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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
SBK: Snowboard Kids (DS)

SBK: Snowboard Kids review (DS)

Reviewed on April 17, 2010

In our modern society today, life has become too urbanised: you get up in the morning in the inner city or suburb, ready yourself with a breakfast and a shower, and then commute for upwards of an hour or higher so you can continue your struggle in the rat race that is life. Sometimes you just need to kick back and find something to distract you, whether it be an internal process such as meditation or external entertainment like watching sports on TV.
darkstarripclaw's avatar
Trog (NES)

Trog review (NES)

Reviewed on April 15, 2010

Trog has been unfairly admonished as being a Pac-Man rip-off. Someone please explain how a game with a slew of power-ups, more enemy attack behaviors, three unique bonus games, and more intricate level design can constitute being a "rip-off." Sure, the main idea is the same - in this case you play as a dino (Pac-Man) as you navigate through single screen mazes while robbing eggs (pellets) from one-eyed cavemen named Trogs (ghosts), who would like nothing more than a nice, juicy d...
randxian's avatar
Ace Combat 5: The Unsung War (PlayStation 2)

Ace Combat 5: The Unsung War review (PS2)

Reviewed on April 13, 2010

After playing through the first few missions of Ace Combat 5: The Unsung War, I was dead set on putting it on equal footing with Ace Combat 4: Shattered Skies. For those that don't know, AC4 is a simple, solid title with good enemy AI, guaranteed to give players a fun time. In those beginning levels, AC5 was shaping up to be a similar journey, with some differences to separate it from its close predecessor. At this point in time, the Ace Combat series hasn't made any huge leaps in any par...
dementedhut's avatar
Murder in the Abbey (PC)

Murder in the Abbey review (PC)

Reviewed on April 09, 2010

In The Name of the Rose is a pretty famous novel written by Umberto Eco, but better known as "that movie in which the always-bearded Sean Connery is bossing Christian Slater around".
darketernal's avatar
Lock's Quest (DS)

Lock's Quest review (DS)

Reviewed on April 08, 2010

One normally would not equate being an engineer or an architech with having a 'fun, eventful career'. While both certainly make lots of money and still do field work, they also tend to be fairly droll overall, consisting mostly of long-term projects in which technical detail has to be redone/redrawn and refined over and over again and adjustments need to be made over the course of a project in progress. I should know: my sister is an engineer.
darkstarripclaw's avatar
God of War III (PlayStation 3)

God of War III review (PS3)

Reviewed on April 07, 2010

Five minutes into God of War III, the game was already such a grand, glorious spectacle that it permanently skewed my perception of what can be done in a video game. A shot from the game’s first level might reveal Kratos confronting a horde of demonic soldiers in a lush forest, and it’s a scene that would make any other game blush; the impeccable attention to detail is even easier to admire in high definition, and as our protagonist slings his blades through the air, it’s a testament to m...
Suskie's avatar
Ace Combat 4: Shattered Skies (PlayStation 2)

Ace Combat 4: Shattered Skies review (PS2)

Reviewed on April 06, 2010

After the gimmick-fest that was Ace Combat 3: Electrosphere, which also featured weak enemy AI, I thought it would've been crazy for Namco to repeat this mess on the follow-up, at least without some big enhancements. Mercifully, they instead decided to play it safe with the series' debut on the PlayStation 2, Ace Combat 04: Shattered Skies. How so? Well, they took the best AC game on the first PlayStation, Ace Combat 2, and expanded on its design and play mechanics. Why they didn't origin...
dementedhut's avatar
Yakuza 3 (PlayStation 3)

Yakuza 3 review (PS3)

Reviewed on April 05, 2010

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fleinn's avatar
Way of the Samurai 3 (Xbox 360)

Way of the Samurai 3 review (X360)

Reviewed on April 04, 2010

I've dumped 60+ hours into this game and have come to the sobering conclusion that it is indeed under developed crap. It took 60+ hours of shitty gameplay to undo all the goodwill and anticipation I had from playing the original title.
maru's avatar
Parasite Eve II (PlayStation)

Parasite Eve II review (PSX)

Reviewed on April 04, 2010

People take Parasite Eve’s story too seriously. I remember my scientist friend getting all worked up because the game was perpetuating what she called a “biased view of the medical certainties of Mitochondria.” On the other extreme, my dorky high school friend became convinced, after playing the first game, that if he could get his metabolism high enough he would gain super powers. The conversations that ensued from such passionate beliefs were often, to say the least, baffling. To sa...
zippdementia's avatar
Heavy Rain (PlayStation 3)

Heavy Rain review (PS3)

