Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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LittleBigPlanet review (PS3)Reviewed on July 01, 2009LittleBigPlanet’s appearance and demeanor, right down to its voiceover narration by Stephen Fry, are so friendly and inviting that you’d half expect the game to be a product of Pixar itself. The levels, seemingly constructed out of found materials and building blocks, look as though they’re set in the confines of a toy box, and the quirky, episodic nature of the plots accompanying them give the impression that the adventure is unfolding within a child’s imagination. It’s only appropriate ... |
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Chrono Cross review (PSX)Reviewed on July 01, 2009Once upon a time, a goblin appeared in my home and told me if I did not unlock all of Chrono Cross' numerous endings via hours and hours of awful gameplay, he would infect me with AIDS. I suffered neither fate. Because goblins do not exist. |
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Lutter review (FDS)Reviewed on July 01, 2009For those of us disappointed we're at the end of the road with obscure NES titles to discover and love, Famicom Disk System games like Lutter give us one more chance to discover something new. Lutter features basic RPG, maze and puzzle elements without dedicating itself too much to any genre or bogging itself down in controls: combat is repeated collision, the A button chooses puzzle items, and B allows for save-game or surrender. It's not especially difficult, but it's hardly stupid. And... |
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BioShock review (PS3)Reviewed on June 30, 2009First off, before I even begin this review, I want you to go into your game settings and select the “turn off Vita-chambers” option, also known as the “make game not broken” option. I’m serious. If you own a PS3 you’ve been given this great gift so don’t waste it. Vita-chambers are the worst idea to hit a first person shooter since X-Box live. The ability to respawn immediately after death with full life at first glance seems like a decent way to keep the flow of a game going, much in the sa... |
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X-Men review (NES)Reviewed on June 30, 2009I’ve read a number of reviews for X-Men for the NES, and I don’t get why everyone hates the game. Oh sure, some of the same complaints come up time and again and I can take some hints from that. Things like the terrible graphics, the poor controls, and the fact that LJN was behind the production. But what people fail to realize is that the problem is not with the game... it’s with them. They somehow think this is a game about an elite fighting force of mutants with incredible special ... |
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The Last Guy review (PS3)Reviewed on June 30, 2009Namaste. "The Last Guy" is, according to the commercial, made by Hindustan Electronics Limited, and is without a doubt the greatest game ever made. Number 1! How could it not be, with the development team praying in turns to the house god of infinite prosperity, their mascot running free in the office churning out fresh goat- milk, and very delicious curry- dishes are served regularly to keep up the morals. Also, the main programmer is the number one mathematician in the Himalays (by statistics)... |
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Ghostbusters: The Video Game review (PS3)Reviewed on June 30, 2009There is a sadness in me… |
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Hoosier City - Return to Oil City review (PC)Reviewed on June 29, 2009As a huge Purdue fan, I should on principle be glad to see anything Hoosier tank so quickly. Not the Hoosier City series, though. It's not the first time a sequel failed to match the original, but here it's shocking considering that the flippant humor that makes the original such a laugh seems natural enough to continue. Also, part one was shareware, with nags to order the last two. They weren’t worth it. The three games share the same engine but little else. The corny jokes and puzzles h... |
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The King of Fighters '98 Ultimate Match review (PS2)Reviewed on June 28, 2009Omega Rugal is a rarity in gaming. Few characters can be loved and despised at the same time, but he pulls it off perfectly. He’s a bloodthirsty, power-hungry beast of a man. You might appreciate how well he’s been crafted, but hate how he always finds a way to slaughter you. He embodies everything a good fighting game boss should be: someone whose design is based solely on predicting any of your potential strategies and ripping them to shreds. The guy has everything, from ridiculously overpower... |
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Banjo-Kazooie review (X360)Reviewed on June 28, 2009Juxtaposed against the bright and cheerful hillside of Spiral Mountain is an expansive lair, violently contrasting a local which is otherwise brimming with joy. Plotted amongst the lower-lying fields of flowers and stretches of grass is the colorful home of our protagonist. Meet Banjo, a heroic bear who comes to find that his sister Tooty is being held captive by Gruntilda, an evil witch who plans to drain Tooty of her beauty in order to become the fairest of them all. |
