Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mega Man review (NES)Reviewed on October 15, 2006First in a legendary series, multiple great concepts, spawned some of the best action platformers ever, blah blah blah. Who cares? Yes, this is the first game in a series that is almost as synonymous with the NES as Mario and Zelda. Yes it may have been revolutionary in its time. But this is 2006, not 1987, and there are a grand total of six NES Mega Man games to choose from. And so how does this one stack up against the others? To be blunt, it doesn't. At all. |
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Sensei 2 review (PC)Reviewed on October 12, 2006How’s this for a defining moment? Shuichi Nakayama stands face to face with a crushed woman. She’s been horribly victimized throughout her life, a fact that he has parlayed into a variety of racy but lifeless sexual acts. To thaw her frozen exterior, he needs a powerful hook. And he finds it in her elementary-aged daughter, who has fallen into the sights of a pedophile. Shuichi can save her. If you force him to help out of whatever goodness is left in his heart, then his reward is the same... |
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Dungeons and Dragons Online: Stormreach review (PC)Reviewed on October 12, 2006It has been a little over seven months since the relase of Dungeons & Dragons Online: Stormreach and during that time, there has been quite a few updates. But, on to the show and on to what you want to know. |
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Children of Mana review (DS)Reviewed on October 08, 2006So, I just finished my first of two imports for my DS. The name of the game, as you should know, is Children of Mana. I'm not one for introductions most of the time, so let's just cut to the actual review. |
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Night Slashers review (ARC)Reviewed on October 06, 2006I’m a beat-‘em-up enthusiast. |
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NBA 2K7 review (PS2)Reviewed on October 06, 2006Yes, NBA 2K7 looks eerily similar to the previous game. That's the biggest thing that critics have about this game. We all know that the Xbox 360 version of this game is much prettier and has more features than us PS2 owners can ever imagine. However, the PS2 version still has a lot to offer. There are new additions and improvements that you can never tell unless you pick up the game. Although its face is the same, the game has matured into something smoother and better, and I'm here to c... |
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MechAssault: Phantom War review (DS)Reviewed on October 01, 2006Welcome to the 32nd century. Mankind has developed new technology, allowing them to delve deep into the vast emptiness of space. Many of the planets are brimming with civilization, including an interstellar communication system with gigantic satellite dishes. However, such advancements don’t stop people from being power-hungry warmongers. In a bid for the dominance of the cosmos, nations have raised their own armies of elite mech pilots and trained them to become Mechwarriors. Tons of battles an... |
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Brothers in Arms: Road to Hill 30 review (PC)Reviewed on September 30, 2006A lot of advertisements for games emphasize team-based combat. In countless games, you are supposed to be able to command an elite squad of soldiers who will execute your every command flawlessly and respond as adeptly as a human would. Typically, first-person shooters brag about this high level of team unity, but most of the time, they fail terribly at living up to their promise. The AI just isn’t smart enough, or the programming just wasn’t good enough, or the feature just wasn’t worth using. ... |
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Phantom Brave review (PS2)Reviewed on September 30, 2006Phantom Brave follows the Nippon Ichi tradition for strategy RPGs with a twist - or a dozen twists, as it happens. The basics of the genre are recognizable - characters walking across a map, turn based, to kill their enemies with a variety of regular attacks and special skills - but that's about where all the usual expectations go out the window. This formula worked out great for Disgaea and to an extent, it still does; but at a couple of points, the game comes off as too experimental for its ow... |
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NCAA Football 07 review (PS2)Reviewed on September 28, 2006First impression: lost and intimidated. In NCAA Football 07, every control performs some kind of special juke, spin, or stiff arm. One button launches a player into a forward dive; another accelerates him to a sprint. There are so many options, and you’ll feel the need to execute all of them at once. Adding to the indecision, there’s hundreds of offensive and defensive plays spread over dozens of formations. The complexity of EA’s collegiate pigskin franchise should make any casual g... |
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Prince of Persia: The Sands of Time review (GCN)Reviewed on September 26, 2006“...but I have seen the face of time, and I can tell you. They are wrong.” |
