Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bubble Bath Babes review (NES)Reviewed on June 11, 2004Bubble Bath Babes(BBB) is well-known in hard-core NES gamer circles for featuring frontal nudity. It's a puzzle game featuring bubble tetrads that rise up into a formation, and if you get a clump of four or more connected bubbles of the same color, they disappear. After several plays, I found the generic nude woman very annoying because she blocked my view of the piece I needed to rotate and quickly place in the right spot. Her friends who disrobe as you get further through a level aren't... |
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Elemental Master review (GEN)Reviewed on June 10, 2004The most endearing quality of Elemental Master is apparent before the controller is even touched. It begins with a pitch-black sky against a low lying blanket of fog, tousled only by the sharp hill tops jutting through, as a single, ever-escalating note lends its intensity to the dreary, oppressive scene. Sheet lightning pierces the darkness, exposing a previously unseen thunderhead. The flashing continues, each pulse giving more form to the cirrus structure, until finally, it is revealed... |
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Lufia & The Fortress of Doom review (SNES)Reviewed on June 10, 2004Out of nowhere there appeared a floating island. Four superhuman beings of evil claimed it as their domain. Wielding the powers of Destruction, Chaos, Death, and Terror, they sought to throw the earth into darkness. The Sinistrals, they were called; armies mustered against them, nations allied to save the world from their iron grasp. And yet none succeeded. Finally, four of the world's most renowned warriors were called on to bring down the island. Lead by Maxim, a red-haired warrior wielding th... |
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Super Mario Bros. 2 review (NES)Reviewed on June 10, 2004You probably know the story now. What we Americans know as Super Mario Bros. 2 - that weird, quirky platformer no one quite knew what to make of back then - was never meant to be a Mario game. It is the illegitimate child of Doki Doki Panic, an odd Japanese platformer, and the Mario universe. Fearful that the frightfully difficult Japanese SMB2 will turn away American gamers, Nintendo had grabbed this little game, forcibly inserted Mario and friends, and released it upon unwitting America... |
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Silent Hill 2 review (PS2)Reviewed on June 09, 2004I'll be the first to admit that I'm far from unshakable when it comes to horror games. Many of them simply scare me senseless, to the point where I can't even bring myself to pick up the controller when it's dark. The Silent Hill series, with its static-laden ambiance and creepily orchestrated apparitions, is probably chief among them. It's stretched a number of games, ranging from the first where you had to track down your daughter, to the third which basically flip-flopped the roles. Th... |
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Alundra review (PSX)Reviewed on June 09, 2004On the surface, things seemed pretty good in the regions surrounding the quaint village of Inoa. Sure, the fell demon Melzas had been a threat, but he was now trapped in a submerged castle and seemingly out of the picture. |
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Metroid II: Return of Samus review (GB)Reviewed on June 08, 2004Something moved. What was that noise? Is something coming? I don't feel too safe walking down this dank corridor ..... wait, how many missiles do I have? Do I have enough? I haven't found a missile supplement in a while ..... should I keep going? Will a Metroid pop out at me? Do I really have enough missiles? Is it worth it to run back to the ship and recharge, or should I just blast a few enemies and hope for a few refills? What if oh God a Metroid AHHHHHH....... |
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Street Fighter 2010 review (NES)Reviewed on June 08, 2004I'd hate to be a Ken fan. Capcom can wedge new chapters into the Street Fighter timeline all it wants, but there can be no reversing the series' ultimate conclusion. When the subject of best character comes up among enthusiasts, and the Ken crowd starts in with legends of fire-laced uppercuts, the other side has a kill-all in their arsenal; a point of argument so strong that once this bomb has been unloaded, the Ken fans will have no choice but to be quiet. In the future, Ken Masters will sport ... |
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P.N.03 review (GCN)Reviewed on June 07, 2004It must be interesting to work for Capcom. Imagine, say, you were serving lunch. Chances are you get paid more for serving multiple customers at a time. Throw the customers their bread roll, and get bonus style points if you can bounce it off their heads. Perhaps the accounts department is in on the act. Mere double-entry book-keeping in Capcom offices is probably frowned upon. Enter things in 5 ledgers and earn extra pay! Or something like that. |
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Resident Evil 3: Nemesis review (GCN)Reviewed on June 04, 2004As a quality series presses on from sequel to sequel, one of two things tend to happen. Either the series reaches stagnation, each installment a regurgitation of past success, or the series builds an elaborate foundation for future innovation and diversification. To Capcom's credit and fans' delight, Resident Evil falls into the latter type, and the third of the series – Nemesis – introduces its own fresh concept (later pilfered by Nintendo in Metroid Fusion and by Capcom themsel... |
