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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Gears of War 2 (Xbox 360)

Gears of War 2 review (X360)

Reviewed on June 22, 2009

If you played Gears of War 1, then you pretty much know what to expect from Gears of War 2, but more so.
ManOWarr's avatar
Airball (NES)

Airball review (NES)

Reviewed on June 22, 2009

Any boy transformed into an inflatable purple ball by a wizard probably needs a few breaks. Especially when the wizard won't reverse the spell until the boy retrieves a spell book and six trinkets from inside a massive isometric spike-garden maze. That's the story of Airball, ported from an opaque, over-exacting PC game to a fascinating prototype in the NES's twilight era. It's still got over two hundred junior-grade Escher rooms with the forty-five degree rotated isometric view, but it a...
aschultz's avatar
Moraff's Dungeons of the Unforgiven (PC)

Moraff's Dungeons of the Unforgiven review (PC)

Reviewed on June 22, 2009

Moraffware is responsible for quite a number of cute DOS era games, but foremost among them are a trio of dungeon hacks titled Moraff's Revenge, World and Dungeons of the Unforgiven respectively. Of these, Moraff's World was a major improvement over Revenge, having an entirely new game engine and lots of new options to play around with. Dungeons of the Unforgiven, on the other hand, takes the engine of World, throws only a few things around, and feels more like an elaborate mod than a brand new ...
sashanan's avatar
Moraff's World (PC)

Moraff's World review (PC)

Reviewed on June 22, 2009

In the early nineties, Moraffware was as ambitious as small developers could get. A bundle of titles were released in a fairly short time frame, all with free shareware versions to try out and the option to register to get a bigger and better version of the game. The help files associated with each game spoke of even bigger plans, including a movie and a rock band themed after said games. Neither of those have ever come about, but some of Steve Moraff's games of that age survive to have some mea...
sashanan's avatar
Moraff's Revenge (PC)

Moraff's Revenge review (PC)

Reviewed on June 22, 2009

Out of the three dungeon hacks that Moraffware released in the late eighties and early nineties, Moraff's Revenge is the first, has the most basic graphics, the least depth to its gameplay and the smallest scope - yet also the by far the biggest challenge. Nostalgia aside, Revenge is likely to be the least appealing choice out of the trilogy, unless you want to work for your victory, which the much more popular Moraff's World never really makes you do, and Dungeons of the Unforgiven only to an e...
sashanan's avatar
Street Fighter IV (PlayStation 3)

Street Fighter IV review (PS3)

Reviewed on June 21, 2009

Seth is a terrible boss. It’s not because he’s cheap - ridiculously so, though not quite SNK caliber - but because his design lacks creativity. Ooh, he can mimic the other characters’ signature moves. Big deal. He’s just a hairless, muscle-bound Urien knockoff with a yin-yang for an intestinal tract. Yeah, he’s got a couple of cool moves and a decent voice…but that’s it. Nothing else. Nada. He’s boring. Where’s the personality, the charisma? It’s as if he was thrown in the game as a gener...
disco's avatar
Metroid Prime 3: Corruption (Wii)

Metroid Prime 3: Corruption review (WII)

Reviewed on June 19, 2009

With the arbitrary ranking of things being all the rage nowadays, I’d say that Metroid Prime 3: Corruption doesn’t even TOUCH the first game but lands head and shoulders above the sequel. But it didn’t start out that way, heavens no. No, I spent the first hour or so of Corruption writhing in pain and cursing the heavens for allowing Retro Studios to befoul their once glorious sub-series.
Suskie's avatar
The Usurper: Mines of Qyntarr (PC)

The Usurper: Mines of Qyntarr review (PC)

Reviewed on June 19, 2009

Imagine if Dimwit Flathead had written Zork I. 1/10
aschultz's avatar
Theatre Europe (Commodore 64)

Theatre Europe review (C64)

Reviewed on June 19, 2009

Theatre Europe is a wargame simulating a not-so-peaceful end to the Cold War, namely a Soviet invasion of West Germany and beyond. Taking turns, the NATO and Warsaw Pact players move their armies across a map, attacking each other, with the Warsaw Pact's ultimate goal being the capture of Bonn and several other NATO cities whereas NATO must keep the Red Army at bay for a month. The game plays out as turn-based strategy and is regretfully for one player only, which means the other side will be co...
sashanan's avatar
Serpentine (Commodore 64)

Serpentine review (C64)

Reviewed on June 19, 2009

There are people who consider the idea of worms crawling around a maze trying hard to eat or be eaten quite revolting. Serpentine is not for them. For this is game that brings us to the bare basics of ''survival of the fittest'': you take control of a blue worm in a PacMan-like maze (minus the cute little edible dots), and as you enter each level, so do three big, hostile red worms. They will try to eat you, and your goal is to do the same to them. Eating enemies is done by nibbling away at thei...
sashanan's avatar
Seafox (Commodore 64)

Seafox review (C64)

