Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Alien Vendetta review (PC)Reviewed on July 14, 2007Alien Vendetta is everything that Final Doom's The Plutonia Experiment should have been, a brutal pack of levels unbeatable by all but the hardiest veterans of Doom II's Ultra-Violence difficulty. Tough enemies aren't tough when Plutonia's level design lets you pick them off and the only choice to be made is whether you'll do the deed with your hundreds of rockets or dozens of BFG cells. It's unsettling to see demons from Doom II's endgame hanging around in the very first map, but the whole thin... |
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Drakengard 2 review (PS2)Reviewed on July 14, 2007Drakengard 2 will piss off Drakengard fans. It’s your standard bad sequel, but it goes further than that. Developers Cavia actually took steps in the right direction and then blew it. With the tweaked mechanics of the flawed yet beloved original game, Drakengard 2 should have been a worthy sequel and one kick ass brawler. Instead, Cavia implemented other “improvements” in hopes of adding variety and eliminating repetition. The resulting game is an awkward mix of brawling, to... |
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NiGHTS into Dreams... review (SAT)Reviewed on July 14, 2007NiGHTS into Dreams... has got to be the prettiest time attack game I've ever played. |
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Syphon Filter review (PSX)Reviewed on July 14, 2007In the spring of 1999, following the milky virtual explosion known as Metal Gear Solid, Sony had their precisely engineered follow-up with a similarly nonsensical title: Syphon Filter. Part Tomb Raider, part GoldenEye, wholly derivative; a "syphon filter" is not something you use when stealing gas out of your neighbor's SUV, but rather a fictional supervirus that makes ethnic cleansing as easy as A-B-C. A worthwhile thing for terrorists to steal, for sure, which is wh... |
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Romancing SaGa review (PS2)Reviewed on July 13, 2007Snow capped summits and frozen glaciers in the winter-land of Valhalland. Sand that burns so hot under the sun that it threatens to eat through your boots, in the confusion of storms that are the Kaklim Desert. Kick back a drink with the local miners at the quaint workman's village of Aurefont. |
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 review (DS)Reviewed on July 13, 2007With DS rhythm games winning hearts on both sides of the Pacific, iNiS has developed a formula that works, and Moero Nekketsu Rhythm Damashii Osu Tatakae Ouendan 2 doesn’t deviate from the mold. The musical adventure follows the (mostly) male cheerleading crew introduced in the first Ouendan; you must aid their efforts to boost the spirits of people in need. It then borrows the best technical features from its American cousin, Elite Beat Agents, to offer a subtly improv... |
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N3: Ninety-Nine Nights review (X360)Reviewed on July 12, 2007mardraum: HOLY SHIT |
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Dragon Quest V: Tenkuu no Hanayome review (SNES)Reviewed on July 12, 2007There comes a time in everyone's life when they reflect back on their accomplishments and question if what they've worked so hard for has truly been worthwhile. For the hero of this tale, the silent, violet-clad, nameless (until you give him one anyway) protagonist has had quite a lot to reflect upon. His mother disappeared early in his life, and he was raised by his father, who traveled with him all over kingdom come. So much, in fact, that our young hero, a mere five years of age, can't even r... |
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The Barbie Diaries: High School Mystery review (GBA)Reviewed on July 11, 2007If you ever get around to playing The Barbie Diaries: High School Mystery, then your health and safety may be at risk. As the warning screen at the start says, you need to read the Health and Safety Precautions Booklet before you start the game, because the last thing we need are people having heart attacks or exploding. Barbie demands it. |
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Teenage Mutant Ninja Turtles review (C64)Reviewed on July 11, 2007Teenage Mutant Ninja Turtles was one of the hottest franchises of the eighties(and slightly, the nineties). Quickly, Ultra worked at releasing a game for multiple systems that was based on these young heroes. One version hit the NES and fans cheered. Another of these versions hit the Commodore 64, and Commodore fans cheered...for about thirty seconds, I assume. Simply put, this is NOT the C-64 game that fans were looking for at all... |
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Frightmare review (C64)Reviewed on July 11, 2007A realm of shadows and horrors awaits those who insert the disk containing this game into their system. But will those nightmares follow you after you turn the computer off? |
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The Darkness review (X360)Reviewed on July 11, 2007Going past the main menu and into the first chapter of The Darkness, I had little idea what would be in store for me as the purchase came on a whim. It's going to sound a little peculiar, but The Darkness unfolds its pages to you with an introduction sequence that could honestly be the most exhilarating, well planned opening of any genre's game in the past number of years, bar none. I wouldn't guess that's what any gamer would generally be expecting of a standard fare first person ... |
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Splashdown review (XBX)Reviewed on July 11, 2007Splashdown, a game developed by Rainbow Studios released in the United States in mid-2002 portrays the sport of Jet Skiing in a race-style atmosphere. The basic point of the game is to race against many other computer characters and, upon a certain number of wins in these larger races (usually comprised of many racers) you will get to challenge a character in a one-on-one match. Upon winning the race against this specific character, he or she will become a member of your team and you will have... |
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Pocky & Rocky with Becky review (GBA)Reviewed on July 11, 2007Ah, yes. You were one of the players with nostalgia in your eyes as you picked up a copy of Pocky & Rocky With Becky. Memories of the older games gave you hope...strength. How much did you pay for it? 15-20$? And what did you trade it in for when you returned in later that day or the next? Huh? Why do I ask this? Because no reasonable person would have kept this horrid excuse for ''fun''! |
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Dark Arena review (GBA)Reviewed on July 11, 2007Dark Arena had plenty going for it to make me buy it. It's a 3-D Shooter. It was cheap(GBA games are usually cheaper than ''console'' games). It talked about of multiple weapons and skill levels. It talked challenging A.I. It talked....too much. It told me it would give me more than it could. Where did it fail me? Let's start, shall we? |
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Express Raider review (C64)Reviewed on July 11, 2007Your job in this game is to successfully rob a multitude of trains. Unfortunately, it isn't as easy as a ride as the manual and box make it out to be... |
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Avoid the Noid review (C64)Reviewed on July 11, 2007Oh gee, the Noid. Certainly a lost character of pop culture such as this would denote a classic and entertaining experience... |
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Brothers in Arms DS review (DS)Reviewed on July 11, 2007World Wars I and II are events that will forever be etched into the memories of human kind. The calamities tore apart many great nations and brought about a harsh reality to those living in its wake. The brave souls that fought for their countries in countless battle, who went through unimaginable hardships, striving to make ends meet through a combination of strategy, mortar fire and lady luck - thinking about these soldiers, these Brothers in Arms, incites feelings of courage, patriot... |
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Tom Clancy's Ghost Recon Advanced Warfighter review (X360)Reviewed on July 10, 2007"Well, what's the difference between a faulty plan and strategy that's getting just as many troops killed?" |
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Sonic the Hedgehog 3 review (GEN)Reviewed on July 10, 2007After two successful Sonic adventures on the Mega Drive, it was inevitably going to be debatable on how Sega could improve Sonic further in his third outing. Originally planned as being an isometric 3D game (like Sonic 3D), the idea was scrapped for being too radical a change. Nonetheless, Sonic 3 changed some of the ideas of the traditional Sonic approach of high-speed racing through levels with a more cautious approach with plenty of traps and obstacles, whilst introducing various level... |
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