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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Vay (Sega CD)

Vay review (SCD)

Reviewed on December 28, 2009

While you can only venture as far as the plot will allow, you never really feel restricted because of the ramped up difficulty in each new area. For example, you canít pass through Danek-infested Fort Gilan without Pottle to reveal the secret passage. But once you enter it, the monsters within grow significantly in strength. Youíll likely die often just trying to raise levels, but, like any RPG, the path becomes manageable once your skills have improved.
wolfqueen001's avatar
Avalon Code (DS)

Avalon Code review (DS)

Reviewed on December 28, 2009

The world is doomed. Thatís it. Done. Showís over, folks. Nothing more to see here. Biblical stories predict how everything will be scoured by fire, and how it will be cleansed and purged in holy flames. They reveal how mankind will be judged, and what will be left behind in the wake that burning, final cataclysm. Not exactly the most peaceful way to end things, but hey, itís not up to us. Now that whatever god in charge has made its decision - and itís pretty clear there wonít be any last-minut...
disco's avatar
Quattro Arcade (NES)

Quattro Arcade review (NES)

Reviewed on December 27, 2009

Quattro Arcade, being a compilation, was one of those games nobody wanted to finish for the NES FAQ Completion Project. In attempting to give something of everything, compilation carts invariably serve up one game that just stinks. Too many NES multi-game carts feature games with too few levels or too little attention to graphics or, in Action 52's case, both. I'm not aware of any perfect cross-genre compilation, but QA is clearly above average.
aschultz's avatar
Xyphus (Commodore 64)

Xyphus review (C64)

Reviewed on December 27, 2009

In Xyphus--part hexagonal board game, part RPG--four character tokens move across six lands in succession. Finally, they kill the demon Xyphus with his own heart, behind an invisible maze. Strategy rules: forget towns, separate combat screens, tenuous or reheated riddles, or experience mills. Supplies are limited. So are enemies and magic. Death kills.
aschultz's avatar
221B Baker Street (PC)

221B Baker Street review (PC)

Reviewed on December 27, 2009

The problem with many text adventures is that you can only solve them once. Even the creative geniuses at Infocom could only fit in so many alternate solutions, in-jokes and Easter Eggs. 221B Baker Street offers thirty such adventures, each with fixed solutions. Memory constraints ensure they are neither worth remembering or replaying, or both. In this board game-slash-text adventure within a miniature London, even Inspector Lestrade could notice the too-evident formula, which culminates ...
aschultz's avatar
Yo! Noid (NES)

Yo! Noid review (NES)

Reviewed on December 27, 2009

The Noid is surely the dorkiest hero I've controlled in a while. He's Matt Groening's Bongo the Rabbit in red with a goofy buck-toothed smile, flinging his yo-you at equally odd enemies. Unlike his commercial counterpart, he prefers eating pizzas to ruining them. And saving the city will get him a few! Well, it's a better reward than a burger for saving the President.
aschultz's avatar
Final Fantasy IV (DS)

Final Fantasy IV review (DS)

Reviewed on December 26, 2009

So I was engaged in rare event: purchasing a new game that I might actually play. I looked upon the shelf, next to the sloppily produced Dragon Warrior Monsters (oh god, not another one of these) laid a lone copy of Final Fantasy IV (FF II on SNES). Filled with nostalgia from my childhood, I couldnít let this opportunity to relive my past go. I had to buy it, no matter how bad it could possibly be. After all, gamingís history is marred with inadequate remakes, taking oneís childhood memo...
Sclem's avatar
Times of Lore (NES)

Times of Lore review (NES)

Reviewed on December 24, 2009

Times of Lore for the NES is an example of addition by subtraction in a port. The PC/Apple versions took too long to get between towns, and monsters were too lethal and numerous. Futzing with the admittedly innovative interface was a handicap in fights. ToL for the NES tweaks the world map to create shortcuts and also makes townspeople harder to kill by mistake. The result is a satisfactory, if bland RPG.
aschultz's avatar
Flappy (NES)

Flappy review (NES)

Reviewed on December 24, 2009

At 200 levels, Flappy lasts far too long, but it's decent enough that I wound up playing in longer stretches than I'd planned. It's a simple enough puzzler: push squarish boulders in half-width increments, possibly balancing them on the edge of the boulder/platform below. Gravity affects them but not you, and each level has a shiny boulder you must push some way to a shiny platform to advance.
aschultz's avatar
Sonic the Hedgehog (Genesis)

Sonic the Hedgehog review (GEN)

Reviewed on December 22, 2009

Playing the original Sonic the Hedgehog is a lot like revisiting your old elementary school: you know your way around, and youíve got some good memories, but the place just isnít as big as you remember it. Sonic 1 feels like a footnote in platformer historyóitís so slight that itís hard to comprehend why it was such a big hit. Itís decent, but the gameplay feels unrefined, the level design is a mixed bag, and the gameís look is neither as fast nor as colorful as its sequels. Sonic 1 plays like e...
phediuk's avatar
PixelJunk Shooter (PlayStation 3)

