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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Valkyrie Profile (PlayStation)

Valkyrie Profile review (PSX)

Reviewed on April 25, 2009

A thousand tiny voices rise up from Midgard, the realm of the humans. Each of them has a different story to tell, and all you need to do is listen.
Suskie's avatar
Saishuu Heiki Kanojo (PlayStation 2)

Saishuu Heiki Kanojo review (PS2)

Reviewed on April 25, 2009

Originally released as a manga back in 2000, Saishuu Heiki Kanojo tells the story of 2 young lovers, Shuuji and Chise against the bleak backdrop of World War 3. Living and attending highschool in the remote Japanese countryside of Hokkaido, the story begins with Chise confessing her feelings to Shuji. Though he doesn't take the relationship seriously at first, over time Shuuji finds himself truly falling in love with her. Then one day during a devastating attack on the city of Sapporo, Shuuji in...
midwinter's avatar
Astro Boy (PlayStation 2)

Astro Boy review (PS2)

Reviewed on April 25, 2009

Tezuka Osamu (aka the godfather of modern manga) was to Japanese popular culture what Walt Disney was to America. In a country devastated by World War 2, Tezuka inspired hope for the future with a string of classic tales that gave even the lowliest of people something to believe in. From the radical genius of the surgeon Blackjack to a shiny future Metropolis where robots strove for equal rights, his stories have remained as relevant today as they were 50 years ago. Of his many creations, the on...
midwinter's avatar
Teenage Mutant Ninja Turtles (Game Boy Advance)

Teenage Mutant Ninja Turtles review (GBA)

Reviewed on April 25, 2009

If you grew up during the 1990's then chances are you were exposed to the Ninja Turtle phenomenon in one form or another. Originally debuting in 1984 as a series of black & white comics by indie creators Kevin Eastman and Peter Laird, the Teenage Mutant Ninja Turtles quickly grew in popularity culminating with the 1990 release of their first, self-titled theatrical movie. At about the same time Konami of Japan were working on an arcade based, 4 player Ninja Turtle inspired brawler that was ultim...
midwinter's avatar
Mirror's Edge (Xbox 360)

Mirror's Edge review (X360)

Reviewed on April 24, 2009

Background/story: Mirror’s Edge is set in an unnamed near future city, where all forms of communication are monitored by the local government. The only way to get messages through unchecked is through Runners, parcour practitioners who run through the city sky line in order to deliver information. You play as Faith, one of these runners, who early on in the game exposes a political conspiracy and is on a journey to expose the truth and her sister for being tried for murder.
ultrablue's avatar
Lost Odyssey (Xbox 360)

Lost Odyssey review (X360)

Reviewed on April 24, 2009

You know, if you don't put much thought into things, the concept of immortality is pretty damn sweet. Since you're living forever, you'll be a drifter (don't want to freak out the mortals with how you're not aging, do you?), which means you'll see as much of the world as you please. You'll get to experience all sorts of cultures, watch civilizations rise and fall and pretty much be a walking encyclopedia of knowledge throughout time.
HAMMER-time's avatar
Secret Scout in the Temple of Demise (NES)

Secret Scout in the Temple of Demise review (NES)

Reviewed on April 24, 2009

Lots of games give you characters that kick butt, but only Secret Scout forces yours to. If you groaned at this pun, it is not as painful as trying to solve this game. The game almost could be good. It has a sizable map, items you have to ration, and a variety of scenes. It features a real underdog, too--your scout can barely kick in front of himself, and enemies quicker than him can hit him multiple times. Once you figure out how to navigate this mess, though, the game quickly gets repetitive.
aschultz's avatar
Sword of Sodan (Genesis)

Sword of Sodan review (GEN)

Reviewed on April 24, 2009

Sword of Sodan is a fine example of a game that manages to do everything wrong. It is a side-scrolling action title that, frankly, barely deserves to be called a game, as it succeeds in mangling every basic principle of gameplay, and ends up being nothing more than an endless button mashing routine in which the outcome is decided partially by luck and partially by your ability to not smash the cartridge into little pieces along the way.
sashanan's avatar
Game Party (Wii)

Game Party review (WII)

Reviewed on April 19, 2009

Game Party is another minigame mashup for the Wii. It grafts simple motion control onto seven familiar activities, doing everything to ensure that anyone can pick it up and instantly understand the objective. Unfortunately, the remote doesn't provide flawless interaction, but Game Party fails on a more fundamental level. This “Ultimate Party Experience!”, supposedly a group attraction, generally accommodates only one person at a time. A single guy standing around while everyon...
woodhouse's avatar
Pass Your Driving Theory Test: 2010 Edition (DS)

Pass Your Driving Theory Test: 2010 Edition review (DS)

Reviewed on April 19, 2009

Gentlemen -- and ladies, if such a thing truly exists on the internet -- the times, they are a changin’. Somewhere along the line, someone decided that handheld consoles weren’t really meant as gaming machines anymore. And that someone was Nintendo.
bside's avatar
Gegege no Kitarou 2: Youkai Gundan no Chousen (NES)

Gegege no Kitarou 2: Youkai Gundan no Chousen review (NES)

