Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Half-Life 2 review (PC)Reviewed on November 14, 2007As a huge fan of the original Half Life, I was incredibly apprehensive approaching its sequel. Sure, I'd heard great things, but you hear positive consensus about a great deal of games that when you actually play, turn out to disappoint you. I was incredibly relieved to discover in my first few minutes of play, that Half Life 2 is one of those few sequels that manages to live up to the standard set by its predecessor. |
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Nodame Cantabile review (DS)Reviewed on November 13, 2007You haven't read Nodame Cantabile either, have you? Conceived as a manga, adapted for both animated and live-action drama, highly praised as all three, yes, but that's not the point - any import gamer interested in the DS version is probably intrigued instead by the idea of an Ouendan with classical music, happily willing to ignore or endure any license-related distractions to that gameplay. Indeed, the title's good for some fun and has the rhythm genre's inherent addict... |
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Fire Emblem: Radiant Dawn review (WII)Reviewed on November 13, 2007Radiant Dawn is a direct sequel to Path of Radiance. The gameplay engine is almost identical and all the characters return (to the point of overkill), so if you liked PoR, you’ll like Radiant Dawn. On the other hand, if you’re not a Fire Emblem fan, Radiant Dawn won’t do much to change your mind. It’s not the best game in the series by a longshot, but RD is still a really addicting game. |
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Call of Duty 4: Modern Warfare review (DS)Reviewed on November 12, 2007Ooooh, terrorists. . . scary bastards. |
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Bomberman Live review (X360)Reviewed on November 11, 2007Hudson has released a bunch of Bomberman games over the years. Okay, "bunch" may not be the right word here. They released a buttload of Bomberman games. And in recent years, there's been spin-offs to the original formula. They made a racing game where you ride on kangaroos, various adventure games, and titles that are just a collection of mini-games rolled into one package. However, try as they might to succeed (or fail...) in different genres, at the end of the day, when people think of... |
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Stranglehold review (X360)Reviewed on November 11, 2007Stranglehold is about shooting people. Shooting people in slow motion as you dive through the air, shooting people as you swing from a chandelier, shooting people as you glide around on a serving cart...there's just a lot of shooting. |
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Super Mario 64 DS review (DS)Reviewed on November 10, 2007Super Mario 64 – the father of modern gaming. Almost every gamer ever has played some form of this gaming classic in some form, and for good reason. Super Mario 64 did for the 3D generations of games what Super Mario Bros. did for the 2D generations of games. Simply, the game is legendary and wicked addicting and fun. Sure, by today's standards, Super Mario 64 may be showing some age, but by re-releasing the title on their latest handheld system Nintendo has breathed new life into their classic ... |
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Prince of Persia: The Sands of Time review (XBX)Reviewed on November 10, 2007If you’re big on shooters (or really, any game that relies on constant, intense action to keep the player, um, playing), you’ll probably be familiar with the common scenario I’m about to unravel. Say you’re playing a game that really gives you an adrenaline rush. It’s got lots of guns, blood, explosions, all that good stuff. No matter how exciting that game is, there will come a point – more than once, usually – when the weapons are briefly stowed for “quieter” segments, usually involving some o... |
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Castlevania: Dawn of Sorrow review (DS)Reviewed on November 10, 2007No matter what game is released for a console, I have always maintained that handheld titles are the best games. I don't know what it is, but for some odd reason I am usually more entertained by handheld games. Handheld titles also have a tendency to truly start or revitalize a franchise. What about the Pokemon games? Those games started a fad that even to this day is still running strong. Castlevania: Dawn of Sorrow is one of those handheld games that, for me, provide the highest form of entert... |
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Animal Crossing: Wild World review (DS)Reviewed on November 10, 2007Nearly every gamer got their first taste of the world of Animal Crossing when the GameCube original was released, but I was late to the GameCube party, and never managed to get my hands on the title that I had heard so many good things about. Well, I was quick to make sure that the same thing wouldn't happen again and I immediately dove to nab the sequel that was released on the Nintendo DS…Animal Crossing: Wild World. |