PixelJunk Shooter review (PS3)

Reviewed on December 18, 2009

fleinn's avatar
Metal Gear Solid 2: Sons of Liberty (PlayStation 2)

Metal Gear Solid 2: Sons of Liberty review (PS2)

Reviewed on December 17, 2009

Metal Gear Solid 2 is the point of the series where it itís not just a game anymore. It was here that Hideo Kojima was convinced he was making Historyís Next Great Epic. This was to be the Homerís Odyssey of the video game era. The half hour codec conversations were to leave the viewer in a state of trance, convulsing with the uncontrollable aura of Truth. When Kojima tells us ďLife isn't just about passing on your genes. We can leave behind much more than just DNAĒ, we are not listening ...
phediuk's avatar
Fatal Frame (PlayStation 2)

Fatal Frame review (PS2)

Reviewed on December 15, 2009

Most games are meant to entertain. Some are also meant to help us relax. Games like golf, for instance, are said to be amazing stress relievers. Supposedly it has something to do with hitting little balls while wearing baggy pants in the great outdoors. And then thereís Fatal Frame which, as far as I can tell, people play to give themselves heart attacks. It has little to do with the great outdoors and the only baggy pants involved are filled with the shit that was scared out of you ...
zippdementia's avatar
Lost: Via Domus (Xbox 360)

Lost: Via Domus review (X360)

Reviewed on December 14, 2009

There's a special feature on the LOST - Season 3 DVD that looks at the concept and creation of the video game. It's really nothing more than four minutes of hype and promises, which makes LOST: Via Domus sound really awesome.
jerec's avatar
Resident Evil: The Darkside Chronicles (Wii)

Resident Evil: The Darkside Chronicles review (WII)

Reviewed on December 14, 2009

When Resident Evil: Umbrella Chronicles came out, there were several glaring omissions from the level selection. What happened to Resident Evil 2? Or Code Veronica? It was pretty obvious that Capcom left them out on purpose. Perhaps they thought RE2 and RE3 were too similar in location to both feature on the same game? A more cynical view is that they probably saved RE2, their most popular game, and Code Veronica, the least popular game, for a separate release in order to milk the series for mor...
Probester's avatar
Silent Hill: Shattered Memories (Wii)

Silent Hill: Shattered Memories review (WII)

Reviewed on December 13, 2009

Silent Hill: Shattered Memories is much like the feared movie adaptation of a popular video game. Although there is a real Silent Hill movie in existence, the movie is probably much closer to the canon story of the video game series than this ďreimaginingĒ. Like a movie adaptation, Shattered Memories takes the basic concept of the first Silent Hill game; Harry Mason searching for his lost daughter after a car crash, and morphs it into a much shorter, watered down experience. All the principle ch...
Probester's avatar
Peggle (Xbox 360)

Peggle review (X360)

Reviewed on December 13, 2009

As a game and an experience, Peggle succeeds tremendously in what it set out to achieve. You might say, by that measure, itís perfect.
PAJ89's avatar
Street Fighter 2010 (NES)

Street Fighter 2010 review (NES)

Reviewed on December 10, 2009

From the bottom of my heart, I believe this game is based on a true story. Of course, any mild-mannered human cannot grasp the possibility of this logic being real, but thankfully, you have me to explain the details. See, Ken, of Street Fighter fame, built a time machine and went back to the past, to warn the citizens of yesteryear about the impending hardships of the year 2010. He knew people would consider this crazy, however, especially since his time machine, which would have been the ultima...
dementedhut's avatar
Call of Duty: Modern Warfare 2 (Xbox 360)

Call of Duty: Modern Warfare 2 review (X360)

Reviewed on December 08, 2009

I don't claim to be a wizard with all types of armaments known to man. I donít claim to have a vast knowledge of how combat tactics work either. That being said, I do understand numbers, human error, and other things of that nature. I bring this up because Modern Warfare seems to have a grasp on how numbers 1 and 2; it falls flat on its face with number 3.
RecentElectronics's avatar
Might & Magic II (Apple II)

Might & Magic II review (APP2)

Reviewed on December 05, 2009

Might and Magic II overcompensates wildly for its predecessor's insane difficulty, and the poetry even scans and rhymes. With more organized and rewarding side quests, you won't notice how stupid the two new character classes are. The formula remains intact: FPRPG, five towns, several castles with quests, dungeons that may or may not be relevant, and all manner of weird nooks that give items or raise attributes--temporarily or permanently. While it's not appreciably bigger than the original, MM2...
aschultz's avatar

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