Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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O'Riley's Mine review (C64)Reviewed on April 28, 2009A gamer can get tired of fighting the good fight and saving the world. After one RPG too many about some selfless youth giving his all to prevent the destruction of life as we know it, it's nice to be able to return to a title where it all comes down to a much more basic motivator: greed. The protagonist in O'Riley's mine is a rich guy who wants to be richer still, and doesn't mind risking his life for it; a concept that's a lot easier for mere mortals like us to grasp, even if it's not as much ... |
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Ghouls review (C64)Reviewed on April 28, 2009Buggy games are not just something of the last few years, where PC games sometimes seem like they were released weeks, possibly months before they were actually ready to be sold, and this is hurriedly fixed in downloadable patches. In the days of the Commodore 64, this happened as well, minus the patches. Sometimes, a game would inexplicably appear in the stores when it is clearly so bugged or its design is so flawed that it wouldn't have survived even the sketchiest of beta tests. Ghouls is one... |
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Aztec Challenge review (C64)Reviewed on April 28, 2009The shortest possible summary of Aztec Challenge would be 'an exercise in coordination, concentration and patience disguised as a game'. You play the role of a young Aztec trying to make his way through a treacherous temple alive, navigating him through seven different levels. While very simple to control, the game manages to put up a real challenge for even the experienced gamer, and ranks among the most difficult Commodore 64 games ever created. With only a few design flaws and overall smooth ... |
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Attack of the Mutant Camels review (C64)Reviewed on April 28, 2009'Attack of the Mutant Camels' is a creation of the warped mind of Jeff Minter, also known as the one man company Llamasoft. Between 1982 and 1987, Jeff Minter has come up with roughly a dozen Commodore games, often simple in concept, but sharing one common characteristic: they all have a twist of insanity. AMC demonstrates this point nicely, for the player is put in a starfighter with only one purpose: to save the galaxy from an attacking horde of huge mutant camels. The concept is silly enough,... |
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Hover Bovver review (C64)Reviewed on April 28, 2009Video games can answer many questions for us that relentlessly plague our minds all through our comparatively boring lives. What was previously just a part of our imagination can now be brought to life on the screen, putting us in wondrous "what if?" scenarios. What if I had been in charge of the Battle of Normandy? What if I was hunting for treasure in an Aztec tomb riddled with traps? What if I was the last line of defense against an alien invasion? Or, most thrilling of all, what if I had to ... |
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Aztec review (APP2)Reviewed on April 28, 2009Aztec, the classic Apple II platform adventure game of tomb plundering excitement and bizarre glitchiness, was released in 1982. 'Nothing like it before. Nothing else like it now!' screamed the hectic looking ads in Creative Computing magazine. They were probably right. 1982 was the year after the arrival of Raiders Of The Lost Ark in cinemas, and was the same year in which the original Pitfall came out for the Atari 2600. Pitfall Harry presents as a colourful stick figure of girth... |
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Archmage: The Reincarnation review (PC)Reviewed on April 27, 2009A thousand years ago, war broke over the surface of Terra. No one quite remembers now what the cause of the war was. Some say t'were a feud of the gods, so great was the level of destruction wrought upon the land. Others point the blame at the technological advancements of what are now known as 'The Lost Civilizations.' Surely it is possible that in meddling with the powers of Science these civilizations worked their own demise. |
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Rhythm Heaven review (DS)Reviewed on April 26, 2009One note regarding Rhythm Heaven; it's not about music. At least, not in the way that Guitar Hero, Rock Band, or Elite Beat Agents are about music. Instead, this quirky game focuses on the click-clack of a factory assembly line. It draws you into the tick-tock of a ping pong match. Spawning from the minds behind WarioWare, this title delves into the world of mercurial minigames, just as long as they have a beat. The music takes a seat in the background. |
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The Bard's Tale II: The Destiny Knight review (NES)Reviewed on April 26, 2009As a kid I liked Bard's Tale 2(BT2) and dreamed of getting an NES. But I never imagined someone would put the two together. So imagine my surprise twenty years after playing the game that, indeed, someone else had had the same idea I did! They'd had to shrink the dungeons down, and the riddles had to go, but what was left was a game that was pretty fun both before and after I knew what those weird hiragana and katakana spell glyphs meant. Though it was probably a bit easy after someone translate... |
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Valkyrie Profile review (PSX)Reviewed on April 25, 2009A thousand tiny voices rise up from Midgard, the realm of the humans. Each of them has a different story to tell, and all you need to do is listen. |
