Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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From the Abyss review (DS)Reviewed on December 20, 2008It’s a worthless way to live. Everyone will tell you otherwise, of course. They’ll say that you’re valiantly defending your homeland. That you’re saving countless innocents for your daily sacrifices. They promise to pay you handsomely for your efforts. But it’s all a sham, a pathetic ploy that appeals to only those foolish enough to believe they’re actually heroes. These warriors put their lives on the line, all in the name of the country of Rubenhaut. But in the end, none of their brave efforts... |
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Shadow Hearts review (PS2)Reviewed on December 18, 2008There's a lot of complaints about role playing games nowadays. People say they are nothing more than glorified books, with stale battle systems (I got to push X again? Sigh.), boring storylines (save the damsel in distress or save the world from an evil madman in some ancient fantasy land!), and redundant fetch quests. And they'd be right. As big of a RPG fan as I am, I can admit to the flaws of the genre, and I wished a game would come along and break all the stereotypes and blow me away. |
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Bleach: Shattered Blade review (WII)Reviewed on December 15, 2008Almost every character in Bleach carries a sword, which opens up Shattered Blade to a swashbuckling Wii control scheme. Of course, this one-on-one fighting game doesn't tell you what those swords, those zanpakuto, mean; they're the manifestation of spiritual power. It doesn't explain how Ichigo Kurosaki, a roughnecked teen, came to carry one, or how he suddenly found himself traveling between the human and spirit worlds as a substitute Soul Reaper, defending his friends a... |
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Ninjatown review (DS)Reviewed on December 15, 2008Ninja Gaiden? Ninja Raiden? Forget those, this is an entire game about a town of ninjas. Ninjatown takes two things they most probably hadn’t ever expected to see together: cute animated ninjas based on a plush toy line, and the classic idea of a tower defense scenario. If you’re expecting to boot up the game and find bad dialogue and easy levels however, you’d better scoot on back down to your local game store and turn in this game for Resident Evil. Do not let Ninjatown’s cute, pastel flooded ... |
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S4 League review (PC)Reviewed on December 15, 2008S4 League (which stands for Stylish eSper Shooting Sports), while although hailing from Korea, is probably one of the easiest games to get into and has a surprising amount of depth compared to most other free MMO games. The game was recently released in Europe and is identical to the Korean version aside from a few features like the Fumbi Shop, the Cash Shop, and a couple of weapons, skills, and maps that have yet to be added but that are being included in periodic updates. |
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Alone in the Dark review (WII)Reviewed on December 11, 2008I find it to be strikingly painful when I come across a game with such enthusiasm only to be let down with my face bashed against the rubble like a children's toy forgotten about after a shining afternoon's adventuring. As the storm clouds loom overhead and swirl together in a deafening chorus, it becomes clear that this night's proceedings will be of relentless disappointment. How shameful that after such a long wait, the hopes of a prospective fan are crushed so. I WANTED to enjoy Alone in... |
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Sonic Unleashed review (X360)Reviewed on December 10, 2008I wasn't expecting much from Sonic Unleashed going into it for the first time. After the wreck that was Sonic '06, I'm surprised I still ended up buying this title when it came out. I guess when you've been a Sonic fan ever since the original's release, it's hard to abandon the series. Even as I was going through Unleashed's first few stages, I still had my doubts. I was disappointed that Sonic Team decided to, yet again, include adventure fields, called Town Stages here. I was eve... |
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Ys review (NES)Reviewed on December 09, 2008Whether you’re struggling against some seemingly overpowered boss or plowing through a horde of minor enemies like some sort of god, you’ll realize just how well the two elements go together. They actually make exploration fun, and how many games from the 80s actually factor in place of attack when determining damage? |
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Samba de Amigo review (WII)Reviewed on December 07, 2008Samba de Amigo on Wii has the unenviable task of reinventing a cult classic. Rhythm games weren't exactly plentiful when the original Samba hit the Dreamcast in 2000, but its specially-designed maraca peripherals made it a wholly unique experience. This version keeps the same spirit, retaining the original soundtrack and an indomitable cast of characters, and its quick-fire Latin rhythms keep you shaking all about. But the Wii motion controls, even though they seem like a natura... |
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Prince of Persia: The Sands of Time review (XBX)Reviewed on December 06, 2008The brainchild of Jordan Mechner is undoubtedly among the icons who defined the term "oldschool"; Prince of Persia is right up there with Sonic and Mario and the like. The original Prince of Persia, released in 1989, was a masterpiece of technology and even now, despite technological advances, the original game still looks great and plays very well, even in the context of the new generation. There are two things about PoP that stuck in the mind: one was the fighting system, and the other was Pri... |