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Disney's Aladdin review (GEN)Reviewed on June 03, 2004Aladdin, at least in this Genesis incarnation, is well-known for being splendidly animated, for recalling the film marvelously, and for being a wholehearted sensory delight. Now surely the film was great -- many of my generation feel a twinge of nostalgia at the mere mention of the grandstanding blue Genie or the audacious mischief of Jafar. Our hearts skip a beat when you mention the touching tableau of the starveling street urchin canoodling with the gorgeous princess upon his magic car... |
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Mr. Driller review (DC)Reviewed on June 02, 2004I never liked to play with plain blocks as a kid, and I wasn't terribly destructive either, but knock me over if I don't find joy in the ways game developers allow the populace to bash endless computerized blocks together and make them vanish. Enter Mr. Driller, a cute little potholder-faced fellow that lets you do this in several ways and scenarios. But it's his first effort, so he doesn't have the concept of fun down pat, even though he looks like he could. |
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Rygar review (NES)Reviewed on June 02, 2004The fine (if somewhat barren) land of Argool had seen better days. The horrid and demonic Ligar, hidden within a floating castle, had sent his army of beasts and monsters throughout the land to steal hope from the general populace. Their only salvation — the reanimated body of a valiant warrior. |
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Hellfire review (GEN)Reviewed on June 01, 2004An enormous, glistening beam of amplified power decimating helpless henchmen after henchmen aptly named “Hellfire” wrecks and ravages all who stands in its way. At this point in your life, nothing can go wrong; you’re obliterating useless pawn after useless pawn with this catastrophic beam. But then suddenly, your ship is torn into bits of intergalactic debris by nothing more than a lone bullet. An abrupt, feral rage takes complete control and you end up breaking your controller (or keyboard) be... |
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Ceiling Zero review (APP2)Reviewed on June 01, 2004As I became slowly disenchanted with Space Invaders, I looked to the Apple for new variants. I just wanted to shoot things up, which was good, because many early Apple games offered nothing more. Ceiling Zero(CZ) had lots of shooting and, worse yet, a flowerpot-shaped boss ship that went FWEEE to start things off. I suppose there was no shortage of shooters that trapped you unfairly with random incidents, but when I was young, that didn't bother me. I wasn’t good enough for that to be a factor. |
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I'm Gonna Serve You 4 review (PC)Reviewed on May 30, 2004Among fans of English bishoujo titles, Trabulance is a company known for producing less-than-serious fare. Stick some cute girls in cute uniforms, throw them in a novel environment, and let the sexual comedy ensue. At first, or even second, glance, Tsukushite Agechau 4 looks exactly the same. This impression is certainly supported by the opening theme, a cheerful J-pop tune playing over a movie that immediately focuses on the girls’ obvious physical endowments. It leads the player t... |
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Virgin Roster ~Shukketsubo~ review (PC)Reviewed on May 30, 2004You should hate this game; it glorifies the type of brutality that society shuns. Virgin Roster ~Shukketsubo~ is a game about rape. More accurately, it’s about one man’s damnable quest to control, humiliate, violate, and destroy any suitable woman he encounters. While the game possesses a theme that will be reprehensible to most, it can tempt many to play because of its visually titillating sex scenes, in particular the ones that feature animation. Virgin Roster is a conundrum;... |
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Tsuki ~Possession~ review (PC)Reviewed on May 30, 2004Despite the fact that only a handful of their games have reached the English speaking market, ZyX has certainly shown they’re not afraid to explore the darker recesses of sexual desire. One of their first translated titles was the condemnable Ring Out, which follows a young girl’s descent into a world of sexual slavery. More recently came the release of Virgin Roster, a title about a rapist prowling a high school. Tsuki ~Possession~ is cut from the same pattern, cho... |
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AH-3 Thunderstrike review (SCD)Reviewed on May 28, 2004Back when Core was cool, they created a next generation classic. This game's inauspicious debut on the red-headed Sega CD may not have enraptured collective gamerdom, but it caught the eyes of magazine editors and journalists across two continents, establishing Core's reputation and paving the way for Tomb Raider's critical acceptance. With this game, Core proved they could push hardware in ways that actually result in entertainment. In other words, not through the use of brown and spo... |
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Pyramid review (NES)Reviewed on May 27, 2004Pyramid provides an original take on Tetris, lumping isosceles right triangles into shapes you rotate and drop into a well until it gets filled. Shapes lump into the general structure when they touch something below, and if you fill up a row in the well, it vanishes for everything above it to drop. This is a simple enough extension, and it is about as difficult as it sounds to get your bearings. Parts were so badly botched, though, that the game is an agonizing experience for anyone who w... |
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