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Robot Wars review (PS2)Reviewed on June 28, 2009Friday evenings aren’t what they used to be on British national television. Years ago, the good old BBC brought us a double-dosage of The Simpsons followed by half an hour of the almighty Robot Wars. Nowadays we have to watch The Simpsons with adverts on Channel 4, and if you can’t remove yourself from the couch you have to endure the rubbish clean soap-opera that is Hollyoaks. Cookie-cutter relationship problems with alpha males on anger management instead of... |
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Shadow Hearts: Covenant review (PS2)Reviewed on June 24, 2009Much like its predecessor, Shadow Hearts: Covenant thrives on difference. It is not an absolute departure, but more than most it takes several of the most taken-for-granted role-playing game conventions and turns them on their heads. These differences, while not always positive, make Shadow Hearts: Covenant a unique and refreshing entry into a genre characterized by saturation and conventionality. |
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Final Fantasy IV: The After Years review (WII)Reviewed on June 22, 2009When a game is described as fan service, it seems reasonable to question just how the fan is being serviced. Patronage should be rewarded; the Final Fantasy series was built on our backs, us fate-deciding gamers, who saw potential in a poorly translated but ever-engrossing title called Final Fantasy II, which, we were later told, was the fourth game in the series. Two titles in between the NES journeys of a generic bunch of heroes and the plight-plagued saga of Dark Knight Cecil were left over... |
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Heir of Zendor: The Legend and The Land review (SAT)Reviewed on June 22, 2009For me, seeing the name Micronet associated with any video game brings great discomfort. The first game I played from them, Warrior of Rome, is a mind-numbingly slow and irritating strategy title that's easily one of the Sega Genesis' worst. It only has four stages, but those four alone will steal a part of your spirit, a part you'll never see again. I got Warrior of Rome 2 purely out of curiosity, to see if they learned from their mistakes. They didn't. I was horrified to find out that it was m... |
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Gears of War 2 review (X360)Reviewed on June 22, 2009If you played Gears of War 1, then you pretty much know what to expect from Gears of War 2, but more so. |
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Airball review (NES)Reviewed on June 22, 2009Any boy transformed into an inflatable purple ball by a wizard probably needs a few breaks. Especially when the wizard won't reverse the spell until the boy retrieves a spell book and six trinkets from inside a massive isometric spike-garden maze. That's the story of Airball, ported from an opaque, over-exacting PC game to a fascinating prototype in the NES's twilight era. It's still got over two hundred junior-grade Escher rooms with the forty-five degree rotated isometric view, but it a... |
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Moraff's Dungeons of the Unforgiven review (PC)Reviewed on June 22, 2009Moraffware is responsible for quite a number of cute DOS era games, but foremost among them are a trio of dungeon hacks titled Moraff's Revenge, World and Dungeons of the Unforgiven respectively. Of these, Moraff's World was a major improvement over Revenge, having an entirely new game engine and lots of new options to play around with. Dungeons of the Unforgiven, on the other hand, takes the engine of World, throws only a few things around, and feels more like an elaborate mod than a brand new ... |
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Moraff's World review (PC)Reviewed on June 22, 2009In the early nineties, Moraffware was as ambitious as small developers could get. A bundle of titles were released in a fairly short time frame, all with free shareware versions to try out and the option to register to get a bigger and better version of the game. The help files associated with each game spoke of even bigger plans, including a movie and a rock band themed after said games. Neither of those have ever come about, but some of Steve Moraff's games of that age survive to have some mea... |
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Moraff's Revenge review (PC)Reviewed on June 22, 2009Out of the three dungeon hacks that Moraffware released in the late eighties and early nineties, Moraff's Revenge is the first, has the most basic graphics, the least depth to its gameplay and the smallest scope - yet also the by far the biggest challenge. Nostalgia aside, Revenge is likely to be the least appealing choice out of the trilogy, unless you want to work for your victory, which the much more popular Moraff's World never really makes you do, and Dungeons of the Unforgiven only to an e... |
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Street Fighter IV review (PS3)Reviewed on June 21, 2009Seth is a terrible boss. It’s not because he’s cheap - ridiculously so, though not quite SNK caliber - but because his design lacks creativity. Ooh, he can mimic the other characters’ signature moves. Big deal. He’s just a hairless, muscle-bound Urien knockoff with a yin-yang for an intestinal tract. Yeah, he’s got a couple of cool moves and a decent voice…but that’s it. Nothing else. Nada. He’s boring. Where’s the personality, the charisma? It’s as if he was thrown in the game as a gener... |
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