Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Crime Crackers review (PSX)Reviewed on October 02, 2010If there is one thing the classic FPS title Doom did not need it was a bunch of numbers, but evidently someone in Japan thought differently. Import-only PlayStation launch title Crime Crackers is essentially a ‘Doom RPG’ full of first-person shooting, mazes, keys, and a bunch of stats. It sounds like a mildly interesting combination except it’s been ruined by poor level design and gimped shooting mechanics. |
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Breath of Fire III review (PSX)Reviewed on September 25, 2010This isn't the kind of game akin to an A-class film, but it's not direct-to-video dreck either. This is like the kind of decent film you might see on a rainy Sunday afternoon, one that's entertaining enough to watch, but not enough to rave over. It's modest and fun, but it thinks it's more. It thinks it's out of this world. It just isn't. |
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Resident Evil review (PSX)Reviewed on September 25, 2010Resident Evil deserves its recognition for what it accomplishes and what it brought to the table, but that doesn’t mean what it does wrong should get a get-out-of-jail-free card. |
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Doom review (PSX)Reviewed on July 09, 2010Doom has evolved into its very own software platform, and because of that, all of its straightforward console versions would be useless even if most of them weren't wretched. Most of iD's original maps are great, sure, but I'd have stopped playing years ago if that's all there was. It only takes one or two trips through each before you're wise to the tricks and sleepwalking through the traps. No, Doom owes its absurd longevity to all of the user-made maps that are still being churned out even in... |
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The Legend of Dragoon review (PSX)Reviewed on June 04, 2010The connection you develop with each of the characters enables you to feel exactly as they do. Not even the occasionally rough translation interferes with the raw emotion that somehow manages to clearly express itself regardless of the situation. You’ll laugh at old-timer Haschel and naïve Meru’s goofy antics. You’ll hope and pray for the best when things turn grim. You may even weep during the most tragic moments where you’ll be left questioning what happens next. |
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Parasite Eve II review (PSX)Reviewed on April 04, 2010People take Parasite Eve’s story too seriously. I remember my scientist friend getting all worked up because the game was perpetuating what she called a “biased view of the medical certainties of Mitochondria.” On the other extreme, my dorky high school friend became convinced, after playing the first game, that if he could get his metabolism high enough he would gain super powers. The conversations that ensued from such passionate beliefs were often, to say the least, baffling. To sa... |
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Ace Combat 3: Electrosphere review (PSX)Reviewed on March 16, 2010The one thing Ace Combat 3: Electrosphere can flaunt over its two PlayStation brethren is how diverse some of its missions are. One such early mission involves an automated plane (looks more like a blimp, but whatever) carrying deadly gas, and it's programmed to crash into a city. Destroying it would do more harm than good, so you're left with having to blow up all the structures in its path, ensuring it will land safely in the river. I'd question how they knew it was going to land in the... |
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Ace Combat 2 review (PSX)Reviewed on March 09, 2010Sequels always have the daunting task of besting their predecessors. If the follow-ups don't match or go beyond their quality, they could potentially destroy the series, or put it into stasis for a few years. Ace Combat 2 was in a situation where it couldn't just match Air Combat and expect gamers to accept it; the game was way too simple and short, and while it had some nice dogfighting action (on the hard setting, at least), there wasn't enough of it to warrant multiple playthroughs. I'... |
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Air Combat review (PSX)Reviewed on March 02, 2010There's really nothing significant that sticks out about Air Combat, the console debut of the Ace Combat series. You just go from one mission to another, completing simple tasks that involve shooting down enemy planes or ground targets, while piloting various planes with terrible paint jobs (purple and red?!). Some of the missions are shockingly easy, too, once you realize you can ignore the enemy and fly straight towards the targets that need to be destroyed. Thanks to this, certain miss... |
