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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Star Wars: The Clone Wars - Lightsaber Duels (Wii)

Star Wars: The Clone Wars - Lightsaber Duels review (WII)

Reviewed on October 01, 2009

When the Nintendo Wii first launched in 2006, conversations sparked among gamers of what titles could be made using the system’s groundbreaking gyroscopic technology, and it seemed that almost all of these exchanges came to the same conclusion – they have to make a lightsaber game.
Ferraratron's avatar
Trine (PlayStation 3)

Trine review (PS3)

Reviewed on September 25, 2009

...
fleinn's avatar
RoboCop 2 (NES)

RoboCop 2 review (NES)

Reviewed on September 22, 2009

Robocop 2 is not a good game.
zippdementia's avatar
Der Langrisser (SNES)

Der Langrisser review (SNES)

Reviewed on September 21, 2009

I had quite a dream the other day. In it, I went to my local retailer and excitedly bought a copy of "Shining Force, Expanded Edition". However, after I arrived home and opened the box, I was quite disappointed to find out that what actually was inside the box was not the game I bought, but "Final Fantasy 3, Director's Cut: Play as Kefka" instead. I couldn't play the game I actually wanted to play, but still I had some fun after turning on the special "Castle Shikigami 2" mo...
zanzard's avatar
Bureaucracy (Apple II)

Bureaucracy review (APP2)

Reviewed on September 18, 2009

Douglas Adams's name is not featured prominently in the packaging for Infocom's text adventure, Bureaucracy. He got distracted from it by the Dirk Gently books, and eventually the game got written by committee. The result was a game that showed the downside of corporate muddling the wrong way--an extended whine where puzzles rely too heavily on the defeatist "whatever can go wrong, will" maxim. It features the sort of jokes you laugh at if they are buffers for more sophisticated jo...
aschultz's avatar
Mega Bomberman (Genesis)

Mega Bomberman review (GEN)

Reviewed on September 17, 2009

No game has portrayed bombs in a more novel fashion than Hudson’s Bomberman series. The balls on dynamite haven’t done any favours to my mental perception of a bomb, and they certainly don’t just send a blast in a four directions. The games have hardly been famous for epic saga’s; the original NES version featured Bomberman growing tired of making bombs in a factory and attempts to become human. This time the evil forces of Bagular have invaded and destroyed the five coins that unify the ...
bigcj34's avatar
WipeOut HD (PlayStation 3)

WipeOut HD review (PS3)

Reviewed on September 16, 2009

...
fleinn's avatar
Scribblenauts (DS)

Scribblenauts review (DS)

Reviewed on September 13, 2009

There’s a cat stuck on the roof. It’s been there for hours, yowling its lungs out. It’s almost as annoying as its owner, a young girl who’s too lazy to get it herself. That’s why Maxwell is here; he‘s a problem solver, and it‘s your job to supply him with whatever he needs. It’s not really a question of if you’ll get little thing down, but how. You could always get a ladder and end it quickly. Perhaps you could tempt it down with some catnip. Or a mouse, for that matter. They’re obvious, ...
disco's avatar
Final Fantasy V Advance (Game Boy Advance)

Final Fantasy V Advance review (GBA)

Reviewed on September 13, 2009

You might say it's the black-sheep of the SNES Final Fantasy games; sandwiched between two notably story-driven entries, Final Fantasy V doesn't have a memorable lead akin to Cecil of IV or Terra of VI. Furthermore, you'll accumulate only four constant party members, a paltry figure compared to the twelve and fourteen of the aforementioned games. Modest in comparison, but it doesn't stifle this whimsical tale of world-saving adventuring.
PAJ89's avatar
Fate/stay night (PC)

Fate/stay night review (PC)

Reviewed on September 12, 2009

I am the bone of my sword.
whatev's avatar
Defense Grid: The Awakening (Xbox 360)

Defense Grid: The Awakening review (X360)

Reviewed on September 11, 2009

OPENING SHOT: This is a tower defense game for Xbox Live Arcade where aliens have come back to the planet and you fight them off alongside the computer AI that waxes romantic about...raspberries. Yes, raspberries. Apparently the AI loves him some raspberries, and will tell you all about it as the game progresses. Putting that aside for the moment, the computer AI has 24 "cores" which it relies on to stay powered up. You place different types of turrets in the way of the aliens to take them ...
ManOWarr's avatar
A Mind Forever Voyaging (Apple II)

A Mind Forever Voyaging review (APP2)

