Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bladestorm: The Hundred Years' War review (PS3)Reviewed on March 21, 2010Bladestorm, while not technically or visually stunning, manages to bring simplistic gameplay and a degree of customization together in order to create a fresh game. Bladestorm is by no means perfect, but allows for a large amount of playtime, albeit with a bit of grinding along the way, that will keep you playing all the way until the terribly unsatisfactory ending. |
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Assassin's Creed II review (X360)Reviewed on March 21, 2010An improvement is typically something that one looks for in a sequel, and if improvement is what you are looking for in Assassin's Creed II, then you will not be disappointed. Assassin's Creed II takes every part of Assassin's Creed, and ramps it up a notch. In fact, there is no area that the sequel regressed in, and progression is seen every time you turn the corner. With that being said there are still flaws, or annoyances as they truly turn out to be. |
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Digimon Rumble Arena 2 review (PS2)Reviewed on March 21, 2010Digimon Rumble Arena 2 takes you into the Digital World once again for a Super Smash Brothers style fighting game for the Gamecube, Playstation 2, and Xbox. You get to pick a Digimon and use different moves in order to defeat 2-4 others in a 2D fighting game. There may not be as much depth as Super Smash Brothers, but it is fun enough to want to play it through, and maybe boot it up with friends, assuming you have enough self esteem to not be embarrassed by playing a Digimon game designed for ch... |
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Custom Robo review (GCN)Reviewed on March 21, 2010Custom Robo certainly isn't your typical fighting game. Customization plays a major role, and creating characters that have balance certainly isn't the games objective. The main objective is to create the strongest fighter you can, typically something seen in RPGs or Action/Adventure titles. It would appear that mixing in amazing customization seemed to work for Noise Inc, as they created one of the more memorable titles for the GameCube. |
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MLB 10: The Show review (PS3)Reviewed on March 21, 2010The Show series has always been of top quality, and this year iteration is no different. That is actually saying things quite literally, as there really is no difference in the actual game than the previous year as well. Some might say that you can't fix what isn't broken, and that is true for most aspects in MLB 10, but other parts feel dated and really should have been fixed and improved to make this game feel like less of a glorified roster update. |
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Final Fantasy XIII review (PS3)Reviewed on March 19, 2010Is it good? That's what everyone has been asking in tremulous voices when the subject of Square Enix's most expensive addition to the Final Fantasy line up comes up. |
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Myst review (PC)Reviewed on March 17, 2010Today I found an old shoebox in my closet. When I opened it, it revealed a stack of papers, all of them littered with scribbled notes in pencil and quick sketches of strange artifacts, maps, and charts. I began to leaf through, intrigued by the unfamiliar handwriting, until I came to a drawing of an island. Underneath it was scrawled a single word: Myst. |
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Ace Combat 3: Electrosphere review (PSX)Reviewed on March 16, 2010The one thing Ace Combat 3: Electrosphere can flaunt over its two PlayStation brethren is how diverse some of its missions are. One such early mission involves an automated plane (looks more like a blimp, but whatever) carrying deadly gas, and it's programmed to crash into a city. Destroying it would do more harm than good, so you're left with having to blow up all the structures in its path, ensuring it will land safely in the river. I'd question how they knew it was going to land in the... |
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Ultima review (APP2)Reviewed on March 15, 2010Origin did the right thing releasing an improved version of Ultima I. The original, with less entertaining graphics and horrid controls, is tougher to find on the net. It's best to enjoy the chubby townsmen bouncing around bushes bigger than they are and ignore the silly plot: build a time machine to knock off the wizard Mondain before he can craft a powerful evil gem. Then, U1 is straightforward kill-the-big-wizard fun. |
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Kingdom of Loathing review (PC)Reviewed on March 13, 2010I'm a bit jealous it wasn't me who didn't listen, but hey, it's a great free game. Well, not quite. I've enjoyed donating to it for a while. |
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2010: The Graphic Action Game review (CVN)Reviewed on March 11, 2010Even by the humble standards of 1984, 2010: The Graphic Action Game is light on action, none of it particularly graphic, unless you consider circuit board stills especially rousing or obscene. Worse, the misnomer does not end there. If you were to create a game based on the film 2010: The Year We Made Contact audiences today might suppose you dim, but in the early 1980s the sequel to 2001: A Space Odyssey was anticipated enough to get a Colecovision project bearing its nam... |