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Guerilla War review (NES)Reviewed on September 26, 2006I won't pretend Guerrilla War is a very innovative game, because it's pretty much as derivative as it gets. There are no fancy gameplay mechanics on display here; this is the epitome of grab-a-weapon-shoot-some-baddies game design. But it's well-executed, it gets your adrenaline pumping, and that's enough to recommend the game. As far as run 'n' guns go, and especially as overhead ones go, Guerrilla War has no real competition on the NES. This is the best the system has to offer for pure twitch ... |
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MotoGP 06 review (X360)Reviewed on September 25, 2006Chances are, if you're playing MotoGP'06 for the first time, you're gonna crash. A lot. This is thanks mostly to the feeling of the controls when you're driving your bike. It feels awkward at first, and after a few laps, you start to wonder if Climax screwed up. But, if you're willing to stick with the controls for a little bit longer, you'll start to get how things work and why they work that way. And once you're over that, you begin to enjoy the other aspects that make up this title. |
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Okami review (PS2)Reviewed on September 24, 2006As the sun rises over the village of Kamikimura, its brilliant rays shine on a lone statue sitting in the middle of town. This work of art was created in the loving memory of Shiranui, a white wolf that had once saved the village from utter destruction a century before. Back then, a demon known as Orochi would annually terrorize the town into submission, forcing the people to choose a woman to be sacrificed. In a true display of emotional heroism (and outright idiocy), a young hero named Izanagi... |
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The Chronicles of Riddick: Escape from Butcher Bay review (XBX)Reviewed on September 23, 2006The Chronicles of Riddick: Escape from Butcher Bay successfully ties the game to the movie and beautifully combines elements of almost every genre. Throwing in stealth, shooting, platformer, and adventure elements CoR ties it all gorgeously and makes for a fantastic experience. The pacing and story are top-notch and you truly feel in control as a ruthless Furon trying to escape the trenches of one of the deadliest and toughest prisons in the entire galaxy. |
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Mega Man ZX review (DS)Reviewed on September 23, 2006Once upon a time, two Maverick Hunters teamed up to save the future from evil. There stood X, a suped-up rendition of the original Mega Man that wielded a chargeable energy blaster. Then there was Zero, X’s undeniably badass partner that wielded an even more badass laser saber. These two heroes waged an epic war against Sigma, an evil robot psychopath held bent on destroying mankind and ruling the world. Sigma had ravaged cities, slaughtered plenty of innocent people, nearly destroyed the planet... |
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Kengo: Master of Bushido review (PS2)Reviewed on September 19, 2006Kengo is a 3D sword-fighting game that takes place in the war-torn 16th-17th century era of Japan's history -- ripe ground for the blooming of close quarters combat. It presumes to deliver a reality based approach to the Japanese sword duel, in the same vein as Bushido Blade; however, many were disappointed that it did not include the one-hit kill system that made the BB series such a cult-hit, and I imagine even more players were turned off by its sparse approach to game design. It's my underst... |
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Super Caesar's Palace review (SNES)Reviewed on September 19, 2006At least once in a lifetime, all American citizens must make a pilgrimage to the distant land of Las Vegas. It is a strange land, where the air is warm at night; here, people come to indulge in more gambling, showgirls, and low-priced buffets than they’ll ever find anywhere else. With Super Caesars Palace for the Super Nintendo, one can now enjoy a veritable microcosm of the entire Vegas experience – only without the distance, warmth, showgirls, and low-priced buffets. |
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Dead Rising review (X360)Reviewed on September 19, 2006It's been a long time coming, but Dead Rising finally gave everyone the opportunity we've been waiting for: being trapped in a mall with zombies. |
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Lufia II: Rise of the Sinistrals review (SNES)Reviewed on September 17, 2006Do yourself a favor and go check out Lufia II's world map. Looks rather pathetic, doesn't it? Whether by water, mountain, or random towers, the entire world is divided into tiny chunks that contain exactly one town and one cave/tower/dungeon of some sort. These chunks are strung out in a giant circle, so that you are forced to visit one after another, in succession. And visit them in... |
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