Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Chrono Cross review (PSX)Reviewed on February 11, 2006Although Chrono Trigger is commonly regarded as one of the best RPGs of all time, half of the game’s fans have never even bothered with its sequel, Chrono Cross. Nerds all over the Internet whine about how much it “sucks” and even go as far as making up lies; from claiming that it is not at all related to Trigger and the plot is meaningless. |
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Lunar: Silver Star Story Complete review (PSX)Reviewed on February 04, 2006A boy on a quest, an attractive love interest, and a world in peril certainly aren’t original RPG themes, but Lunar: Silver Star Story Complete contains all these clichés. Originally for the Sega CD, and later making appearances on the Gameboy Advance and Sega Saturn, this dated game shines on the PSone for a variety of reasons despite the lack of any real innovation. Honestly though, can you expect anything other than old-school goodness from a classic originally released back in 1992?... |
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Chrono Cross review (PSX)Reviewed on January 30, 2006I do not care for this game. |
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Legend of Mana review (PSX)Reviewed on January 29, 2006People are always complaining about the lack of originality in videogames. Playing what is essentially the same game over and over again seems almost impossible to avoid considering how few unique titles there truly are. Legend of Mana takes some stabs at originality, but the original features are what makes this game far less enjoyable than it’s predecessor, Secret of Mana. Who says creativity is always a good thing? |
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Final Fantasy VIII review (PSX)Reviewed on December 28, 2005Wake up... |
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Xenogears review (PSX)Reviewed on December 18, 2005Two tailors arrive at a palace. Sly and scheming, they offer to spin garments for the Emperor out of a fabric so delicate that it appears invisible to all those too dull to appreciate its inestimable quality. The Emperor pays them and gives them the gold thread they request. When the tailors come to fit the fabric, they drape the “clothes” over the Emperor and place him before a mirror. The Emperor, sweating bullets now, seeing nothing but unwilling to make a fool of himself, says, “Yes, this is... |
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Chrono Cross review (PSX)Reviewed on November 13, 2005The reason is simple: every place you visit in Chrono Cross feels right. When you leave your home village to gather some shells and make your sexy girlfriend a necklace, lizards scramble across mounds of pale sand while peaceful waves lap at the distant shore. When you sneak into a mansion at night, the moonlight bathes the lush foliage in its pale glow. Ghost ships emerge from foggy mists. |
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Disruptor review (PSX)Reviewed on November 05, 2005Instead, level your Phase Repeater -- a rapid-fire, tri-barrelled instrument of piercing death -- at them. It emits an unstoppable wave of laser fire which cuts your robot aggressors down with little troubles. The lone survivor of your onslaught will cock his shotgun once more to try and avenge his fallen brethren, but you've already cut him clean in half with your Plasma Lance. |
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Monsterseed review (PSX)Reviewed on October 25, 2005They could see me coming. They always could. Waft an unknown RPG in my direction, and watch as the saying "a fool and his money are quickly parted" is proved correct. I'd never heard of Monsterseed, yet there it sat on the shelf, looking cheap and purchasable. I bought it. God help me, I bought it. |
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Chrono Cross review (PSX)Reviewed on October 07, 2005Chrono Cross is a terrible game. |
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Gundam Battle Assault 2 review (PSX)Reviewed on September 15, 2005A Gundam battle is about fast-paced combat, on land, under sea, in the air. It is about incredible acrobatics, intense gunfights, heated duels. It’s about firing away with beams and bullets from afar, then closing the distance and hacking the enemy to pieces with a few slashes of the beam saber. |
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Breath of Fire III review (PSX)Reviewed on September 14, 2005Sometimes, a game just shouldn't be made. An idea is executed sloppily, and the developers know it. However, they also know that the game could probably sell millions of copies no matter what kind of crap is thrown into it, so they end up taking a chance and releasing the shoddy production anyways. Capcom is the king of doing this, and their most disastrous example of this low-ball marketing plot is Breath of Fire 3. |
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The Legend of Dragoon review (PSX)Reviewed on August 06, 2005It's a game that has a story to tell. And hidden within the plot's ever-present twists and turns, it tries to give you something new. It craves to wow you, and it tries so hard to impress because it so wants to put itself on the map. |
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Metal Gear Solid review (PSX)Reviewed on July 15, 2005Stealth games – all the fun of sitting still, being quiet and generally trying to be as anti-social as possible. Metal Gear Solid’s token good guy, Solid Snake, certainly won’t be invited to any parties after infiltrating someone’s house, silently shooting everyone and stealing their plans for world domination (don’t deny it, everyone has them). But, if anyone can make a half-decent game from a genre which demands the player spend long periods of time doing very little, our anti-social he... |
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Star Ocean: The Second Story review (PSX)Reviewed on July 09, 2005Star Ocean: The Second Story manages to stand out because it still shines so bright. |
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Hogs of War review (PSX)Reviewed on June 24, 2005I can’t focus. I can barely muster up enough energy to sit in a chair. My eyes are on fire, my fingers blistered and my answering machine is full because I don’t have time to even pick up the phone. It’s ugly over here. But war is ugly and I’m at war. The sound of swine screaming in the background pierces my mind. The grenades shock me out of sleep like a nuclear alarm clock. The crimson has long turned the ground to mud, leaving it soft enough for the carcasses to seep into their hollow, honor-... |
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Broken Sword: Shadow of the Templars review (PSX)Reviewed on June 22, 2005The first few scenes of the game will see George, armed with a surprisingly competent voice actor, subtly mock the French authorities before hitting on Nico, a freelance newspaper photographer. This will all, of course, lead to the rather obvious conclusion of following the killer clown’s trail throughout Paris. |
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Tales of Destiny II review (PSX)Reviewed on June 14, 2005Tales of Destiny II is a bit of a misleading title, as the game really has nothing to do with the original title that was released a few years prior to this one. You see, Namco got the brilliant idea to rename their Japanese title "Tales of Eternia" into a more noticable title to attract sales and attention from stubborn Americans. It didn't work, as the game didn't sell too many copies, and it just led to confusion, especially when the real Tales of Destiny 2, an actual sequel to the original, ... |
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Tales of Destiny review (PSX)Reviewed on June 14, 2005When going through a list of role playing games for the Playstation I had to play through a year ago (not really had to play, per se, more or less wanting to play them), one game struck my eye as being one I really wanted to play. That game? None other than Tales of Destiny. Made by Namco as the sequel to the classic Tales of Phantasia for the Super Famicom, Tales of Destiny, while being underrated in my book, is not really as great as some of its fans claim. Sure, most of the elements of the ga... |
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Legacy of Kain: Soul Reaver review (PSX)Reviewed on June 14, 2005Raziel died. But he's much better now! |
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