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Review Archives (All Reviews)

You are currently looking through all reviews for PlayStation games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Yu-Gi-Oh!: Forbidden Memoires (PlayStation)

Yu-Gi-Oh!: Forbidden Memoires review (PSX)

Reviewed on June 19, 2012

Yu-Gi-Oh is a franchise which I feel done something Digimon couldn’t. It rivalled Pokemon. Not a view shared by the masses, but I personally jumped aboard of Pokemon slightly when I bought my first ever deck. A friend told me had a Yu-Gi-Oh game at church one day, which I didn’t believe. That whole Sunday was spent, legs crossed on his floor, eyes peeled at the sight of our favourite characters in their battle to save the world. Since then, any other game has been but an anti-climax.
Teddypicka's avatar
Final Fantasy VIII (PlayStation)

Final Fantasy VIII review (PSX)

Reviewed on May 28, 2012

FFVIII is just all around average. Not Square’s (now Square Enix) best showing.
Chris_Strott's avatar
Brave Fencer Musashi (PlayStation)

Brave Fencer Musashi review (PSX)

Reviewed on May 09, 2012

Most people anticipated games like Parasite Eve and Xenogears, but I showed zero interest in those, following instead a title called Brave Fencer Musashi. Touted as a 3D adventure similar in style to oldschool games like The Legend of Zelda, I was captivated by the colorful imagery and descriptions in magazines, about a blue-haired sword fighter summoned through time to a kingdom in distress.
dementedhut's avatar
Dino Crisis (PlayStation)

Dino Crisis review (PSX)

Reviewed on April 17, 2012

Dino Crisis dives straight first into the mechanics of Resident Evil one and two. It like playing those games, but with the undead replaced by sneering dinosaurs. Capcom have definitely stretched the elements of ‘’Panic Horror’’ in the game, giving the audience the same thrills, but adding some new creative dimensions. Like for instance, the character can walk while shooting, these small snippets make the game more accessible. The controls though, are pretty much the same.
Alk31997's avatar
Final Fantasy VII (PlayStation)

Final Fantasy VII review (PSX)

Reviewed on April 09, 2012

Final Fantasy VII will empower you; it will place a fireball of compassion and grace in you heart. The fire will enhance and grow. Your mind will inhabit a great deal of pleasure, when playing a game, which is simply engrossing and mind-blowing. Final Fantasy VII will leap into your lap like a lovable dog, that you will pet for hours. With a storyline that will take your cognition afar, with great cinematics and flair, this game will attach onto you like a parachute, you will jump and you will l...
Alk31997's avatar
Punky Skunk (PlayStation)

Punky Skunk review (PSX)

Reviewed on March 31, 2012

Because when I picture a badass, I think of a skunk on a pogo stick.
dementedhut's avatar
Wild Arms 2 (PlayStation)

Wild Arms 2 review (PSX)

Reviewed on March 30, 2012

If nothing else, Wild Arms 2 entertains solely because of how comfortable it is seeking refuge in audacity. In the early going, Ashley Winchester, the lead player in an ensemble cast of protagonists, gets possessed by a demon that once threatened to destroy Filgaia, the world in this series. By the end of the game's second disc, a touch of demonic possession seems as normal as watching the sun rise.
overdrive's avatar
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on March 03, 2012

However, like I said, those incremental post-boss bonuses do add up over time. It benefits a player to pick a couple sidekicks they really like to keep with them as much as possible. Sorry, Kid, you might be a major player in the plot, but with all the story elements conspiring to keep you out of active duty for extended periods of time, I only used you if the game forced me to.
overdrive's avatar
Incredible Crisis (PlayStation)

Incredible Crisis review (PSX)

Reviewed on February 29, 2012

Incredible Crisis seeks to challenge, but not utterly destroy you. The stressful scenes are few and far between, and the zany story and intense mini-games are enough to stave off the usual bout of high blood pressure that most challenging titles conjure. It would rather see you snickering while wearing your best WTF face. What else would a game featuring giant possessed teddy bears, bank robbers dressed up like wolves, a shrinking chubby kid, and oodles of film references expect of you...
JoeTheDestroyer's avatar
Eternal Eyes (PlayStation)

