Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Silent Hill: Homecoming review (X360)Reviewed on May 19, 2009Another new developer takes a shot at making a Silent Hill title, Double Helix. Do they bring in the support of hardcore fans of the series, or do they disappoint? Well, I wouldn't exactly call myself a "hardcore fan" of the series, but I am a pretty big fan of it. I think that this game is one of the more playable games in the series, overall. It is definitely better than Silent Hill: The Room, although who can say that is an achievement? |
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Spyro: Season of Ice review (GBA)Reviewed on May 18, 2009After Insomniac stepped down from the Spyro series after an epic trilogy on PSone, this was the first of the series not developed by them, beginning the fall from grace from a signature franchise. Season of Ice picks up from Spyro’s last PlayStation outing, Year of the Dragon, where one of the Sorceress’s troops got a trifle bored after being one of the few Rhynoc’s that didn’t fall victim to a toast by Spyro. Failing to endure his forced discharge from service, he thus pinches her spell book to... |
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Call of Duty: World at War review (PS3)Reviewed on May 17, 2009I imagine that it's hard to be Infinity Ward. Ever since the creation of their fantastic Call of Duty series, they've had to deal with a horrific publisher in Activision, helmed by Noah Keller, the next Hiroshi Yamauchi. Their games, which take the concepts Valve made famous with their Half-Life series and run with it, are constantly shunned by elitist snobs clamoring for games with good narrative since Call of Duty is yet ANOTHER game where guys have guns. And every year they have to give their... |
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Animal Crossing review (GCN)Reviewed on May 15, 2009It was a couple of days before Halloween, and I’d decided to move out of my parent’s basement and take up residency in a sunny little forest village called Jerktown. With a name like that, how could the town be anything but a nice place to live? With that logic in mind, I boarded a train with nothing more than the clothes on my back and a small sum of money. |
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Demon's Souls review (PS3)Reviewed on May 15, 2009The Kingdom of Boletaria was once a prosperous and advanced society, founded as it was on "soul magic" - or the art of drawing on souls to cast powerful spells. But the lords of the realm grew decadent, and without the discipline and restraint needed, awakened a mythical beast, "the Old one", reducing Boletaria to rubble, and leaving a host of demons to feast on the souls of the remaining population. |
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Defenders of Dynatron City review (NES)Reviewed on May 15, 2009As bad as Defenders of Dynatron City was, it was just a totally unfair judgement call away from being middling to good. Somehow, though, a game that tries so hard at being weird just wouldn't WANT to be average, if games had feelings. The description promises "Nobody's normal...six really cool superheroes...and an awful lot of enemies." The imagination is there, with Gatomorphs and Loogiehawks and some amusing backgrounds. About what you'd expect from the folks who brought you Sam and Max... |
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Metal Slug Anthology review (PS2)Reviewed on May 12, 2009"ARCADE PERFECT PORT OF EACH TITLE" |
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Touch Detective 2½ review (DS)Reviewed on May 11, 2009As a budding super sleuth, Mackenzie has successfully recovered many missing objects, but now she's finally found her inner voice. In her previous adventure, the titular Touch Detective stared out blankly from the top screen, with wide eyes and an ashen face. Right beside her, a perpetually empty thought-bubble sucked in all the energy of the otherwise crazy cast and wacky cases. Every moment was hers to shine, and she failed miserably. In Touch Detective 2½, that bubble is fil... |
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Mother review (NES)Reviewed on May 04, 2009God bless Demiforce. If it weren’t for them, RPG nerds would never have had the opportunity to save the world from an unnamed threat with nothing but such ordinary items as baseball bats, frying pans and bottle rockets. They would never cruise through the desert in a tank, much less fight a massive robot blocking your path with one. They would never get the chance to survive taunting from hippies or exhaust gases from possessed vehicles. |
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Batman Forever review (GEN)Reviewed on May 04, 2009In 1995, the kooks at Warner Bros. Studios decided it would be ok to crap all over the re-vamped Batman film franchise (established by Tim Burton and Michael Keaton), by changing director, and even the lead actor, as if Bruce Wayne were a suave, confident British Secret Agent with a steady pimp hand and a penchant for one-liners. This movie tragedy was henceforth known as Batman Forever. To this day, people still ask, “Forever what?” What is the answer to this baffling mystery? Some film ... |