Reviewed on April 17, 2009

Gegege no Kitaro 2(GGG) starts as a simple quest to rescue your girlfriend, but you know how it is in RPGs. The scope gets bigger, and to get her back you have to banish a dragon-fellow named Kyubi Kitsune to save the world or, in this case, an island shaped a lot like Japan. Not that you have to know any Japanese history, or anything about the anime series Gegege stars in. You just cut down monsters, find items, and roam through cool underground caverns to get to places you're not quite suppose...
aschultz's avatar
Star Wars: The Force Unleashed (PlayStation 3)

Star Wars: The Force Unleashed review (PS3)

Reviewed on April 17, 2009

I have been told it is a known scientific fact that as people grow older, films and games tend to increase in greatness as time passes since the last play- through. So that logically, any criticism of newer Star- Wars titles for being vapid and shameless commercial offerings, just without the charm of the old ones, can be dismissed altogether. Either because the audience has now become mature and is no longer enticed by the simplistic plots that never were very good to begin with. Or because the...
fleinn's avatar
System Shock 2 (PC)

System Shock 2 review (PC)

Reviewed on April 16, 2009

You could talk for hours about the way System Shock 2 plays - the way its controls feel so human, the way every action has a tangible weight, and the way its many optional approaches are so finely balanced from start to finish - and still not really approach why it's one of gaming's exemplary moments. The shiningly perfect mechanics keep things plodding along nicely, sure, but it's all rather incongruent to the meat and bones of this miraculous FPS/RPG. This is background materia...
Lewis's avatar
MadWorld (Wii)

MadWorld review (WII)

Reviewed on April 16, 2009

Here’s how amazing MadWorld is: As soon as I finished the game’s first level, I went back and played it again. As opposed to, you know, moving on to the next stage. Whether I was impaling my opponents with street signs, ramming them ass-first through spikes jutting out of the floor, or merely holding them in place as roaring trains violently chafed away at their flesh, I’d been having so much fun exploring the countless methods of bloodily incapacitating my adversaries that I didn’...
Suskie's avatar
Progress Quest (PC)

Progress Quest review (PC)

Reviewed on April 15, 2009

Have you ever played an RPG for two hours and not managed to get anything done due to trying one more fight before your next save, or just losing your way in a maze, winding up worse off than you started? Perhaps you've spent frustrating time trying to break into a top-ten score list in a shooter or puzzler. Well, with so little guaranteed in this crazy world there are still things you can rely on. Simple things.
aschultz's avatar
Beyond Zork (Apple II)

Beyond Zork review (APP2)

Reviewed on April 15, 2009

Being an RPG and Zork fan, I was thrilled to learn of Infocom’s plans to combine the two in Beyond Zork (BZ.) You get levels and player stats instead of the usual points for a text adventure, but even crazier, there’s no elvish sword or brass lantern-and most of the game’s completely above ground! Finding your ultimate goal, the Coconut of Quendor, is exhausting, and even with a cluebook, BZ provides many dead ends despite a few too many puzzles that are little more than manual-based copy-protec...
aschultz's avatar
Zork II: The Wizard of Frobozz (Apple II)

Zork II: The Wizard of Frobozz review (APP2)

Reviewed on April 15, 2009

The Zork series spawned an impressive group of knock-off products which, although never destined to make a killing, made Infocom notorious. The packaging itself was always worth savings, with its jokes and going so far beyond the expected instruction cards(later it would provide a useful stab at copy protection.) The 'New Zork Times,' which later under threat of lawsuit was forced to change its name. And gamebooks that helped me score the most points I'd ever gotten in an Infocom text adventu...
aschultz's avatar
Zork III: The Dungeon Master (Apple II)

Zork III: The Dungeon Master review (APP2)

Reviewed on April 15, 2009

Sadly, Zork lost its humor and spontaneity somewhere between II and III. The final game, in which you must seek to take over the Dungeon Master's mantle, was a disappointment for me even discounting that the packaging wasn't as cheery as before. Most of its jokes are homages to the first two games, and there are two frighteningly hard puzzles required to win. And the worst part is that, unlike the previous installments, the score is not terribly complex. In Zork I and II you got points for f...
aschultz's avatar
Zork: The Great Underground Empire (Apple II)

Zork: The Great Underground Empire review (APP2)

Reviewed on April 15, 2009

One of the first computer game series ever starts in front of a white house. You need to discover twenty treasures and find the passage to the sequel, Zork II. There's not a ton of plot, but you'll have to deal with two odd mazes, a lantern that dims as the game goes on(once it goes out, you may be stuck by grues--who engendered the word gruesome, of course--that roam in the darkness,) two opponents, a nasty river and even some undead spirits. There's enough of an assortment of items, from th...
aschultz's avatar
Jawbreaker (Apple II)

Jawbreaker review (APP2)

Reviewed on April 15, 2009

When I was a kid, I liked playing with a calculator. I had enormous fun finding out that 1/9 was .111 repeating. Then I got brave and found that 1/7 was, in fact, .142857 repeating. Which I made sure of it several times. One crazy day I tried 1/17. It took several long minutes of grueling long division, souring me on calculators. But then I discovered video games, which were even more fun than typing in 773440 on an LCD calculator. As much as I loved arcade games, though, some were mean. Even th...
aschultz's avatar

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