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Prince of Persia Classic review (X360)Reviewed on December 06, 2008Almost 20 years ago (1989 to be precise), Prince of Persia blazed onto the gaming scene and was successful enough to create an entire subgenre of games, the Cinematic Platformer. Besides featuring fun puzzle and combat gameplay, Prince of Persia was notable for its precise controls and fluid animations, with each movement of the Prince and his various short-lived adversaries compared extensively with filmed footage to ensure the most realistic possible animations. To put it another way, Prince o... |
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Virtua Racing review (GEN)Reviewed on December 06, 2008Pushing a games console to its limits can be risky business for developers. Try too hard and the game will get panned for looking ugly and having choppy frame-rates, but games are expected to make some use of the systems potential. Efficiently making the most of the systems resources whilst still making a decent looking, playable game that doesn’t get swamped by slowdown is perhaps one of the greatest challenges in developing a game. |
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Spyro 2: Ripto's Rage! review (PSX)Reviewed on December 06, 2008There was a time when Spyro games were good. Out of absolutely pure coincidence, this was the same time when Spyro was made by Insomniac, who since moved on to Ratchet and Clank. The original Spyro the Dragon was the start of what would become a hallmark franchise of the PSone platform genre, stripping 3D platforming to its fundamentals and demonstrated how they should be made. A small, cute purple dragon but with an attitude, and, um, fiery breath, how could anyone hate wee Spyro?... |
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Pokemon Yellow Version: Special Pikachu Edition review (GB)Reviewed on December 06, 2008I remember the days when Pokemon was all the rage in my primary school years. Trading card swapping was everywhere, rushing from school to catch the program on TV and eventually most schools banned any merchandise being brought in because of card theft. How dare they! Those were the days when everyone kept saying Pokemon would never go out of fashion… |
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Spyro: Enter the Dragonfly review (PS2)Reviewed on December 06, 2008Oh Spyro. How unfortunate such a franchise suffered a fate that parallels with the likes of Sonic the Hedgehog and Crash Bandicoot. Once good on its console of origin, but a step up on to following platforms and he’s lost his sense of what he was. Yet despite their console mediocrity, they seemed to get it right on portable formats with relatively pleasing results. |
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Half-Life: Opposing Force review (PC)Reviewed on December 06, 20081998’s Half-life was seen by many as revolutionary to the FPS genre from its atmospheric feel, the first person presentation of the story and it’s astounding gameplay. Since then, dozens of mods spawned from its engine such as Counter-Strike, plus expansions like this and 2001’s Blue Shift. Half-Life: Opposing Force intervenes with the original HL’s plot, playing the role of US Marine Corporal Adrian Shepherd. As part of the Black Mesa clean-up crew, you must s... |
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RollerCoaster Tycoon review (PC)Reviewed on December 06, 2008Chris Sawyer has been no stranger to management games in the 90’s, single-handedly programming Transport Tycoon before his White Knuckle project, eventually renamed Rollercoaster Tycoon. Various expansions and sequels followed, the third seeing a shift to full-on 3D and ending Sawyer’s exclusive development, but this original RCT remains as strong as ever. You’re simply building theme parks with a large emphasis on constructing your own custom rollercoasters. Swanky c... |
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Sonic the Hedgehog review (X360)Reviewed on December 05, 2008Sonic The Hedgehog has been run into the ground by his creators as fast as he once ran along it. That was not a retrospective comment about recent Sonic games generally, that was a comment about Sonic '06, referred to as such to prevent any of the following comments from being associated with the original Sonic the Hedgehog, a memory Sonic fans must cling to now more than ever. |
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Geometry Wars: Retro Evolved 2 review (X360)Reviewed on December 05, 2008I once demonstrated Geometry Wars: Retro Evolved 2 to a person (you all know someone like this) who has no knowledge, let alone experience, of games, who still is unconvinced that they constitute anything more than toys for overgrown children. After the initial realization that there was actually a game in progress under all the flashing lights and loud noises, his first actual comment was, and I quote; "this looks very playable." I think if the phone hadn't rang immediately afterward he may eve... |
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Shin Megami Tensei: Persona 4 review (PS2)Reviewed on December 05, 2008What do you hate about yourself? Come on, be honest. Or are you too ashamed to admit anything? Perhaps you’re not even aware of it. It’s those perceived flaws, those nagging insecurities that can drive a person mad. Maybe you’re afraid of failure, that everything you do in life will ultimately amount to nothing. How about the resentment or jealously you might feel towards someone more successful than you are? A close friend you keep around to satisfy your sense of self-worth and need for accepta... |
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