Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bloodstone review (PC)Reviewed on July 08, 2009Before Bloodstone, I always took boats in RPGs for granted. Maybe I'd have to complete a weird quest or even overpay a greedy merchant to acquire one, but really, there was little doubt I'd get a boat at some point. There'd always be someone there to help me with transport so I could save his world. |
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Shadow of the Colossus review (PS2)Reviewed on July 08, 2009Shadow of the Colossus, more than any other game I’ve played, strives to be epic. The colossi, those enormous creatures that frequently steal the spotlight from protagonist Wander and represent the entirety of his opposition, live up to their name. With the light of his sword guiding him, Wander travels great distances to slay these foes, an act that he believes will bring his dead girlfriend back to life. Upon arriving at each destination, however, players are likely to be humbled by the... |
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Assassin's Creed review (PS3)Reviewed on July 08, 2009Assassin’s Creed… |
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Number Munchers review (APP2)Reviewed on July 06, 2009Number Munchers (NM) had six cut-scenes; Pac-Man had only three, and they weren't nearly as funny. It's more exciting than some lousy flash cards or even chalkboard problem solving races, and it has high score lists, with names, for each sub-game. And it's more ambitious than its better-known peers, the Oregon Trail and Carmen Sandiego series. The latter, after several plays through, become veiled, randomized multiple-choice exams a notch above vocabulary baseball and other didacti... |
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BlazBlue: Calamity Trigger review (PS3)Reviewed on July 05, 2009Ragna the Bloodedge has a problem. He’s just arrived in town, but they’re already after him. Everyone. Soldiers, vigilantes, and even a few heroes. You can’t really blame them, though. When you’re systematically wiping out the government - especially a dictatorship as corrupt as the Librarium - things aren’t going to be easy. Considering how much destruction and death he’s caused, it’s no wonder there’s such a huge bounty on him. He can handle the stares and terrified gasps from the common folk,... |
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Power Soukoban review (SNES)Reviewed on July 03, 2009Soukoban, though ported to many platforms, is really a better AI problem or programming exercise than a game. It's simple: push boxes in warehouse onto target squares, no diagonal moves please. For full game, repeat two hundred levels, expanding floor and number of boxes. Unfortunately, its faults are as simple: for nontrivial levels, the a-ha moment pales by the drudge work ahead. Ports that rehash levels with jazzier graphics or let you undo moves can't fully hide this. Power Soukoban t... |
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Knytt Stories review (PC)Reviewed on July 01, 2009Knytt Stories is a little hard to define because it's not technically a game. In actuality, it's a custom made level editor built by freeware genius Nifflas, the guy behind Within a Deep Forest and the original Knytt. He then used that level editor to build a simple story about a girl named Juni, prefacing it with the following: |
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Metroid Fusion review (GBA)Reviewed on July 01, 2009Ambivalent as I am about Metroid Fusion, Nintendo deserves credit for putting in something fresh. Designing the same old confusing labyrinths filled with hostile wildlife without changing a thing would have been a mistake, and even as the first new entry in the series for almost a decade, the game would have been an enjoyable letdown if it was just a retread. If all you want to do is emulate the Super Nintendo game, there are programs for that. |
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Bujingai: The Forsaken City review (PS2)Reviewed on July 01, 2009Bujingai is about Gackt, the androgynous Japanese pop star. But since this is a pre-Guitar Hero-era game, musician was not yet thought to be a viable game role, so instead you play as Gackt, the androgynous, immortal Chinese sword master. He has a different name in the game, but why bother with the pretense? This is Gackt merchandise, an arbitrary cash-in on his popularity in Japan. Some misguided individual in publishing must have been blown away by all the fancy, dancing swordpla... |
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Esper Dream review (FDS)Reviewed on July 01, 2009Esper Dream is a top-down RPG almost as captivating as someone blabbering about last night's dream thinks he is, until it inexplicably tries to get gritty. You play an Esper, a child who can enter the books he reads. Apparently you're a prolific reader, as your quest for the vanished mayor's daughter spans five different worlds. The starting town, which connects to them via grey houses, offers the usual cryptic hints about special items and shops with unaffordable arms. It is conventional... |
