Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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World of Goo review (PC)Reviewed on November 09, 2008In this day and age, marking a game as “casual” is usually a kiss of death, forever putting it into the same genre as non-games like Brain Age, Wii Fit, and Wii Music and killing off any hope of being bought by a core gamer audience. In the eyes of many, casual “games” only sell to two types of people: clueless parents that buy them for their kids, and clueless non-gamers who will buy anything that’s popular. For the longest time, this has been the truth – any game that calls itself casual will ... |
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Dead or Alive Xtreme 2 review (X360)Reviewed on November 06, 2008Did it actually happen? That incident after midnight with my Xbox 360? No, it had to be a dream... |
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Armored Core: Formula Front - Extreme Battle review (PSP)Reviewed on November 06, 2008It’s amazing how much street-cred the already popular Need For Speed franchise garnered after the addition of car modification heralded by the Underground series (despite then losing the crown to more innovative contenders such as Rockstar’s Midnight Club series). With the ability to pop the hood, tweak the engine, change the paintwork and slap on a number of designer decals, it became very trendy indeed. That, and the bling. Oh, the bling. Finding balance within the modification did not have a ... |
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Metal Gear Solid review (PSX)Reviewed on November 05, 2008I have to wonder why the makers of Metal Gear Solid didn’t just make a movie. Here’s a game where the gameplay is never the focus, where interactivity is just a vehicle to get to the next cutscene, where the controller spends more time in your lap than it does in your hands. The best games use interactivity to tell their stories—it is, after all, what separates games from movies. Metal Gear Solid goes in exactly the opposite direction, keeping story and gameplay on opposite sides of a brick wall... |
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Trilby's Notes review (PC)Reviewed on November 02, 2008I keep praising Ben Croshaw for his technical prowess, but, man, is Trilby's Notes one polished title. After two installments that frequently impressed but whose chinks betrayed their homemade origins, AGS developer and acclaimed smartass Croshaw has delivered a Trilby game that's wholly professional - and fun to play. Its storytelling choices render it not for everyone, but it's a grand showcase of independent programming. |
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Jim Power: The Arcade Game review (GEN)Reviewed on November 02, 2008Jim Power is boring. It tries very hard to be diverse, but, in the end, it fails miserably. Its greatest variation lay between levels. But even this has a pattern: epically long on-foot levels followed by a boss, followed by a journey via spaceship through a gauntlet of hazardous obstacles and deadly enemies, followed by further space travel through a maze of winding corridors while trying not to crash into walls, after which the cycle repeats itself before game’s end. |
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Far Cry 2 review (PS3)Reviewed on November 02, 2008The term "GTA Clone" has come up a lot in my reviews in the past year, and in reviews in general. In part, this is because of the increase of free-roam games. Free roaming seems to be the hot spot for developers these days, regardless of whether they're making a first person shooter, a platformer, or a third person RTS. Hell, I'm waiting for the day that we see a free roam Guitar Hero, in which you have to travel in real time to your venues and spend hours signing autographs, dating groupies,... |
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Guilty Gear 2: Overture review (X360)Reviewed on November 02, 2008Though I've played some of the games in the past, I wouldn't call myself a fan of the Guilty Gear series. I don't hate the series, I just never had the opportunity to really dive into it. However, I do acknowledge it has a unique and absurd cast of characters, fluid animation, and an interesting fighting system. And while I may not be a fan, I still understand the shock the actual fans of the series felt when they found out that Guilty Gear 2: Overture wasn't going to be a fighting game. ... |
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Metal Gear Solid: VR Missions review (PSX)Reviewed on October 31, 2008Many series have had spin offs. Few series have had successful spin offs. I'm not sure what it is about Metal Gear that makes it so viable for spin off material. Maybe it's the tongue-in-cheek attitude that Hideo Kojima usually attaches to these side plots. Maybe it's the fact that they aren't really spin offs, but more ad-ons to the main games. Maybe people just really like Snake. |
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Advanced Dungeons & Dragons: Pool of Radiance review (NES)Reviewed on October 30, 2008Pool of Radiance is an unusual game in that it has entirely fallen from the perspective of the average gamer, but still enjoys an almost legendary status with those familiar with the name. Among the right audience, it will still be brought up with the same type of reverence that NES owners talk about Super Mario Bros 3 or Zelda acolytes discuss Ocarina of Time. It wasn't just another RPG or a good RPG, it was the RPG that defined the late 80s and the first successfu... |
