Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa review (PC)Reviewed on March 12, 2011To the word. Seriously, that's crazy (kinda, but makes sense if you've played the game). Anyways. |
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Trine review (PC)Reviewed on March 12, 2011It's a good thing that trine is only a handful of hours in length because while it definitely is a clever take on the puzzle platform genre, there just isn't enough to really justify a full length game. The combat is frequently tedious, and the backgrounds often feel unpleasant to look at, being overly dark though quite lush. Get in, try out the clever ideas, and get out before you tire. And you will tire. |
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BioShock 2 review (PS3)Reviewed on March 12, 2011Those who don't care for First Person Shooters should probably look elsewhere, as it can make an unprepared person dizzy and aggravated. I highly recommend “Bioshock 2.” |
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Bucky O'Hare review (NES)Reviewed on March 12, 2011Each scene plays out like a perilous mini-adventure, forming levels like rough and rugged trips through amusements park in hell. The adventure is stupendous, even if the combat is so-so. |
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Speedball II: Brutal Deluxe review (AMIGA)Reviewed on March 12, 2011So there are eight directions on the joystick, with the four clicking on and off. There's one fire-button. You can hold it down for different lengths of time before you release it. |
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Zunou Senkan Galg review (NES)Reviewed on March 10, 2011The diva sees you struggling, curls her fat lips into a smug smile, and makes another demand. “Oh, and do that without continues,” she says with a sassy shake of her hips. You get three lives in ZSG and not a single continue. It demands that you grab 100 pieces from a potential 100 or more levels without getting a single game over, and with only one hit per life. |
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Magicka review (PC)Reviewed on March 06, 2011The sexiest thing to come from Sweden since Ingrid Bergman. |
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Final Fantasy review (NES)Reviewed on March 05, 2011There was a time when most of my friends were discovering girls and I was completely ignoring them. I had bigger things to worry about, like how to best destroy Kary and restore the fire crystal. While most of my friends were talking about boobs and making out, I was talking about swords and critical strikes. Final Fantasy was one of those gateways to the realm of extended virginity, but it was a blast. |
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Quattro Adventure review (NES)Reviewed on March 03, 2011Masochists never back down from a challenging or particularly awful game. We do, however, tend to shy away from multiple turkeys on one cartridge. It's as though Codemasters knew our weakness and developed Quattro Adventure to break us. No, not developed; turned loose. Many were wounded, some even perished, but a few rose their heads up high and said, “I survived Quattro Adventure!” |
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Who's That Flying?! review (PC)Reviewed on March 01, 2011The story begins with you – Guardian of Earth – standing trial at the Galactic Council of Space Justice for allowing the planet to be invaded. It isn't particularly deep - it doesn't need to be - but the trial scenes that intersperse the levels are well-made and humorous. |
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Dead Space review (X360)Reviewed on February 28, 2011Visceral wove traditional jump shocks into a surprisingly subtle art form. They know, as you do, that horror isn’t just about making an ugly monster jump out at you; it’s also about making you think that an ugly monster is going to jump out at you, and Visceral balances these two with startling finesse. |
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Recettear: An Item Shop's Tale review (PC)Reviewed on February 28, 2011Everyone salutes the knights in mythril armor, the adept mages and wise wizards, the swift thieves and rogues, and dual-sword wielding rangers of the elvish variety. They praise the questing heroes because they had the best weapons and armor and gained just enough levels to pummel that malevolent otherworldy being who threatened to enslave humanity. |
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Hard Corps: Uprising review (X360)Reviewed on February 27, 2011Just by looking at one or two images of Hard Corps: Uprising, you can tell it's a product of Arc System Works, or, "those dudes that made Guilty Gear". With 2D graphics, colorful worlds, fluid animation, and characters that could pass for GG fighters, it has a distinct familiarity to it. Hell, Bahamut, the protagonist, could pass for Sol Badguy's long lost brother! |
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Ikaruga review (GCN)Reviewed on February 27, 2011I will admit I am not a fan of Treasure. But I have to give them some credit; they made their latest game, Ikaruga, sound not only interesting, but innovative as well. Talks about switching between black and white really sounded cool and made Ikaruga sound like the future of videogames. |
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Halo Zero review (PC)Reviewed on February 27, 2011I remember on April Fools Day 2005 when Gamespot joked about Halo 3, stating that it's rumored to be a RTS. They probably didn't fool anyone, but it wasn't long before a Halo game that didn't stick to the series' traditional first-person view would be released. Although it was never “officially” released, Halo Zero quickly became one of the most popular Halo mods, despite being a 2D side-scroller similar to the Half-Life 2 mod: Codename: Gordon. |
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Dragon Quest Heroes: Rocket Slime review (DS)Reviewed on February 23, 2011You just know that they have a story. I mean, they have to! There’s about a million of them! For every Goomba or similar cannon fodder video game bad guy that just puts on the uniform and goes to work, hating its life, there’s a guy like Rocket who I would suspect loves to go up against some knight trying to save the world from the Evil Lord So-and-So. |
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Ikari Warriors review (NES)Reviewed on February 23, 2011Bungle in the jungle |
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Killzone 3 review (PS3)Reviewed on February 22, 2011"Call out if you see him, the guy in heavy gear/ Check the rear spawn, he was last seen there He has a mean stare but you won't see when he cloaks/ Good luck on your mission, and watch your back folks" |
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Light's End review (X360)Reviewed on February 20, 2011Welcome to Light's End, and indie adventure game with many head-nods to old school RPGs that blends a few elements together to create a game that's simple and unique. It successfully challenges the ideas of what a game can be and what is important in playing a game. |
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Take 'em Out review (AMIGA)Reviewed on February 18, 2011The intriguing story of police-cadet Murphy is not told in this game. In fact, the direct writing is almost non-existent. There is a dire tune being played on the loading screens, along with an equally dire and business-like voice reminding you to “fire when ready” at the shooting range. But beyond this, there's absolutely no context offered whatsoever. You are special forces. And you are shooting lawbreakers until there is no one left. The game then prompts “no one left – moving on to new targe... |
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