Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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WarioWare: Smooth Moves review (WII)Reviewed on December 04, 2010Some time during the evening it strikes me that - at least when seen through the foam in the bottom of the glass - Smooth Moves is a brilliant game. It is also a brilliant production, in terms of economical and efficient development - the simplistic graphics and the somewhat cheap meting out of new mini-games makes that much obvious. But the game is also directed and paced well quite often, so it is difficult not to complement the developers for making a good motion-based game. Even if they, too... |
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Deep Blue review (TG16)Reviewed on December 01, 2010Deep Blue? How about DEEP SHIT! |
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Custer's Revenge review (A2600)Reviewed on December 01, 2010It's not just that this game is boring to play, but it's a complete waste of time. Custer's Revenge is worth taking a peek if only to have your curiosity satisfied. That's about it. |
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Sonic Colors review (WII)Reviewed on December 01, 2010The Sonic series has been a mess since Sonic Adventure was released over a decade ago. Now, I don't blame Sonic Team for trying something different in their first, real attempt to bring the series into 3D, however, at the same time, this risk created an identity crisis for the franchise. In nearly every game, there was usually more of something else than what made the Sonic series "Sonic": fishing with a big cat, beating up monsters with a Ristar-wannabe, searching for random emeralds with a con... |
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Killzone 2 review (PS3)Reviewed on November 30, 2010Here’s a funny thing that happened when I rented Killzone 2 a year ago. I picked the game up early one Saturday afternoon and was finished with its campaign before I went to bed. The next day, I had friends over. We were looking for a decent multiplayer game to kill some time and my roommate’s LittleBigPlanet disc wasn’t working, so hey, Killzone 2! We popped the game into the console and were then dismayed to learn that Killzone 2 doesn’t have local multiplayer. Well... |
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London Blitz review (A2600)Reviewed on November 29, 2010Most games have you taking lives, but how many games have you saving them? London Blitz (LB) thrusts you onto the streets of WWII era London to disarm bombs before they can take lives or cause any major property damage. The more bombs you disarm, the higher a rank you become. Wait too long and bombs go off. This spells a demotion for you. Be careful because if a bomb goes off while you're working on it... Well, it won't tickle. |
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The Legend of Kage review (NES)Reviewed on November 26, 2010Turning on the NES that day cleared the room. The instant the grating music kicked in and that faceless woman in a red kimono strutted across the screen and was carried away by a ninja, my brother left the room. He said something about his ears and broken glass, but I didn't catch the whole thing. I was too entranced in Legend of Kage. It wasn't that the game was so enjoyable that it took me away and thrust me into that state of euphoria commonly associated with Contra or Super Mario Bros. 3... |
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Contra: Legacy of War review (PSX)Reviewed on November 18, 2010Of course, when it came time to make the follow-up, you'd think Konami would have used the same, in-house development team. Instead, they went to an outside studio, Appaloosa Interactive. And boy, they certainly created a legacy... |
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Silent Assault review (NES)Reviewed on November 18, 2010Of all the games someone could possibly clone, why Rush'n Attack? The game is already considered by some to be an offshoot of Contra, and it's not a particularly classic game, yet Sachen developed a pretty raw unlicensed title for the NES called Silent Assault that borrows many elements of both games. The title is fitting, as few people know of its existence. The development feels reckless and almost untested, and the graphics, sounds, and all around planning felt very scraped together. It's th... |
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Fable III review (X360)Reviewed on November 17, 2010An entry that attempts to make many radical changes to the franchise's direction, Fable III more often than not disappoints rather than achieves whatever goals the developers had in mind. In an effort to make the experience more streamlined and faster, the creator's took out almost everything that made the original games fun, instead making a game that feels clunky and underdeveloped. Fable III is maddeningly inconsistent game that will frustrate both fans and newcomers. |