Reviewed on March 31, 2010

It almost seems unfair to criticize Heavy Rain for not being a legitimate game since, to its credit, it never claims otherwise. Quantic Dream have been pushing it as an “interactive drama” since day one, and a trophy you earn early on during the story even labels it as such. As a well-documented traducer of the adventure genre as a whole, it’s a little weird that I even bothered to play Heavy Rain in the first place, considering that my biggest complaints about the title (namely, t...
Suskie's avatar
Bakutotsu Kijuutei: Baraduke II (Arcade)

Bakutotsu Kijuutei: Baraduke II review (ARC)

Reviewed on March 28, 2010

It's never been much of a secret that most arcade titles were intentionally hard as hell, all in the name of profit. Thus, the given nickname by arcade dwellers: quarter munchers. Baraduke, by Namco, was one such game from the 1980s. The object in this title is to go from one floor to the next, which you do by destroying purple aliens, the Octy. It's actually much harder than it sounds, due to the random and chaotic nature of the game. Basically, everything, from every corner of the screen, is o...
dementedhut's avatar
Super Mario Bros. 3 (NES)

Super Mario Bros. 3 review (NES)

Reviewed on March 27, 2010

Super Mario Bros. 3 is the third installment in the Mario series, and one of his best. You take control of Mario in this platformer and are set out to save a princess from the Koopa Kids. You travel and explore eight diverse and unique worlds, with tons of new features. This is also one of Marios best adventures hes has ever been on, and a very fun one to last.
Sepultallica86's avatar
The Saboteur (PlayStation 3)

The Saboteur review (PS3)

Reviewed on March 21, 2010

The Saboteur was the last game Pandemic Studios produced before they were shut down. Pandemic certainly went out with a bang, as the Saboteur has you blowing up more Nazis than you probably ever have before.
marter's avatar
Ratchet & Clank Future: A Crack in Time (PlayStation 3)

Ratchet & Clank Future: A Crack in Time review (PS3)

Reviewed on March 21, 2010

Ratchet and Clank Future: A Crack in Time is the third Ratchet and Clank game produced for the Playstation 3, and also the conclusion to the Future storyline. It boasts almost Pixar-esque quality graphics combined with the same styled gameplay that the franchise has been built on. It is definitely worth playing, but doesn't do a whole lot to differentiate itself from the other Ratchet and Clank games. The charm from previous games returns and the witty and clever dialogue will have you laughing ...
marter's avatar
Heavy Rain (PlayStation 3)

Heavy Rain review (PS3)

Reviewed on March 21, 2010

A term that some may use to describe Heavy Rain is "Interactive Drama". In fact, that is a term that the Developers have used, and have even included that phrase in one of the unlockable trophies included in the game. Heavy Rain really does embody this expression, as it truly does blur the line between film and game.
marter's avatar
Bladestorm: The Hundred Years' War (PlayStation 3)

Bladestorm: The Hundred Years' War review (PS3)

Reviewed on March 21, 2010

Bladestorm, while not technically or visually stunning, manages to bring simplistic gameplay and a degree of customization together in order to create a fresh game. Bladestorm is by no means perfect, but allows for a large amount of playtime, albeit with a bit of grinding along the way, that will keep you playing all the way until the terribly unsatisfactory ending.
marter's avatar
Assassin's Creed II (Xbox 360)

Assassin's Creed II review (X360)

Reviewed on March 21, 2010

An improvement is typically something that one looks for in a sequel, and if improvement is what you are looking for in Assassin's Creed II, then you will not be disappointed. Assassin's Creed II takes every part of Assassin's Creed, and ramps it up a notch. In fact, there is no area that the sequel regressed in, and progression is seen every time you turn the corner. With that being said there are still flaws, or annoyances as they truly turn out to be.
marter's avatar
Digimon Rumble Arena 2 (PlayStation 2)

Digimon Rumble Arena 2 review (PS2)

Reviewed on March 21, 2010

Digimon Rumble Arena 2 takes you into the Digital World once again for a Super Smash Brothers style fighting game for the Gamecube, Playstation 2, and Xbox. You get to pick a Digimon and use different moves in order to defeat 2-4 others in a 2D fighting game. There may not be as much depth as Super Smash Brothers, but it is fun enough to want to play it through, and maybe boot it up with friends, assuming you have enough self esteem to not be embarrassed by playing a Digimon game designed for ch...
marter's avatar
Custom Robo (GameCube)

Custom Robo review (GCN)

Reviewed on March 21, 2010

Custom Robo certainly isn't your typical fighting game. Customization plays a major role, and creating characters that have balance certainly isn't the games objective. The main objective is to create the strongest fighter you can, typically something seen in RPGs or Action/Adventure titles. It would appear that mixing in amazing customization seemed to work for Noise Inc, as they created one of the more memorable titles for the GameCube.
marter's avatar

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