Eternal Eyes review (PSX)

Reviewed on January 28, 2012

One could make the argument that the game accomplished what it set out to do in providing a generic, affordable title. Eternal Eyes's issue isn't that it didn't succeed at what it attempted to do, but that it set its standards way too low. No one aspires to be an average singer, a mediocre actor, or a ho-hum painter with the cost of little training or devotion. Even at a discounted price, no one wants mediocrity.
JoeTheDestroyer's avatar
Tobal No. 1 (PlayStation)

Tobal No. 1 review (PSX)

Reviewed on January 21, 2012

I know people have made this sort of statement before, particularly regarding Zone of the Enders, but it felt more like a $40 FFVII demo that came with a free fighting game. Not a great one at that.
JoeTheDestroyer's avatar
Koudelka (PlayStation)

Koudelka review (PSX)

Reviewed on October 28, 2011

I can only guess that it was Koudelka's lack of polish that scared off the popular crowd, but its merits far outweigh its superficial flaws. Make no mistake, Koudelka is a stellar dark RPG with a great story, one that was sadly overlooked.
JoeTheDestroyer's avatar
Silent Hill (PlayStation)

Silent Hill review (PSX)

Reviewed on October 14, 2011

But when a well made horror game beckons you to advance further, dread replaces your enthusiasm. You wonder at what traps could be waiting, or what new grotesque menace could be lurking in the shadows waiting to unzip your torso and feast on your corpse. You advance further, counting your ammunition and health restoration items and hoping it will be enough.
JoeTheDestroyer's avatar
WWF Smackdown (PlayStation)

WWF Smackdown review (PSX)

Reviewed on April 28, 2011

The advent of the McMahon-Helmsley era, The Rock 'N' Sock Connection, and a complete revamp of The Undertaker. Then along comes Smackdown!.
Louisutton's avatar
Thunder Force V: Perfect System (PlayStation)

Thunder Force V: Perfect System review (PSX)

Reviewed on March 22, 2011

The Pièce de résistance, is the Final Guardian. He is so alien in his prettiness, so well animated, so deliciously cruel, that you begrudgingly endure how unfair he is. Beating him is hard enough, but what’s worse is that if you don’t beat him fast enough, he will fly away and leave you cursing at the screen as you are ‘awarded’ with the incomplete, false ending for the millionth time.
Masters's avatar
C: The Contra Adventure (PlayStation)

C: The Contra Adventure review (PSX)

Reviewed on January 23, 2011

This easily could have been an instance of jubilation of multiple satisfactions... had Konami grown a brain.
dementedhut's avatar
Ghost in the Shell (PlayStation)

Ghost in the Shell review (PSX)

Reviewed on December 22, 2010

I'm not a fan of the franchise, with the only real exposure being the egocentric TV series and the last minutes of the first film, but I always thought it would make for some good video game action, especially with its futuristic, cyborg-infested setting. The PlayStation title, in particular, has aroused my interest for the longest time, ever since I saw images for it in GameFAN; mainly, the concept of driving in Fuchikomas, spider-like tanks that can scale walls and ceilings, is what sold me th...
dementedhut's avatar
Resident Evil: Survivor (PlayStation)

Resident Evil: Survivor review (PSX)

Reviewed on December 21, 2010

We’ve been able to rely on Resident Evil games for certain ingredients that bespeak their quality: amazing polygonal graphics, cheesy cinematic cut scenes, and their ability to spook the player. Survivor only gets the cheese right. This game looks horrid, but fails to provide the horror.
Masters's avatar
Contra: Legacy of War (PlayStation)

Contra: Legacy of War review (PSX)

Reviewed on November 18, 2010

Of course, when it came time to make the follow-up, you'd think Konami would have used the same, in-house development team. Instead, they went to an outside studio, Appaloosa Interactive. And boy, they certainly created a legacy...
dementedhut's avatar
Castlevania: Symphony of the Night (PlayStation)

Castlevania: Symphony of the Night review (PSX)

Reviewed on October 31, 2010

Whether as a loving tribute to the series' glorious past or a striking declaration of its subsequent revival, Symphony of the Night will make any 2D enthusiast shed bloody tears of joy.
sho's avatar

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