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Clash At Demonhead review (NES)Reviewed on November 16, 2010Clash at Demonhead is a wild ride, featuring shades of run 'n gun games like Contra and adventure games like Castlevania 2: Simon's Quest. 40+ interconnected "routes" make up the game. It does not flow in a linear pattern. Instead, completing a route will give you access to a few other connected routes, which in turn give you access to other routes. Like Simon's Quest, the object is not simply to complete every level, but to search and discover until you reach the end of the game. |
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Super Meat Boy review (X360)Reviewed on November 15, 2010The titular hero – a cube of meat that tracks blood everywhere he treads – is in love with Bandage Girl. Unfortunately, the dastardly Dr Fetus hates Meat Boy and kidnaps her. This marks the beginning of Meat Boy’s perilous quest to rescue his love and defeat the unborn baddie. |
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Ultima V: Warriors of Destiny review (APP2)Reviewed on November 15, 2010Sequels usually promise a bigger world, more spells, more detailed combat, and so forth, but when it comes to the previous game's narrative faults, they don't say much. Ultima V (U5) isn't just shinier; it makes a complaint about its predecessor the focus of the plot. Many people thought U4 micromanaged how the player gained and kept virtue. So the villain in U5 is a quasi-theocratic dictator, Blackthorn, who has deposed Lord British since U4 with the help of nebulous spirits called the S... |
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Ultima IV: Quest of the Avatar review (APP2)Reviewed on November 14, 2010Before Ultima IV (U4,) people took being the good guy on faith. Maybe you'd get your butt kicked if you robbed a shopkeeper or attacked a townsman, but generally it was you against skeletons and goblins and the like. It was great fun, but Ultima III took things too far. The best strategy was to kill druids in one town until you were strong enough to kill guards in another town with a huge treasure vault. Then you could go kill a computer. Technically, the game was a strong achievement, and it so... |
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Q*Bert's Qubes review (ARC)Reviewed on November 13, 2010Q*Bert's Qubes(QQ) certainly has a niche market--people who figured how to tread water in the toughest levels of Q*Bert. It's the arcade equivalent of a Rubik's Cube, and it's certainly one every action puzzler fan should see, even if it isn't much to look at. |
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Win, Lose or Draw review (NES)Reviewed on November 12, 2010When you play dated party games, everyone loses. |
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Medal of Honor review (X360)Reviewed on November 09, 2010With the first-person shooter market drowning under a relentless flood of like-minded brands trying to emulate the top dog, the entire genre is turning in on itself. There are the rare gems which come through in a big way and attain universal appeal. The Bad Company and Modern Warfare games, in particular, are refined console shooters which have totally spun the age-old argument that shooters are best experienced on the PC in the opposite direction. While the Medal of Honor series may have faded... |
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Battlefield 1943 review (X360)Reviewed on November 08, 2010In 1942, in Vietnam, in a fictionalised present day and even a century and a half into the future, the Battlefield series of games has provided exactly what the title suggests, and it was this very quality that sold me on Battlefield 1943. I had never played games online before and didn’t know whether I’d enjoy it, but as I ran along the top of a sun-baked ridge on Wake Island atoll, bombs screeching past overhead to spatter me in chunks of earth as tanks rolled by and my comrades sprinted for t... |
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Dragon's Curse review (TG16)Reviewed on November 08, 2010A super deformed knight runs across the screen, his sword held high in a completely impractical position. His eyes are larger than his fists, and it gives him a less than dignified look. The man looks like a Weeble. Let's hope he wobbles and doesn't fall down. Super deformed beasties come at him. Even though they smile like characters in a children's cartoon, you know what they want is him laying in a pool of Weeble blood. Maybe he can fall down. The knight hacks and slashes and enemies fall wit... |
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Body Harvest review (N64)Reviewed on November 07, 2010The N64 library contains a reasonable share of classics, considering the lack of software support compared to the titan that was the Playstation. Many of these classics are well known: Zelda, Mario, Goldeneye, and so on. As in any field of entertainment, though, some classics are woefully overlooked. I direct your eye to Body Harvest, a game that may lack the glossy presentation and heavyweight pedigree of a game like Zelda, but makes up for it with imagination and ambition. |
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