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Ace Combat 2 review (PSX)Reviewed on March 09, 2010Sequels always have the daunting task of besting their predecessors. If the follow-ups don't match or go beyond their quality, they could potentially destroy the series, or put it into stasis for a few years. Ace Combat 2 was in a situation where it couldn't just match Air Combat and expect gamers to accept it; the game was way too simple and short, and while it had some nice dogfighting action (on the hard setting, at least), there wasn't enough of it to warrant multiple playthroughs. I'... |
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Heavy Rain review (PS3)Reviewed on March 04, 2010Since Heavy Rain’s release it has received numerous accolades from reviewers. Yet still I encounter gamers who are wary of the title. Some of this wariness no doubt comes from the calamity that was Quantic Dream’s last release, Indigo Prophecy, which had the unfortunate distinction of being a sloppy and unfinished product. Others came away from Heavy Rain’s demo unable to deal with its admittedly odd system of movement, claiming that the controls would surely ruin the ent... |
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Air Combat review (PSX)Reviewed on March 02, 2010There's really nothing significant that sticks out about Air Combat, the console debut of the Ace Combat series. You just go from one mission to another, completing simple tasks that involve shooting down enemy planes or ground targets, while piloting various planes with terrible paint jobs (purple and red?!). Some of the missions are shockingly easy, too, once you realize you can ignore the enemy and fly straight towards the targets that need to be destroyed. Thanks to this, certain miss... |
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No More Heroes 2: Desperate Struggle review (WII)Reviewed on February 28, 2010Travis Touchdown could have gone out like a punk, but punks don't give up so easily, especially not without a fight! Certainly no one was expecting a sophomore effort from crazy game designer / frontman Suda 51 and his self-proclaimed 'video game band'. With a string of commercial flops to its credit, it seemed No More Heroes was destined to become no more than another cult classic for Grasshopper Manufacture(GhM). It would have been a shame though, since it is Suda 51's most acces... |
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Tatsunoko vs. Capcom: Ultimate All-Stars review (WII)Reviewed on February 28, 2010Capcom has always kind of been the premier name in fighting games thanks to Street Fighter, but I've never thought that was their biggest strength. There are plenty of other games, each with their own merits that make them debatably better or worse. Capcom's real strength instead lies in the one niche of the genre that they have almost completely cornered, the team fighter. |
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Plants vs. Zombies review (PC)Reviewed on February 28, 2010The basics are fairly straightforward. Given a scant number of slots with which to load as many fruits and vegetables as you’ve collected to that point, you must strategically select which plants will counter the various kinds of zombies invading your lawn. However, sowing seeds requires sunlight, which can only be obtained periodically during daytime stages or through sun-producing plants. |
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Dark Heart of Uukrul review (PC)Reviewed on February 28, 2010The title villain in Dark Heart of Uukrul, doesn't just dabble in near-immortality and nasty magic. He's crushed the underground city of Eriosthe beneath his will, eradicating hackneyed old hinty taverns so you must rely on his oblique concern-trolling hints. He's scattered eight stone pieces of his heart through the city to gain immortailty. The good news? You only need to find six, and a hammer, to challenge and defeat him. The bad? There's a reason you're given two passes. That, plus s... |
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Savage 2: A Tortured Soul review (PC)Reviewed on February 27, 2010Savage 2: A Tortured Soul is a game that defies, complicates, and undermines the process of game categorization altogether. It belongs to a hybrid genre that can tentatively be called Competitive Real-Time Strategy Role-Playing Action, a genre with only three games, one of which is its ultimately superior predecessor. |
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Dragon Ball Z: Attack of the Saiyans review (DS)Reviewed on February 25, 2010Dragon Ball Z: Attack of the Saiyans is a funny game - at a time when Toei Animation has begun broadcasting Dragon Ball Kai, a remastered version of Dragon Ball Z with the number of episodes cut down from 29 to approximately 100, Attack of the Saiyans actually increases the amount of storyline proper. Stretching from the end of the 23rd Tenkaichi Budokai (World Martial Arts Tournament) from the Dragon Ball series up to the climatic Goku vs. Vegeta fight in the titular Saiyan... |
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