Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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S4 League review (PC)Reviewed on December 15, 2008S4 League (which stands for Stylish eSper Shooting Sports), while although hailing from Korea, is probably one of the easiest games to get into and has a surprising amount of depth compared to most other free MMO games. The game was recently released in Europe and is identical to the Korean version aside from a few features like the Fumbi Shop, the Cash Shop, and a couple of weapons, skills, and maps that have yet to be added but that are being included in periodic updates. |
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Alone in the Dark review (WII)Reviewed on December 11, 2008I find it to be strikingly painful when I come across a game with such enthusiasm only to be let down with my face bashed against the rubble like a children's toy forgotten about after a shining afternoon's adventuring. As the storm clouds loom overhead and swirl together in a deafening chorus, it becomes clear that this night's proceedings will be of relentless disappointment. How shameful that after such a long wait, the hopes of a prospective fan are crushed so. I WANTED to enjoy Alone in... |
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Sonic Unleashed review (X360)Reviewed on December 10, 2008I wasn't expecting much from Sonic Unleashed going into it for the first time. After the wreck that was Sonic '06, I'm surprised I still ended up buying this title when it came out. I guess when you've been a Sonic fan ever since the original's release, it's hard to abandon the series. Even as I was going through Unleashed's first few stages, I still had my doubts. I was disappointed that Sonic Team decided to, yet again, include adventure fields, called Town Stages here. I was eve... |
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Ys review (NES)Reviewed on December 09, 2008Whether you’re struggling against some seemingly overpowered boss or plowing through a horde of minor enemies like some sort of god, you’ll realize just how well the two elements go together. They actually make exploration fun, and how many games from the 80s actually factor in place of attack when determining damage? |
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Samba de Amigo review (WII)Reviewed on December 07, 2008Samba de Amigo on Wii has the unenviable task of reinventing a cult classic. Rhythm games weren't exactly plentiful when the original Samba hit the Dreamcast in 2000, but its specially-designed maraca peripherals made it a wholly unique experience. This version keeps the same spirit, retaining the original soundtrack and an indomitable cast of characters, and its quick-fire Latin rhythms keep you shaking all about. But the Wii motion controls, even though they seem like a natura... |
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Prince of Persia: The Sands of Time review (XBX)Reviewed on December 06, 2008The brainchild of Jordan Mechner is undoubtedly among the icons who defined the term "oldschool"; Prince of Persia is right up there with Sonic and Mario and the like. The original Prince of Persia, released in 1989, was a masterpiece of technology and even now, despite technological advances, the original game still looks great and plays very well, even in the context of the new generation. There are two things about PoP that stuck in the mind: one was the fighting system, and the other was Pri... |
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Prince of Persia Classic review (X360)Reviewed on December 06, 2008Almost 20 years ago (1989 to be precise), Prince of Persia blazed onto the gaming scene and was successful enough to create an entire subgenre of games, the Cinematic Platformer. Besides featuring fun puzzle and combat gameplay, Prince of Persia was notable for its precise controls and fluid animations, with each movement of the Prince and his various short-lived adversaries compared extensively with filmed footage to ensure the most realistic possible animations. To put it another way, Prince o... |
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Virtua Racing review (GEN)Reviewed on December 06, 2008Pushing a games console to its limits can be risky business for developers. Try too hard and the game will get panned for looking ugly and having choppy frame-rates, but games are expected to make some use of the systems potential. Efficiently making the most of the systems resources whilst still making a decent looking, playable game that doesn’t get swamped by slowdown is perhaps one of the greatest challenges in developing a game. |
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Spyro 2: Ripto's Rage! review (PSX)Reviewed on December 06, 2008There was a time when Spyro games were good. Out of absolutely pure coincidence, this was the same time when Spyro was made by Insomniac, who since moved on to Ratchet and Clank. The original Spyro the Dragon was the start of what would become a hallmark franchise of the PSone platform genre, stripping 3D platforming to its fundamentals and demonstrated how they should be made. A small, cute purple dragon but with an attitude, and, um, fiery breath, how could anyone hate wee Spyro?... |
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Pokemon Yellow Version: Special Pikachu Edition review (GB)Reviewed on December 06, 2008I remember the days when Pokemon was all the rage in my primary school years. Trading card swapping was everywhere, rushing from school to catch the program on TV and eventually most schools banned any merchandise being brought in because of card theft. How dare they! Those were the days when everyone kept saying Pokemon would never go out of fashion… |
