Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Savage 2: A Tortured Soul review (PC)Reviewed on February 27, 2010Savage 2: A Tortured Soul is a game that defies, complicates, and undermines the process of game categorization altogether. It belongs to a hybrid genre that can tentatively be called Competitive Real-Time Strategy Role-Playing Action, a genre with only three games, one of which is its ultimately superior predecessor. |
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Dragon Ball Z: Attack of the Saiyans review (DS)Reviewed on February 25, 2010Dragon Ball Z: Attack of the Saiyans is a funny game - at a time when Toei Animation has begun broadcasting Dragon Ball Kai, a remastered version of Dragon Ball Z with the number of episodes cut down from 29 to approximately 100, Attack of the Saiyans actually increases the amount of storyline proper. Stretching from the end of the 23rd Tenkaichi Budokai (World Martial Arts Tournament) from the Dragon Ball series up to the climatic Goku vs. Vegeta fight in the titular Saiyan... |
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Xenophobe review (ARC)Reviewed on February 25, 2010In 1987 Bally Midway engineered Xenophobe, a one-to-three person alien extermination effort with a twist. While simultaneous cooperative play has roots far deeper in gaming history, perhaps never before had a developer so intuitively envisioned the future of multiplayer. Xenophobe divides a single arcade monitor into three strips of screen, each player entitled his own. Each strip initially displays a chamber of an extraterrestrially overrun environment, all of the settings sli... |
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Demon's Souls review (PS3)Reviewed on February 25, 2010Rumors of Demon's Souls difficulty have been greatly exaggerated. |
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Chime review (X360)Reviewed on February 18, 2010Charity and video games might seem like an unusual combination, but it's one that works if Chime is anything to go by: no less than 60% of the five pound/400 point charge goes to various charities around the world. But don't be fooled into thinking this is a forgettable experiment to bring goodwill and gaming together. |
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BioShock 2 review (X360)Reviewed on February 18, 2010There were plenty of reasons I wasn’t overly fond of the first BioShock, but the one that I keep coming back to is that the game was too easy. I understand that 2K's tour through the majestic underwater metropolis of Rapture served as little more than a technical showcase – let’s be real – and that a constant string of deaths would get in the way of leading players from one skillfully crafted set piece to the next, but it’s important not to forsake the game. I’m not a stickler for ... |
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Half-Minute Hero review (PSP)Reviewed on February 17, 2010Half-Minute Hero is the perfect game for our fast-paced world of high-end releases that you can’t afford to be distracted from for too long. Jason’s review of the game does a great job of covering the details of gameplay and the variety of modes available, so there’s little need to reiterate those facts here. I concur entirely with his sentiments on the game, but I have a few things to add to the discussio... |
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BioShock 2 review (X360)Reviewed on February 17, 2010The first Bioshock was a game that either made you ‘wow’ or ‘growl’. Despite the rave reviews, I avoided the first game as it looked a little silly, but after some convincing I eventually rented it and once completed my foot was firmly placed in the ‘wow’ camp. The setting and the story was gripping as any I had played and I really felt I had accomplished something by ending Atlas and saving all those little girls. Now 2K have decided that Bioshock was worthy of a sequel, so have thrust you this... |
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BioShock 2 review (X360)Reviewed on February 15, 2010BioShock is the game that never needed a sequel, but this is the video game industry we're talking about, so we got one when the game sold well. BioShock 2 had an uphill battle to overcome, since BioShock had such an original setting, with an entertaining plot and good gameplay to back it up. Obviously, there were concerns, especially when it was revealed players would be returning to the underwater utopia turned madhouse, Rapture. Was it even possible to squeeze out any more from this ci... |
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Lunar: Silver Star Harmony review (PSP)Reviewed on February 14, 2010Note: This review covers the Japanese release of the game. |