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LittleBigPlanet review (PS3)Reviewed on July 01, 2009LittleBigPlanet’s appearance and demeanor, right down to its voiceover narration by Stephen Fry, are so friendly and inviting that you’d half expect the game to be a product of Pixar itself. The levels, seemingly constructed out of found materials and building blocks, look as though they’re set in the confines of a toy box, and the quirky, episodic nature of the plots accompanying them give the impression that the adventure is unfolding within a child’s imagination. It’s only appropriate ... |
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Chrono Cross review (PSX)Reviewed on July 01, 2009Once upon a time, a goblin appeared in my home and told me if I did not unlock all of Chrono Cross' numerous endings via hours and hours of awful gameplay, he would infect me with AIDS. I suffered neither fate. Because goblins do not exist. |
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Lutter review (FDS)Reviewed on July 01, 2009For those of us disappointed we're at the end of the road with obscure NES titles to discover and love, Famicom Disk System games like Lutter give us one more chance to discover something new. Lutter features basic RPG, maze and puzzle elements without dedicating itself too much to any genre or bogging itself down in controls: combat is repeated collision, the A button chooses puzzle items, and B allows for save-game or surrender. It's not especially difficult, but it's hardly stupid. And... |
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BioShock review (PS3)Reviewed on June 30, 2009First off, before I even begin this review, I want you to go into your game settings and select the “turn off Vita-chambers” option, also known as the “make game not broken” option. I’m serious. If you own a PS3 you’ve been given this great gift so don’t waste it. Vita-chambers are the worst idea to hit a first person shooter since X-Box live. The ability to respawn immediately after death with full life at first glance seems like a decent way to keep the flow of a game going, much in the sa... |
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X-Men review (NES)Reviewed on June 30, 2009I’ve read a number of reviews for X-Men for the NES, and I don’t get why everyone hates the game. Oh sure, some of the same complaints come up time and again and I can take some hints from that. Things like the terrible graphics, the poor controls, and the fact that LJN was behind the production. But what people fail to realize is that the problem is not with the game... it’s with them. They somehow think this is a game about an elite fighting force of mutants with incredible special ... |
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The Last Guy review (PS3)Reviewed on June 30, 2009Namaste. "The Last Guy" is, according to the commercial, made by Hindustan Electronics Limited, and is without a doubt the greatest game ever made. Number 1! How could it not be, with the development team praying in turns to the house god of infinite prosperity, their mascot running free in the office churning out fresh goat- milk, and very delicious curry- dishes are served regularly to keep up the morals. Also, the main programmer is the number one mathematician in the Himalays (by statistics)... |
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Ghostbusters: The Video Game review (PS3)Reviewed on June 30, 2009There is a sadness in me… |
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Hoosier City - Return to Oil City review (PC)Reviewed on June 29, 2009As a huge Purdue fan, I should on principle be glad to see anything Hoosier tank so quickly. Not the Hoosier City series, though. It's not the first time a sequel failed to match the original, but here it's shocking considering that the flippant humor that makes the original such a laugh seems natural enough to continue. Also, part one was shareware, with nags to order the last two. They weren’t worth it. The three games share the same engine but little else. The corny jokes and puzzles h... |
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The King of Fighters '98 Ultimate Match review (PS2)Reviewed on June 28, 2009Omega Rugal is a rarity in gaming. Few characters can be loved and despised at the same time, but he pulls it off perfectly. He’s a bloodthirsty, power-hungry beast of a man. You might appreciate how well he’s been crafted, but hate how he always finds a way to slaughter you. He embodies everything a good fighting game boss should be: someone whose design is based solely on predicting any of your potential strategies and ripping them to shreds. The guy has everything, from ridiculously overpower... |
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Banjo-Kazooie review (X360)Reviewed on June 28, 2009Juxtaposed against the bright and cheerful hillside of Spiral Mountain is an expansive lair, violently contrasting a local which is otherwise brimming with joy. Plotted amongst the lower-lying fields of flowers and stretches of grass is the colorful home of our protagonist. Meet Banjo, a heroic bear who comes to find that his sister Tooty is being held captive by Gruntilda, an evil witch who plans to drain Tooty of her beauty in order to become the fairest of them all. |
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