Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Castle of Shikigami III review (WII)Reviewed on June 18, 2008Alcaland is in trouble. In danger of being wiped of the face of the map, in fact. Not from war or pestilence or anything you might expect; up until now, the country has been thriving under its monarchy. No, this crisis is beyond the constraints of human comprehension. The legendary Swan Castle has reappeared in the skies, blotting out the sun and is now slowly descending onto the helpless populace. Thousands of people have suddenly vanished with the return of this ancient behemoth, and there’s n... |
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Space Invaders Extreme review (DS)Reviewed on June 16, 2008We should have seen this coming. It was inevitable, really. Despite all the bloody battles and hard-earned victories, the human race was never really safe. Not from these things, anyway. No matter how many of them you kill, there will always be more of them. Wave after pixilated wave of spaceships are now wandering the skies, descending ever so slowly like a waterfall in slow motion. There is no water here, though; these bastards are dishing out laser beams, bullets, missiles, and whatever else ... |
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Ninja Gaiden II review (X360)Reviewed on June 16, 20082004 saw the rebirth of the Ninja Gaiden franchise on the Xbox, Team Ninja setting a new benchmark for the action-adventure genre in the process. Four years later and Ninja Gaiden II hasn’t had quite the same groundbreaking impact as its predecessor. It doesn’t have the same visual kick as the first game did in ’04 and it lacks the same level of polish, but rest assured it provides all the sword-swinging, blood-bathed action you’ve come to expect from Itagaki-san and company. |
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Gears of War review (X360)Reviewed on June 15, 2008Gears of War is simultaneously excellent and flawed. It’s far from perfect, and yet it feels so close. The game is filled with unrelenting excellence, and perhaps that’s why the very real problems seem to detract so little from the big picture. Maybe by the end of the review, you’ll see what I mean. |
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Tom Clancy's Rainbow Six: Vegas 2 review (X360)Reviewed on June 14, 2008For a few of us, the end of Rainbow Six: Vegas left a bad taste in the mouth; a sudden cliff hanger that provided little satisfaction or resolution. For everyone else, it was just a side commentary to combine smoldering action set pieces together, or was forgotten altogether due to the compelling multiplayer. In either case, it was an excuse for a sequel; one that is not quite a fully fledged evolution of the franchise, or something that could have simply add-on content either. |
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Rondo of Swords review (DS)Reviewed on June 13, 2008For a strategy RPG set against a traditional medieval backdrop, Rondo of Swords tries to surprise you. It introduces a radically different method of moving around and engaging the enemy. The objectives of its stages can change at any time, with the express purpose of putting you in the worst possible position. And of course it contains a few major plot twists. Ultimately though, the biggest surprise comes in the form of disappointment. Rondo of Swords fails to strongly augment... |
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Viva Piñata review (X360)Reviewed on June 12, 2008Viva Pinata is, in a word, unique. It incorporates many familiar simulation and animal care aspects, yes. But when I say you unique, I don’t mean in terms of gameplay. I mean that this is a complex, deep game marketed almost entirely to an audience that is likely too young to get the most out of the game. It’s understandable; the game stars a cast of adorable, cutely named pinata animals. There’s a children’s TV show that ties into the game. The game takes place in a magical garden. This isn’t ... |
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Journey to Silius review (NES)Reviewed on June 11, 2008Journey to Silius was originally slated to be a game based on the Terminator movie license, but shortly before its release that license was mysteriously revoked from Sunsoft, either because Terminator 2 was less than a year away and a film glorifying its predecessor wouldn’t make much sense or because terminators went back in time held a gun to someone’s head. Either way Sunsoft wasn’t about to let all that hard work go to waste, so they did what any respectable developer w... |
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Metal Gear Solid 2: Substance review (XBX)Reviewed on June 10, 2008One square section, about as long as a public restroom... that's just how big the first virtual mission is. And with your avatar, an oddly-dressed, white-haired "man", at your disposal, what is it that you'll do in this mission? You have to sneak by one guard. You'll easily walk by him as he turns his back to you, reach the goal, and complete the whole thing in under a minute. Granted, it is the first mission, but it makes you wonder if the game will continue on this simplistic path befor... |
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Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode One review (X360)Reviewed on June 07, 2008For nearly ten years, Jerry Holkins and Mike Krahulik have entertained the gaming world with Penny Arcade, the most successful webcomic ever to grace the Internet. Since their comic’s humble beginning, they’ve grown to sell a whole line of merchandise, started their own gaming charity, and host a massive annual gaming convention. And on May 21st, they finally got their own game. |
