first few screens you are introduced to the occasional lonely snake head, which shoots at you when approached. Then you meet three of them at once in a tight space and test your dodging skills. Then you fight a huge one. The progression of difficulty, when done in this visual way with the enemies literally getting bigger, is extremely rewarding. It’s a tactic that is still repeated in games, like God of War, today. |
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Magmax review (NES)Reviewed on July 25, 2012Magmax is one of those games I would list as mediocre, if not for one major fault: it's incredibly boring. The game is quite stable and playable, but the burning question is would you want to play it? |
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Frogger: Hyper Arcade Edition review (X360)Reviewed on July 24, 2012Since there's two Frogger titles already available on Xbox Live's Arcade marketplace, something unique had to happen with this third game reaching the service. |
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Mega Man 2 review (NES)Reviewed on July 23, 2012Mega Man 2 deserves all of the praise that it receives for controlling well and for amazing presentation. What I think goes overlooked in this praise is that it makes a lot of the same mistakes that caused people to shy away from its predecessor in latter years. |
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Mega Man review (NES)Reviewed on July 21, 2012No one denies the innovations of the first game, but no one really gives it full credit, either. Here was a game which took difficult platforming and boss battles and gave players an out. Not the cheater’s out of Game Genie or even the passcode out of Contra. These were legitimate powers gained from beating the bosses, which made the levels easier, especially when the right power was applied to the right level. In my experience, it was the first platforming game to reward strategy. |
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The Simpsons: Bart vs. the World review (NES)Reviewed on July 21, 2012The main problems reside in platforming and level design. There are too many mazes and too many instances where you must rely on faulty controls to overcome a series of tricky, tedious jumps. All for what? So you can play the four levels that are actually worthwhile? No thanks. I'll take Simpsons: Hit & Run any day. |
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Joy Mech Fight review (NES)Reviewed on July 20, 2012Joy Mech Fight has been criminally neglected. |
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Sonic Generations review (X360)Reviewed on July 18, 2012Blast to the past...and back |
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Dead Rising 2: Off the Record review (X360)Reviewed on July 16, 2012To everyone's surprise, Capcom made an announcement a few months into the following year about a new game in the franchise. With that, we got the natural successor to Dead Rising 2: Dead Rising 2. Oh, Capcom... |
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Resident Evil 5: Gold Edition review (X360)Reviewed on July 15, 2012Lost in Nightmares will take hardly more than an hour to complete, and it’s really only a worthwhile investment if you really want to know how Jill got into the predicament that cast her as a Excella Gionne’s personal bodyguard. Fighting the Guardians of Insanity, hulking grotesques armed with giant cudgels, feels more like something out of Silent Hill than Resident Evil, and putzing through a much-watered down version of the Resident Evil 1 mansion really only makes me realize that it’s better... |
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Resident Evil 5 review (X360)Reviewed on July 15, 2012These tone-downs in difficulty actually serves as more of a reason to keep playing than not, surprisingly, and you’ll come to find that even though the main quest in 5 isn’t long at all, there are still plenty of reasons to continue playing long after you’ve fired an RPG right into Wesker’s face . . . as he’s melting in a pool of lava . . . inside of a gigantic volcano . . . shouting at the top of his lungs, “CHRIIIIIIIIISSSSSSSSSSSSSSSSSSSS!!!!!!!” |
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Minecraft: Xbox 360 Edition review (X360)Reviewed on July 14, 2012While I’ve played the game quite often from first obtaining it, I feel that there is still so much to do. My ambition from Minecraft doesn’t extend to reaching any set goals. Rather, it’s about looking forward to a journey that will take me beyond lava lakes and nether portals and into something far more withstanding – my own world. Made my way. |
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Binary Land review (NES)Reviewed on July 12, 2012Binary Land has something to offer if you look past it's faults and the conspicuous lack of a 2-player mode. |
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Advanced Dungeons & Dragons: Heroes of the Lance review (NES)Reviewed on July 12, 2012In Heroes of the Lance, traveling was more like wandering. I had no idea where I was at any point, where I was going, or how I was going to get to the unknown goal. I'd try a random door and hope what was beyond it didn't massacre my party. From there I'd try another random door, and another, and another in the hopes of reaching the mysterious goal. |
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Dead Rising 2: Case West review (X360)Reviewed on July 11, 2012Hijinks ensue as the two constantly bicker with each other, spout smart ass comments, and get themselves caught in unfortunate situations. In other words, welcome to Dead Rising: Buddy Cop Edition! |
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Dead Rising II: Case Zero review (X360)Reviewed on July 10, 2012It's like the equivalent to purchasing a Dead Rising 1 demo where Frank West and the helicopter pilot have to land for fuel and punch a guy in the face. |
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Monster Party review (NES)Reviewed on July 09, 2012[Monster Party] pales in comparison to other side-scrollers on the NES; games that feature brilliant levels, stiff challenges, and epic 8-bit boss battles. Sadly, little of that appears in Monster Party. |
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Dead Rising 2 review (X360)Reviewed on July 08, 2012For the longest time, I, and I think a lot of gamers, believed a sequel to Dead Rising was never going to materialize. |
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Master Chu and the Drunkard Hu review (NES)Reviewed on July 06, 2012Here's a game where Color Dreams stepped up a little bit, but ultimately fell back into their old nasty habits. They curbed their weakness for ripoffs with unstable play control, but ultimately still gave us a game that isn't at all pleasing to play. |
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Spec Ops: The Line review (X360)Reviewed on July 06, 2012Spec Ops: The Line: Game Review |
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