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Fury review (PC)Reviewed on November 09, 2007Fury is one of the very few MMOs with a truly apt name. In Fury, you will be mashing the hell out of your buttons as furiously as possible. Ha ha! Get it? |
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World of Warcraft: The Burning Crusade review (PC)Reviewed on November 08, 2007World of Warcraft is considered by many to be about as good as MMORPGs are going to get. It redesigned many things to make it more accessible to a wider audience yet still kept the things that made the genre fun to the hardcore market. While the game kept the constant grind it cut a lot of the actual time out; a single level did not take weeks or months to complete, just a day or even shorter at times. World of Warcraft: The Burning Crusade is the expansion to this and was meant to... |
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Impossible Mission review (DS)Reviewed on November 07, 2007Back in the early eighties on the Commodore 64, Impossible Mission was a well named game. Aside from the obvious reference to a popular espionage series, the game's difficulty lived up to the title. You were a secret agent infiltrating an evil genius' stronghold, hoping to capture him before he could launch a nuclear missile. To accomplish this, you explored the rooms of his hideout, searching assorted furniture for puzzle pieces that you then had to combine to find a password. |
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Phoenix Wright: Ace Attorney - Trials and Tribulations review (DS)Reviewed on November 07, 2007Have you played the first two Phoenix Wright games? Did you like them? If both your answers are yes, then play Phoenix Wright 3. It is exactly the same as the previous games. And I mean exactly. No new gameplay mechanics have been introduced, and half the graphics are lifted directly from Phoenix Wright 1/2. The formula is stale, but there’s still some fun to be had with PW3. |
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Manhunt 2 review (WII)Reviewed on November 06, 2007Meet Daniel Lamb. He’s crazy. Insane. Not playing with a full deck. Loco en la cabeza. But hey, can you blame him? He’s been locked up in a corrupt mental institution for God knows how long. Between all the beatings, shocks, and serums, how could anyone not go nuts? However, such things are the least of Danny’s worries; he’s suffering from amnesia as well. It’s not all bad, though. Thanks to a breach in security, he and his pal Leo have escaped. With his memories resurfacing sporadically,... |
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No One Lives Forever review (PC)Reviewed on November 04, 2007Austin Powers might have been responsible for some good things, such as No One Lives Forever, a unique FPS that took the kitschy 60s aesthetic and blue humor and went for broke. After the dippy opening credits, complete with psychedelic light show and vocal theme music, we see heroine Cate Archer negotiating the hallways of UNITY HQ in a sinfully short bright orange miniskirt. She's out of her element before she even arrives in the office of Mr. Smith for her daily tongue-lashing. ... |
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Half-Life review (PC)Reviewed on November 04, 2007“….Medic!” screams the marine as I plow lead into his back. He retreats around the corner, probably hoping to enlist the help of his comrades. I do not follow; following could be suicide. |
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Cheetahmen II review (NES)Reviewed on November 04, 2007Somewhere in the U.S. in 1992, a team worked on this game. They got together and brain stormed to come up with a story and some gameplay elements, and then they programmed it. They were working for money to feed themselves, their families, and to pay rents and mortgages, like any other American. Many things are forgivable when they are humanized, especially things that don’t ultimately decide your fate, like a videogame for example. One can imagine the time constraints, the difficult editing... |
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Teenage Mutant Ninja Turtles: 1989 Classic Arcade review (X360)Reviewed on November 02, 2007Starting out in a burning apartment complex, you, as one of the four turtles, will fight your way through to April's apartment. The fire won't be the only thing in your way, as Foot Soldiers will walk out of doors, jump out of elevator shafts, and pop out of corners to throw dynamite, filling up the hallways. There's even a bizarre moment when giant boulders come flying down some stairs. You're swinging away, knocking down Foot Soldier after Foot Soldier with your weapons, and watch as they expl... |
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Phoenix Wright: Ace Attorney review (DS)Reviewed on November 02, 2007What would the world be like without lawyers? An inhospitable wasteland full of creeps? Or an amicable society free of backstabbing SOBs? Either way, everyone knows that you can't live them, nor can you live without them. |
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