Reviewed on September 11, 2009

I don't believe A Mind Forever Voyaging is more profound than the emotionally apolitical Trinity or even the wildly clever Hitch-Hiker's Guide to the Galaxy, but it's another successful text-adventure experiment from Infocom. It features you as PRISM aka Perry Simm, a computer built to simulate human experience in the future. It is another example of an Infocom game doing what a book would like to do but cannot, and here it creates an interactive dystopia with social comment...
aschultz's avatar
System Shock 2 (PC)

System Shock 2 review (PC)

Reviewed on September 10, 2009

There’s an interesting theory that I learned about in sociology called «flock theory». Basically, if a high enough number of people report to an individual that Pearl Harbour is a masterpiece of cinematic history, even the most sane of individuals will eventually condemn common sense and hail Michael Bay as the new Orson Welles.
darketernal's avatar
Castlevania: Circle of the Moon (Game Boy Advance)

Castlevania: Circle of the Moon review (GBA)

Reviewed on September 10, 2009

You’re walking through a dark hallway. The antiquated stones look grim, its damp, and you’ve only got a whip at hand. The only form of light is from the small candles and the large moon gleaming outside, and there’s bats everywhere. Take a few steps and the pillars begin to animate. A few more and a mummy or skeleton will as well, and at the end of the corridor it turns out you can only go up. The castle master Count Dracula, has been unsealed by Camilla, and yourself, Morris (a veteran Vampire ...
bigcj34's avatar
Crazy Taxi (Dreamcast)

Crazy Taxi review (DC)

Reviewed on September 09, 2009

I still remember when this game first appeared at the arcade I used to go to, and just watch people play it. They understood the concept, where they had to pick up customers and drop them off at their destinations before time ran out, which, considering the game's title had the word Taxi in it, wasn't hard to grasp. However, when the game finally started, I would watch in amazement as they just drove causally while picking up customers and dropping them off. Obviously, they didn't last long, but...
dementedhut's avatar
Tales of Vesperia (Xbox 360)

Tales of Vesperia review (X360)

Reviewed on September 06, 2009

A Tales game is easily identifiable by its fast-paced, action driven battle system, a complex fantasy story, and a lovable cast of characters. Those who might criticise Tales of Vesperia for being too similar to previous games in the series, such as Symphonia, are missing the point. Why change what isn’t broken? Tales of Vesperia is such a perfect balance of battles and character driven story telling, that you shouldn’t care if you’ve played this type of game before, ...
jerec's avatar
Nord and Bert Couldn't Make Head or Tail of It (Apple II)

Nord and Bert Couldn't Make Head or Tail of It review (APP2)

Reviewed on September 05, 2009

Graphics would probably have ruined Nord and Bert Couldn't Make Head or Tail of It--it's a pure text adventure which relies on puns and figures of speech. Though it's text-focused, it feels more like a fun quiz than a real text adventure. The plot is, nominally, about rescuing a city named Punster from out-of-control words. Still, I would bet Nord was really an excuse to serve up clever word play that didn't quite fit in other games. If that's true, it was a good one.
aschultz's avatar
Half-Life 2 (PC)

Half-Life 2 review (PC)

Reviewed on September 05, 2009

The decrepit city of Ravenholm is home to many a fell beast. No longer are headcrabs and zombies your typical foe. There are far worse breeds. A hiss and a screech announce the arrival of the infamous venom crab as it launches at your face. A flash of sickly green obscures your vision and you’re suddenly inches from death. Muscles tense, heart pounding, you pray that there aren’t any other monsters crawling around because if there are, you know your chances of survival are slim.
wolfqueen001's avatar
Buck Rogers: Matrix Cubed (PC)

Buck Rogers: Matrix Cubed review (PC)

Reviewed on September 01, 2009

"Buck Rogers: Matrix Cubed" is the sequel to "Countdown to Doomsday", but it doesn't really feel that way: it feels a lot more like an expansion pack than as a new game. Admittedly, it's an expansion far bigger than the original game, but the point is simple: you pretty much need to have experienced the first game in order to savor all of the spicy old-school epicness oozing forth from this title.
zanzard's avatar
Sonic's Ultimate Genesis Collection (Xbox 360)

Sonic's Ultimate Genesis Collection review (X360)

Reviewed on August 29, 2009

The first objective of any video game to players is to entertain, to give them the sense of enjoyment and satisfaction. However, I rarely get that sensation whenever I dive into a retro compilation. I have this theory that most developers release these compilations more for archival purposes, as a way to remind people what they churned out in the past. I say this because a lot of the collections I've played have a list of games with varying degrees of quality. I know it's going to be impossible ...
dementedhut's avatar

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