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Ninja Gaiden II review (X360)Reviewed on February 14, 2010Just for the record: Ninja Gaiden has the worst camera system in the entire history of 3D gaming, presenting the one-two punch of perpetually dangling at the most uncomfortable level imaginable and leaving the player with virtually no control whatsoever. It was way too low and way too close, and all we could do was center it behind main character Ryu, giving us a great shot of his ass (in shiny black ninja tights) and little else. I ![]() |
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Demon's Souls review (PS3)Reviewed on February 13, 2010It’s not like Demon’s Souls does anything new, or tells an interesting story, or even looks especially pretty. No, in the small amount of time it’s spent on store shelves, the game has amassed a cult following simply for being very, very difficult, and there is no denying that it earns every iota of its reputation. Now, I won’t waste your time detailing what a frustrating game can do to even the most hardened player (I’m sure you’ve all got stories), but you know when it feels like you’re... |
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Namco Museum: Virtual Arcade review (X360)Reviewed on February 11, 2010When the Namco Museum series debuted on the original PlayStation, it showed a lot of promise. From 1996 to 1997 (in the US), volumes were released a few months apart from one another, each containing a varied collection of games from the 1980s: Pac-Man, Metro-Cross, Ordyne, Galaga, Dragon Spirit, and so on. If you've played an 80s Namco title, chances are it was in one of these volumes. Namco could have just thrown these games on each disc with a simple menu and called it a day, but they put act... |
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Ultima: Warriors of Destiny review (NES)Reviewed on February 09, 2010Ultima: Warriors of Destiny (WoD) doesn't have the cartridge space to replicate the top-down Ultima V, its PC equivalent, but it never even gets close. It banks on a bigger overworld, which just makes it more annoying to travel between sparsely populated towns, and a bigger underworld, where you'll quickly realize the maps repeat. U5 made it enjoyable to slow down and look at the effects of moralistic rule, but WoD is about finding words and items and getting on with it. It's slowe... |
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Bionic Commando review (X360)Reviewed on February 06, 2010I liked it when Bionic Commando was simply a game. You control a guy with shades and red hair, you fight Nazis (or their equivalent), and you save a guy named Super Joe. The bionic arm you used was one of those brilliant game mechanics that would have revolutionized the industry if it didn’t feel so singular and unique. Maybe I’m still too young to reminisce about “the good old days,” but this is what gaming used to be about. Exposition in games was once used to set the groundwork for ... |
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Phantasy Star Ø review (DS)Reviewed on February 05, 2010Allow me to make one thing perfectly clear: Phantasy Star Ø is Phantasy Star Online, only it's not. |
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MAG: Massive Action Game review (PS3)Reviewed on February 03, 2010As the battles progress, they prove to be too large to happen the same way every time, but also orderly enough not to be complete chaos. While you're not directly influencing the battle elsewhere all the time, you are still aware of and often depend on the other players there to complete the missions. Whether you rise to become a leader, or a good soldier. |
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No More Heroes review (WII)Reviewed on February 01, 2010I've rarely played a game that prides itself on being "punk". Grasshopper Manufacture even revamped their logo with the motto "Punk's Not Dead" to reflect this brand new attitude. Yet it's not like Suda 51 changed styles. In essence, the demented game designer has been making punk games all along with his unconventional fusion of abstract pop art and minimalist game design. The only problem was he never had an image to fit his style... |
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Sonic Unleashed review (X360)Reviewed on January 31, 2010At first, I couldn't figure this game out. I mean, in the few moments of clarity in which I felt like I could get my head around the possible thought processes that might lead to a game like Sonic Unleashed, I caught myself wondering how the two completely contradictory ideas therein even came to exist within a single development team working on a single game, and then I had to reboot. |
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Technomage: Return to Eternity review (PSX)Reviewed on January 31, 2010So, who has heard of Technomage? Admittedly, the very fact that you are reading this heavily suggests that you do, but you have to admit, this was a very quietly released game, made by the German company Sunflower. Again, not heard of them? It's okay, neither had I. So, an all but unheard of game, made by an all but unheard of company. This never bodes well. |
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