Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Hellfire review (GEN)Reviewed on June 01, 2004An enormous, glistening beam of amplified power decimating helpless henchmen after henchmen aptly named “Hellfire” wrecks and ravages all who stands in its way. At this point in your life, nothing can go wrong; you’re obliterating useless pawn after useless pawn with this catastrophic beam. But then suddenly, your ship is torn into bits of intergalactic debris by nothing more than a lone bullet. An abrupt, feral rage takes complete control and you end up breaking your controller (or keyboard) be... |
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Ceiling Zero review (APP2)Reviewed on June 01, 2004As I became slowly disenchanted with Space Invaders, I looked to the Apple for new variants. I just wanted to shoot things up, which was good, because many early Apple games offered nothing more. Ceiling Zero(CZ) had lots of shooting and, worse yet, a flowerpot-shaped boss ship that went FWEEE to start things off. I suppose there was no shortage of shooters that trapped you unfairly with random incidents, but when I was young, that didn't bother me. I wasn’t good enough for that to be a factor. |
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I'm Gonna Serve You 4 review (PC)Reviewed on May 30, 2004Among fans of English bishoujo titles, Trabulance is a company known for producing less-than-serious fare. Stick some cute girls in cute uniforms, throw them in a novel environment, and let the sexual comedy ensue. At first, or even second, glance, Tsukushite Agechau 4 looks exactly the same. This impression is certainly supported by the opening theme, a cheerful J-pop tune playing over a movie that immediately focuses on the girls’ obvious physical endowments. It leads the player t... |
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Virgin Roster ~Shukketsubo~ review (PC)Reviewed on May 30, 2004You should hate this game; it glorifies the type of brutality that society shuns. Virgin Roster ~Shukketsubo~ is a game about rape. More accurately, it’s about one man’s damnable quest to control, humiliate, violate, and destroy any suitable woman he encounters. While the game possesses a theme that will be reprehensible to most, it can tempt many to play because of its visually titillating sex scenes, in particular the ones that feature animation. Virgin Roster is a conundrum;... |
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Tsuki ~Possession~ review (PC)Reviewed on May 30, 2004Despite the fact that only a handful of their games have reached the English speaking market, ZyX has certainly shown they’re not afraid to explore the darker recesses of sexual desire. One of their first translated titles was the condemnable Ring Out, which follows a young girl’s descent into a world of sexual slavery. More recently came the release of Virgin Roster, a title about a rapist prowling a high school. Tsuki ~Possession~ is cut from the same pattern, cho... |
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AH-3 Thunderstrike review (SCD)Reviewed on May 28, 2004Back when Core was cool, they created a next generation classic. This game's inauspicious debut on the red-headed Sega CD may not have enraptured collective gamerdom, but it caught the eyes of magazine editors and journalists across two continents, establishing Core's reputation and paving the way for Tomb Raider's critical acceptance. With this game, Core proved they could push hardware in ways that actually result in entertainment. In other words, not through the use of brown and spo... |
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Pyramid review (NES)Reviewed on May 27, 2004Pyramid provides an original take on Tetris, lumping isosceles right triangles into shapes you rotate and drop into a well until it gets filled. Shapes lump into the general structure when they touch something below, and if you fill up a row in the well, it vanishes for everything above it to drop. This is a simple enough extension, and it is about as difficult as it sounds to get your bearings. Parts were so badly botched, though, that the game is an agonizing experience for anyone who w... |
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Kouryu Densetsu Villgust: Kieta Shoujo review (SNES)Reviewed on May 27, 2004One of the greatest joys of playing a role-playing game comes from watching characters that start out as weak as a newborn child evolve into a force powerful enough to topple evil beings possessing godlike might. |
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Pokemon Colosseum review (GCN)Reviewed on May 26, 2004It almost seems pointless even writing this review. Because, what we are dealing with is unquestionably the biggest franchise in videogames history. A franchise that has polarised the audience like none other before it. It can be said of many games that you either love it or hate it. But, the levels of devotion and detestation that this game provokes simply do not exist anywhere else in gaming. Some clamour for every latest release, determined to ''catch them all'', fully utilising the most fund... |
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Hercules no Eikou II: Titan no Metsubou review (NES)Reviewed on May 26, 2004One thing that has remained a constant in video gaming history is that if a company comes up with a wonderful idea, other companies will jump on board and attempt to create their own games using said idea. |