Reviewed on June 19, 2009

One of my greatest irritations in gaming, right after online cheaters, inexplicable crashes and self-corrupting saved games, is slowdown. Or lag, as we call it on the internet. Whether caused by a slow connection or locally by video issues, there's nothing more effective in breaking a nice gaming experience than the game constantly s-l-o-w-i-n-g down. The music skips, the mouse movements become jerky, the CD drive spins up, and your teeth grit. There's nothing quite like it. Fortunately.
sashanan's avatar
River Raid (Commodore 64)

River Raid review (C64)

Reviewed on June 19, 2009

River Raid is a 1984 Activision game that is counted among the better shooters on the Commodore 64. After all these years it remains as a favorite of many stubborn Commodore gamers, and is among the first games mentioned when such veterans are asked which titles they remember most fondly. River Raid owes this remarkably popularity not to deep gameplay or stunning visuals - it has neither - but to being a simple, solid and lovable title that's easy to get into.
sashanan's avatar
Ring of Power (Commodore 64)

Ring of Power review (C64)

Reviewed on June 19, 2009

To the modern day gamer, the concept of the "text adventure" game genre may be difficult to understand. Without any graphics to go with, and with typed commands being the only way to communicate with the game, the genre will probably appear bland and boring to those who didn't experience it firsthand. Nonetheless, text adventures have been huge throughout the late seventies and early eighties, and Ring of Power is but one of many. Admittedly, it's not nearly the best one - certainly no competito...
sashanan's avatar
Jumpman Junior (Commodore 64)

Jumpman Junior review (C64)

Reviewed on June 19, 2009

Released by Epyx in 1984, Jumpman Junior is the sequel to the original Jumpman game, though especially on the Commodore 64, it is probably more famous than the original. The Commodore version is only slightly different than the Atari original from 1983, consisting of 12 levels rather than 15, but otherwise simply being a port of the same game. Jumpman Junior is an excellent platform game that would have certainly ranked with the best of the Commodore's games, but a multitude of bugs, including a...
sashanan's avatar
Gribbly's Day Out (Commodore 64)

Gribbly's Day Out review (C64)

Reviewed on June 19, 2009

Gamers are strange animals. A game may give us state-of-the-art graphics, an excellent soundtrack, lots of different options and whatever else we may be looking for, and we can still write it off as boring. Another game may look like nothing to the casual observer, but for some reason people fall completely in love with it. In the end, what matters is if a game is fun to play, and it is not always as easy to grasp why it is or why it isn't.
sashanan's avatar
Galaxian (Commodore 64)

Galaxian review (C64)

Reviewed on June 19, 2009

Namco's Galaxian was first released in the arcades in 1979 as a successor to Space Invaders. The Commodore 64 version, which is a remake rather than a direct port, came four years later. The premise is the same as in the original: you pilot a lone spaceship against waves of alien invaders, trying to gun down their formation without getting killed yourself. Galaxian differs from Space Invaders in the sense that enemies leave the formation to make swooping attacks on your craft, carefully at first...
sashanan's avatar
Choplifter (Commodore 64)

Choplifter review (C64)

Reviewed on June 19, 2009

This review takes us back almost twenty years in time, to the first of the two golden years of the Commodore 64: 1982. Many of the most famous Commodore titles are from this year (in which the system was released) and 1983. Some are merely names that may or may no longer be familiar to gamers these days. Others were the beginning of a series that was later continued on other systems. Choplifter is an example of the latter, spawning a second and a third title on various systems including the Supe...
sashanan's avatar
Booga-Boo (Commodore 64)

Booga-Boo review (C64)

Reviewed on June 19, 2009

Few games manage to annoy the player as much as Booga Boo does. Despite the programmer's undoubtedly good intentions, this game is completely devoid of any entertainment value at all, but does manage quite nicely to drive you insane in record time. The concept of the game is to guide a flea who has fallen down a bunch back up to where he started. Walking around is not an option - it's a flea, and therefore we'll be jumping. Using a series of awkward left and right jumps, you must somehow guide h...
sashanan's avatar
Star Wars Rogue Squadron II: Rogue Leader (GameCube)

Star Wars Rogue Squadron II: Rogue Leader review (GCN)

Reviewed on June 18, 2009

Rogue Squadron 2 knows what the Star Wars nerd inside all of us has always wanted. We don't want to protect generic convoys on generic grassy planets like in the first game, we want to blow up the damn Death Star. The first level lets us do just that, and the photorealistic graphics make it look like a scene out of the movie. Squadrons of plucky rebels in their X-Wing fighters wiping out TIE Fighters while green turret fire sprays in the background; speeding down the country-long trench while Da...
Cornwell's avatar
Prototype (PlayStation 3)

Prototype review (PS3)

Reviewed on June 18, 2009

Every memorable game—be it good or bad—has at lease one defining moment. Moments that leave you in disgust, wondering why you shelled out your hard-earned money for such a travesty. Or, moments that inspire awe, that captivate you and reaffirm your decision to invest in the game.
True's avatar

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