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Spyro: Enter the Dragonfly review (PS2)Reviewed on December 06, 2008Oh Spyro. How unfortunate such a franchise suffered a fate that parallels with the likes of Sonic the Hedgehog and Crash Bandicoot. Once good on its console of origin, but a step up on to following platforms and he’s lost his sense of what he was. Yet despite their console mediocrity, they seemed to get it right on portable formats with relatively pleasing results. |
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Half-Life: Opposing Force review (PC)Reviewed on December 06, 20081998’s Half-life was seen by many as revolutionary to the FPS genre from its atmospheric feel, the first person presentation of the story and it’s astounding gameplay. Since then, dozens of mods spawned from its engine such as Counter-Strike, plus expansions like this and 2001’s Blue Shift. Half-Life: Opposing Force intervenes with the original HL’s plot, playing the role of US Marine Corporal Adrian Shepherd. As part of the Black Mesa clean-up crew, you must s... |
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RollerCoaster Tycoon review (PC)Reviewed on December 06, 2008Chris Sawyer has been no stranger to management games in the 90’s, single-handedly programming Transport Tycoon before his White Knuckle project, eventually renamed Rollercoaster Tycoon. Various expansions and sequels followed, the third seeing a shift to full-on 3D and ending Sawyer’s exclusive development, but this original RCT remains as strong as ever. You’re simply building theme parks with a large emphasis on constructing your own custom rollercoasters. Swanky c... |
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Sonic the Hedgehog review (X360)Reviewed on December 05, 2008Sonic The Hedgehog has been run into the ground by his creators as fast as he once ran along it. That was not a retrospective comment about recent Sonic games generally, that was a comment about Sonic '06, referred to as such to prevent any of the following comments from being associated with the original Sonic the Hedgehog, a memory Sonic fans must cling to now more than ever. |
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Geometry Wars: Retro Evolved 2 review (X360)Reviewed on December 05, 2008I once demonstrated Geometry Wars: Retro Evolved 2 to a person (you all know someone like this) who has no knowledge, let alone experience, of games, who still is unconvinced that they constitute anything more than toys for overgrown children. After the initial realization that there was actually a game in progress under all the flashing lights and loud noises, his first actual comment was, and I quote; "this looks very playable." I think if the phone hadn't rang immediately afterward he may eve... |
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Shin Megami Tensei: Persona 4 review (PS2)Reviewed on December 05, 2008What do you hate about yourself? Come on, be honest. Or are you too ashamed to admit anything? Perhaps you’re not even aware of it. It’s those perceived flaws, those nagging insecurities that can drive a person mad. Maybe you’re afraid of failure, that everything you do in life will ultimately amount to nothing. How about the resentment or jealously you might feel towards someone more successful than you are? A close friend you keep around to satisfy your sense of self-worth and need for accepta... |
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Mega Man Soccer review (SNES)Reviewed on December 03, 2008When one used to think of a gaming franchise, such as Nintendo’s Super Mario Bros, chances are that the first things that will come into their mind is Mario’s adventures against Bowser. But now with all of the Mario games released not related to the original series, such as Super Mario Kart and Mario Golf, one might not necessarily think of those adventures, but of some other event that he participated in. |
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Kirby's Dream Land 3 review (SNES)Reviewed on December 03, 2008Although not with plenty of flaws, Kirby Super Star was a giant step in the right direction. Having several moves at your disposal that varied with each power and combining multiple styles of gameplay was much better than the previous aging Kirby formula. The game was only slightly above average, but at least there seemed to be some life in the Kirby series. |
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Out to Lunch review (SNES)Reviewed on December 03, 2008Although most of my gaming time is spent playing manly Xbox and PC titles, I have played several messed up games over the years. In the matter of fact The Lost Vikings, a puzzle game starring three goofy Viking misfits is one of my favorite SNES games. Marsupilami for the Sega Genesis is another weird game that I would’ve loved if it wasn’t for a few annoying problems. But these games are nothing compared to Out to Lunch, which is easily the weirdest game I’ve ever played.... |
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The Lost Vikings review (SNES)Reviewed on December 03, 2008Vikings were known for a lot of things such as farming, trading, and exploring, but the trait they are best known for was their brutality. They were fierce warriors that were feared by almost everyone due to their unpredictable raids and Pagan beliefs (the beliefs weren’t popular at the time in an almost entirely Christian Europe). Since videogames that contain a lot of hack and slash action always seemed to be selling very well, I am very surprised that there are very few games, if any that s... |
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