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Halo 2 review (XBX)Reviewed on May 04, 2009I never cared for Rainbow Six. While the idea of leading your own personal squad through an unrelenting series of skirmishes was right up my alley, Ubi Soft's acclaimed series focused far too much on nitty-gritty details and meticulous planning for my twitch-happy taste. That's probably why I loved the original Halo so much; having a bunch of Marines backing up your bloody rampages was enthralling, and the minimal amount of control you had over their behavior kept the game from... |
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PowerUp Forever review (X360)Reviewed on May 03, 2009One day, I decided to turn on my Xbox 360... after not having touched the thing for two and a half months. I was in the mood for a Live Arcade title. So, after searching through every single non-community game for an hour, I finally picked something: |
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Zelda II: The Adventure of Link review (NES)Reviewed on May 03, 2009One could almost say that the serious gaming world can be cleanly divided into two groups: those who love Zelda games and would be devastated if Nintendo were to make any large-scale renovations, and those who gave up on the series a long time ago because it refused to evolve. I fit pretty firmly into the former category; Zelda is my favorite video game franchise, and while the formula has been repeated endlessly, it’s a formula that almost always works and hasn’t gotten old. Then ... |
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Resident Evil review (GCN)Reviewed on May 02, 2009Conventional wisdom says that Survival Horror diverged into two broad schools in the decade following its widespread inception via Capcom's Resident Evil (RE). There was the Resident Evil school, which presented the player with a reality filled with physical threats and horrors, and there was the Silent Hill school, which toyed with the player's engagement with reality itself. Or; Silent Hill was about dreams and nightmares. Resident Evil was about trying to avoid being torn apart. |
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Live A Live review (SNES)Reviewed on April 29, 2009It’s rare these days to see the Square-Enix name within a mile of anything original. “Rehashing sells” has been their motto for the past few years, to the detriment of the JRPG genre as a whole. However, Square wasn’t always like that (well, okay, yes they were). There was a time, back in 1994, when Square released the second-best JRPG on the SNES, second only to Earthbound. That game is Live A Live, which unfortunately never saw a release outside Japan. |
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Odin Sphere review (PS2)Reviewed on April 29, 2009You probably don’t know how epic an undertaking Odin Sphere was for me. I played the game twice over the course of two years, stopping the first time to break up with my fiancé. Odin Sphere was the last game we played together, making it a relic of that era for me. Writing a review for it is like closing the door on a period of my life. Of course, you don’t really care about any of that. You just want to know if it’s a good game, dammit! What’s all this emotional hoo-haw? |
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O'Riley's Mine review (C64)Reviewed on April 28, 2009A gamer can get tired of fighting the good fight and saving the world. After one RPG too many about some selfless youth giving his all to prevent the destruction of life as we know it, it's nice to be able to return to a title where it all comes down to a much more basic motivator: greed. The protagonist in O'Riley's mine is a rich guy who wants to be richer still, and doesn't mind risking his life for it; a concept that's a lot easier for mere mortals like us to grasp, even if it's not as much ... |
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Ghouls review (C64)Reviewed on April 28, 2009Buggy games are not just something of the last few years, where PC games sometimes seem like they were released weeks, possibly months before they were actually ready to be sold, and this is hurriedly fixed in downloadable patches. In the days of the Commodore 64, this happened as well, minus the patches. Sometimes, a game would inexplicably appear in the stores when it is clearly so bugged or its design is so flawed that it wouldn't have survived even the sketchiest of beta tests. Ghouls is one... |
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Aztec Challenge review (C64)Reviewed on April 28, 2009The shortest possible summary of Aztec Challenge would be 'an exercise in coordination, concentration and patience disguised as a game'. You play the role of a young Aztec trying to make his way through a treacherous temple alive, navigating him through seven different levels. While very simple to control, the game manages to put up a real challenge for even the experienced gamer, and ranks among the most difficult Commodore 64 games ever created. With only a few design flaws and overall smooth ... |
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Attack of the Mutant Camels review (C64)Reviewed on April 28, 2009'Attack of the Mutant Camels' is a creation of the warped mind of Jeff Minter, also known as the one man company Llamasoft. Between 1982 and 1987, Jeff Minter has come up with roughly a dozen Commodore games, often simple in concept, but sharing one common characteristic: they all have a twist of insanity. AMC demonstrates this point nicely, for the player is put in a starfighter with only one purpose: to save the galaxy from an attacking horde of huge mutant camels. The concept is silly enough,... |
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