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Technomage: Return to Eternity review (PSX)Reviewed on January 31, 2010So, who has heard of Technomage? Admittedly, the very fact that you are reading this heavily suggests that you do, but you have to admit, this was a very quietly released game, made by the German company Sunflower. Again, not heard of them? It's okay, neither had I. So, an all but unheard of game, made by an all but unheard of company. This never bodes well. |
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Imadoki no Vampire: Bloody Bride review (PSX)Reviewed on October 31, 2009As you'd expect from any Atlus release, the concept is nothing short of unique: thrust into the billowing cape of Phaid, teenaged vampire prince of the netherworld, you've been temporarily exiled to the mysterious human realm known as "Japan" in search of a virgin bride, not for tawdry thrills but in order to sup upon her sweet, innocent blood. |
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Resident Evil: Director's Cut review (PSX)Reviewed on October 30, 2009The game that put Shinji Mikami on the map may owe an obvious debt to the creepy Cthulhu-conjuring madness of Alone in the Dark, but there's a reason that his own franchise went on to become an unstoppable money-making juggernaut while its predecessor slipped away into obscurity. |
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Tecmo's Deception: Invitation to Darkness review (PSX)Reviewed on October 28, 2009This is the story of Henry the merchant, a loveless miser who nonetheless ventures to the darkest depths of distant Zemekia in search of the fabled Castle of the Damned and handsome profits. After all, even the sadistic blackguard reputed to dwell there must surely appreciate those little niceties like silken bat wings, eyes of newt, and the carefully bottled tears of heartbroken virgins. Unfortunately this portly peddler's greed comes to an ignoble end when he finds himself impaled upon poisoned steel spikes that suddenly shriek forth from a nearby wall. |
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Warhawk review (PSX)Reviewed on October 06, 2009I’ll lay it down upfront: I did not like Warhawk. From the sometimes indecipherable graphics to the unwieldy controls, every part of my aesthetic was offended. |
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Wild Arms review (PSX)Reviewed on September 17, 2009You'll be expected to use those tools (and your wits) to make it through the many obstacles these ruins hold. Shortly after Cecilia gets a wand allowing her to converse with animals, you'll be locked in a dungeon room with the only way out being to talk to the scary looking wolf that's materialized next to you and follow it along a convoluted path. Distant switches can be manipulated by Jack's pet rodent, Hanpan, while Rudy's bombs come in useful from the moment you're introduced to him until you've reached the final bosses. |
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Lunar: Silver Star Story Complete review (PSX)Reviewed on August 20, 2009Modern day RPGs could stand to learn something from Lunar, though it's not immediately obvious why. It's a PSX remake of a game with graphics that would be embarrassing on the Super Nintendo, and a battle system that was already standard fare when it originally launched on the Sega CD. What could such an old fashioned title possibly show our modern huge budgeted masterpiece? Well, all that pizzazz aside Lunar is a game that's good for the soul. |
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Vagrant Story review (PSX)Reviewed on July 29, 2009Every combat action Ashley takes affects a risk meter. As it rises, both good and bad things happen. He can cause much more damage, but his accuracy and defense both suffer. If you gain high risk because you chained a 10-hit combo on some fool and immediately get assaulted by something else, you'll receive a severe dose of pain. |
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Chrono Cross review (PSX)Reviewed on July 01, 2009Once upon a time, a goblin appeared in my home and told me if I did not unlock all of Chrono Cross' numerous endings via hours and hours of awful gameplay, he would infect me with AIDS. I suffered neither fate. Because goblins do not exist. |
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Tony Hawk's Pro Skater 3 review (PSX)Reviewed on June 03, 2009Tony Hawk’s is probably one of the most ubiquitous franchises of the last decade. It’s appeared on every format made since ollie-ing into the PlayStation park in 1999, and when each game is designed to be built better than the last, playing this eight-year old title is like skating backwards into a time machine. |
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Valkyrie Profile review (PSX)Reviewed on April 25, 2009A thousand tiny voices rise up from Midgard, the realm of the humans. Each of them has a different story to tell, and all you need to do is listen. |
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