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GRID review (X360)Reviewed on June 07, 2008Imagine being able to reverse time and have a second chance at something - a misspoken comment, a rubbish exam, a failed date - wouldn’t that be pretty handy? Codemasters allows your Groundhog Day fantasies to come true in Race Driver: GRID, where you can not only write off beautiful cars by ploughing them into equally beautiful surroundings, but you can do it over and over again. |
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Star Fox 64 review (N64)Reviewed on June 06, 2008Just what you needed to see, Star Fox 64. He can sure be a pain in the neck, but we’re going to break through that fleet. Just don’t get too cocky, otherwise you’ll never defeat Andross. |
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Mana Khemia: Alchemists of Al-Revis review (PS2)Reviewed on June 04, 2008Mana Khemia: Alchemists of Al-Revis takes you to school. In its world, ordinary people can't begin to understand the basic principles of alchemy. In fact, strict laws prohibit the practice of the art by anyone without the proper training. That's why Al-Revis Academy exists; its hallowed halls are the only place gifted youth can grapple with mastering this powerful craft. Students explore the best locations to mine for valuable, rare ingredients. They hone combat techniques to slay th... |
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Metal Storm review (NES)Reviewed on June 02, 2008Metal Storm seems to be one of the rare cases in which a game was good, available on a popular console, well placed in contemporary media (cover of Nintendo Power, March 1991), and yet fell almost immediately into inexplicable obscurity, only discussed now by the handful of individuals who still cling to the NES as their platform of choice. Part of the problem I think is that the NES has entered a state in which it is regarded as a collectable to keep around as a conversation piec... |
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Sonic the Hedgehog review (SMS)Reviewed on June 01, 2008The fact that Sega managed a fully respectable release of the Mega Drive’s lynchpin franchise on the Master System that had long since lost to the NES sometimes leaves you to wonder why Sega couldn’t have thought of this game sooner. This down-scale undoubtedly gives that fat plumber a run for his coins, but its only the hardware’s strong European market (they do have sense) that drove this later release. Inevitably the lack of blast-processing means the removal of the 16-bit versions signature ... |
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bit Generations: Coloris review (GBA)Reviewed on May 31, 2008And I was so looking forward to this. Coloris is renowned as one of the better Bit Generations titles, a color-matching game where you live or die by the refinement of your visual palette. Gameplay videos looked almost avant-garde in their busy little squares of light shifting and pulsing and phasing out of view; a Japanese musician had even made a music video from the material. Game as art! Art as game! This is what I want! |
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Lord of the Rings: Fellowship of the Ring review (PS2)Reviewed on May 31, 2008It’s a game with multiple imperfections, but its overall easiness, the satisfaction of battle (despite the flaws there), and, most notably, the sheer nostalgia and wonderment of playing something modeled after one of your favorite novels makes the experience much more enjoyable. It may not be the greatest adaptation ever made, but it still leaves me filled with a profound sense of contentment. |
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Sam & Max Episode 4 - Abe Lincoln Must Die review (PC)Reviewed on May 28, 2008I had been interested in the Sam & Max games for at least a year, thanks to EmP’s reviewing monopoly on the series. Through a succession of AIM chats, I gained further insight into the titles’ history: the brilliance of the script, the difficulty of the puzzles, and the varying connections between them, among other things. Still, what he told me only scraped the surface. He revealed no answers, no spoilers – just enough to hold my interest. As such, it was his confidence that Abe Linco... |
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Trog review (NES)Reviewed on May 27, 2008Trog!, in a nutshell, is a Pac-Man clone with a bit of Bubble Bobble added to the mix. You take control of a dinosaur named Bloop (and Spike, if you're playing two players) and on each island, you'll have to steal all of the one-eyed cavemen's (Trog's) eggs in order to advance to the next island. Of course, the ghosts, erm, Trogs, will come popping out of random holes in attempts to stop you. Like Pac-Man, you can try your best to avoid them, or, if you happen to be so lucky, eat a pinea... |
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Bazooka Cafe review (PC)Reviewed on May 26, 2008Bazooka Cafe seems like a strange moniker for either a video game or a restaurant. Once you see the racks on these women, though, even a howitzer sounds like a huge understatement. When Hideyuki Mizuno leaves the corporate world behind to take over his ailing father's eatery, he doesn't know anything about the biz, but he is excited to uphold the most important reputation of the establishment. All the waitresses must be stacked. Yes, this adults-only adventure was designed with a spec... |
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