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Mother 3 review (GBA)Reviewed on October 26, 2008By all accounts, Mother 3 is a game that should never have been playable by an English-speaking audience. First you have Nintendo’s outspoken hatred of fans of the Mother/Earthbound series – their refusal to translate Mother 1+2 on the GBA, their refusal to translate Mother 3, their refusal to bring Earthbound to the Wii Virtual Console in America/Europe despite Earthbound ranking #1 in their polls of what games to bring to the VC every single time, their outright mocking of Earthbound fans in t... |
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Hotel Dusk: Room 215 review (DS)Reviewed on October 25, 2008Point and click adventures have arguably been in a declines in recent years of gaming. Another gem that certainly hasn’t been explored enough in games would be the film noir style of story telling. Hotel Dusk: Room 215 is a game that brings both aspects together, in a game that makes full use of the DS’ touch screen capabilities. For those who have ever heard the classic Eagle’s song “Hotel California”, you’ll find many interesting parallels between the song and this game. |
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The Longest Journey review (PC)Reviewed on October 25, 2008What did we used to like about adventure games? I can't believe that it was the puzzles involving MacGyver-like intuition (combine the apple with the hair spray to get a flamethrower) nor the amazing graphical achievements (anyone else remember having to click on things just to get the game to tell you what the hell it was?). It's easy to believe, with the lack of adventure games out today, that genre outlived its welcome. At the same time, it's hard to completely buy this when games such as ... |
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Castlevania: Order of Ecclesia review (DS)Reviewed on October 25, 2008Since time immemorial (read: 1997), Konami has promised a worthy sequel to Castlevania: Symphony of the Night. Every couple of years, the developers rise from their graves, and not even a long history of half-assed failures can stop them. First, there was Circle of the Moon and Harmony of Dissonance. Then there was Dawn of Sorrow and Portrait of Ruin. In the middle was Curse of Darkness and Lament of Innocence, both 3D bastard children in a 2D series. The only post-SOTN Castlevania that can even... |
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Linger in Shadows review (PS3)Reviewed on October 25, 2008Let me say that I had high hopes for this one. Advertised as a "new type of gaming experience," one would think from PSN and other internet sources that Linger in Shadows is the new Matrix, a mind blowing experience that can't be missed and "redefines gaming." This build up reminds me, now, in hindsight (a mistake I'll never be able to rectify) of this one time when I was offered an honorary position in a cult. I was promised that my mind would be forever enhanced, that I would "see and touch... |
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Xargon: The Mystery of the Blue Builders review (PC)Reviewed on October 23, 2008Ah the good old days, when games didn't have to have titles that made sense... or settings that made sense... or decipherable sprites. Yes, the days when floppy discs doubled as coasters after installation, and the days when a single megabyte seemed to hold more processing power than a program could ever use. These were the days of XARGON! |
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Grand Theft Auto IV review (PS3)Reviewed on October 23, 2008Grand Theft Auto IV marks a sort've reboot of the series, revamping the famed Liberty City and taking a more realistic approach to its characters, rather than its established camp feel. I like the change. The characters had motivations, they changed over time, there were even a few moments where I felt SORRY for them and their terrible situations. This GTA has a far darker story, and a more viable one, in terms of an actual plot. It even has branching story paths. |
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Zack & Wiki: Quest for Barbaros' Treasure review (WII)Reviewed on October 23, 2008Ahoy matey! Are ye ready for an exciting adventure on the high seas? Are ye ready to explore vast ruins and face terrifying monsters? Ready to best the trickiest of traps and conquer confounding contraptions? Well then, grab yer chocolate, and yer monkey, and yer wii mote and join the sky pirates in this fantastic swashbuckle of a game! Yargh! By me peg leg! |
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Ratchet & Clank Future: Tools of Destruction review (PS3)Reviewed on October 23, 2008Over the past two generations of consoles, not many franchises have shone brighter than Ratchet and Clank. Insomniac used a seemingly flawless formula of bad-ass guns, huge explosions and stellar platforming to entrench the series among the industry's finest. |
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Ark of Time review (PC)Reviewed on October 21, 2008Ark of Time is a game you’ve never hard of, which makes you reading this review an oddity. Perhaps you jus liked the name, perhaps you were drawn in somehow by the shiny coverart or perhaps I’m wrong. Perhaps you found this lying in a local bargain bin and decided to take a risk on the unknown. |
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