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Shadowgate 64: Trials of the Four Towers review (N64)Reviewed on May 24, 2004Having solved numerous other adventure games since finding Shadowgate many years ago when I was but a boy, I still always seem to find myself coming back to it. It's truly a great experience -- brooding, challenging, discreetly humorous and devoid of filler. No other game has matched up to it in my mind, and I can't conceivably imagine one being able to. Besides, the genre has been dead since the early 90's. |
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Arc the Lad: Twilight of the Spirits review (PS2)Reviewed on May 24, 2004A goal almost universally sought after in this day and age is a sense of self. From people, to bands, to companies, identity is a pinnacle that most everyone wants but few realize. Even video games fall into the pool of this unspoken desire, often trying to mark their piece of the gamers' terrain with anything from honed physics to inventive and revolutionary mechanics. Some games even identify themselves with diversity, masterfully easing a passenger through high speed chases, tense shooting... |
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Cobra Mission review (PC)Reviewed on May 23, 2004Face it, your first intimate encounter can be a mortifying experience. Where do you put those clumsy hands of yours? And, oh my gosh, what are you doing with your mouth?!? Don’t let your inept fumbling plunge you into the depths of humiliation and shoot you self-confidence to hell. Avoid this lifelong trauma; simply play Cobra Mission: Panic in Cobra City. Not only is this game a moderately complex RPG-style detective story. Not only is it an over-the-top comedy that borders on the farc... |
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Pretty Girl Makiro review (PC)Reviewed on May 23, 2004Pretty Girl offers a different perspective than most other adult bishoujo games. Disposing of the idea of a male lead character surrounded by a bevy of beautiful girls, the developers of this game made the main character a female... and surrounded her with a bevy of beautiful girls. Yes, Pretty Girl provides the player with a large helping of girl-on-girl action. Unfortunately, that's the only attraction of the game. The thin script barely provides a story, much less any charac... |
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Chase H.Q. Secret Police review (GBC)Reviewed on May 23, 2004Chase H.Q. must have made quite an impact in the arcade. Released in the late 80’s, the game was soon ported to most every console and handheld system in existence at the time. Most of these ports did their best to emulate the original’s style, providing a fast-paced environment where success depends solely on quick reflexes. When it came time to release a version for the Game Boy Color, though, the developers decided to make some adjustments. Drifting away from its driving roots, C... |
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Chase HQ review (GB)Reviewed on May 23, 2004Before I became a licensed driver, many of my weekend nights were spent roaming the darkened aisles of the local arcade. On occasions when I had some extra money, a couple of my tokens would invariably end up in the belly of Chase H.Q. Perhaps I was drawn to the game by a keen sense of justice, a need to track down the bad guys and put them in their place. Maybe I enjoyed the adrenaline rush created by racing against the clock, weaving my shiny red car through traffic, doing anything to... |
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Castlevania III: Dracula's Curse review (NES)Reviewed on May 21, 2004I really liked the first Castlevania. I figured even with the lack of a password feature and the clunky game mechanics that it was cool to finally see such an atmospheric game integrate classic monsters and gothic myths into it seamlessly. I couldn't wait to see which baddie I'd be facing around the next corner -- would it be the Grim Reaper, or maybe Frankenstein's Monster? There was even an aura of spookiness about the whole game that I wouldn't have thought possible with so many advers... |
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Pitfall II: Lost Caverns review (A2600)Reviewed on May 20, 2004Spend enough time reading the legends and myths of ancient Greece and you might come upon the jolly tale of a man named Sisyphus. This poor chap did something or other to royally tick off the gods and was sentenced to an eternity of suffering in Hades. To be more specific, Sisyphus was forced to roll a large rock up a steep hill. However, when he got said rock to the top, it would simply roll back down the other side, forcing him to start over. |
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Paradise Heights 2 review (PC)Reviewed on May 16, 2004Is it possible Paradise Heights achieved enough popularity to warrant a sequel? Could that game, so devoid of memorable or exciting characters and storyline, have succeeded based solely on its lascivious adult content? Hard to imagine, yet Paradise Heights 2 exists nonetheless. Credit should go to the developers of this follow-up. Rather than simply churning out a game of equal quality to the original, the team clearly worked to improve every aspect in the sequel, if only slightly.... |
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Paradise Heights review (PC)Reviewed on May 16, 2004Based on arguably specious reasoning, I've concluded that the producers of Paradise Heights passionately hated making this game. For Exhibit A, I present two quotes from the main character, lifted from the opening introduction where he reflects on his time spent as a computer game programmer. |
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