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Saishuu Heiki Kanojo review (PS2)Reviewed on April 25, 2009Originally released as a manga back in 2000, Saishuu Heiki Kanojo tells the story of 2 young lovers, Shuuji and Chise against the bleak backdrop of World War 3. Living and attending highschool in the remote Japanese countryside of Hokkaido, the story begins with Chise confessing her feelings to Shuji. Though he doesn't take the relationship seriously at first, over time Shuuji finds himself truly falling in love with her. Then one day during a devastating attack on the city of Sapporo, Shuuji in... |
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Astro Boy review (PS2)Reviewed on April 25, 2009Tezuka Osamu (aka the godfather of modern manga) was to Japanese popular culture what Walt Disney was to America. In a country devastated by World War 2, Tezuka inspired hope for the future with a string of classic tales that gave even the lowliest of people something to believe in. From the radical genius of the surgeon Blackjack to a shiny future Metropolis where robots strove for equal rights, his stories have remained as relevant today as they were 50 years ago. Of his many creations, the on... |
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Teenage Mutant Ninja Turtles review (GBA)Reviewed on April 25, 2009If you grew up during the 1990's then chances are you were exposed to the Ninja Turtle phenomenon in one form or another. Originally debuting in 1984 as a series of black & white comics by indie creators Kevin Eastman and Peter Laird, the Teenage Mutant Ninja Turtles quickly grew in popularity culminating with the 1990 release of their first, self-titled theatrical movie. At about the same time Konami of Japan were working on an arcade based, 4 player Ninja Turtle inspired brawler that was ultim... |
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Mirror's Edge review (X360)Reviewed on April 24, 2009Background/story: Mirror’s Edge is set in an unnamed near future city, where all forms of communication are monitored by the local government. The only way to get messages through unchecked is through Runners, parcour practitioners who run through the city sky line in order to deliver information. You play as Faith, one of these runners, who early on in the game exposes a political conspiracy and is on a journey to expose the truth and her sister for being tried for murder. |
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Lost Odyssey review (X360)Reviewed on April 24, 2009You know, if you don't put much thought into things, the concept of immortality is pretty damn sweet. Since you're living forever, you'll be a drifter (don't want to freak out the mortals with how you're not aging, do you?), which means you'll see as much of the world as you please. You'll get to experience all sorts of cultures, watch civilizations rise and fall and pretty much be a walking encyclopedia of knowledge throughout time. |
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Secret Scout in the Temple of Demise review (NES)Reviewed on April 24, 2009Lots of games give you characters that kick butt, but only Secret Scout forces yours to. If you groaned at this pun, it is not as painful as trying to solve this game. The game almost could be good. It has a sizable map, items you have to ration, and a variety of scenes. It features a real underdog, too--your scout can barely kick in front of himself, and enemies quicker than him can hit him multiple times. Once you figure out how to navigate this mess, though, the game quickly gets repetitive. |
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Sword of Sodan review (GEN)Reviewed on April 24, 2009Sword of Sodan is a fine example of a game that manages to do everything wrong. It is a side-scrolling action title that, frankly, barely deserves to be called a game, as it succeeds in mangling every basic principle of gameplay, and ends up being nothing more than an endless button mashing routine in which the outcome is decided partially by luck and partially by your ability to not smash the cartridge into little pieces along the way. |
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Game Party review (WII)Reviewed on April 19, 2009Game Party is another minigame mashup for the Wii. It grafts simple motion control onto seven familiar activities, doing everything to ensure that anyone can pick it up and instantly understand the objective. Unfortunately, the remote doesn't provide flawless interaction, but Game Party fails on a more fundamental level. This “Ultimate Party Experience!”, supposedly a group attraction, generally accommodates only one person at a time. A single guy standing around while everyon... |
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Pass Your Driving Theory Test: 2010 Edition review (DS)Reviewed on April 19, 2009Gentlemen -- and ladies, if such a thing truly exists on the internet -- the times, they are a changin’. Somewhere along the line, someone decided that handheld consoles weren’t really meant as gaming machines anymore. And that someone was Nintendo. |
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Gegege no Kitarou 2: Youkai Gundan no Chousen review (NES)Reviewed on April 17, 2009Gegege no Kitaro 2(GGG) starts as a simple quest to rescue your girlfriend, but you know how it is in RPGs. The scope gets bigger, and to get her back you have to banish a dragon-fellow named Kyubi Kitsune to save the world or, in this case, an island shaped a lot like Japan. Not that you have to know any Japanese history, or anything about the anime series Gegege stars in. You just cut down monsters, find items, and roam through cool underground caverns to get to places you're not quite suppose... |
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