Review Archives (All Reviews)
You are currently looking through all reviews for Game Boy Color games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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The Legend of Zelda: Link's Awakening DX review (GBC)Reviewed on December 03, 2023The sleep of the Wind Fish produces monsters. And dungeons. And singing girls. And... |
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Dragon Warrior Monsters review (GBC)Reviewed on February 15, 2021An underappreciated celebration and love letter to fans of a long-lived series |
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Wizardry Empire review (GBC)Reviewed on December 30, 2020The start of Starfish's lineage of the Wizardry side-stories. |
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Zoboomafoo: Playtime in Zobooland review (GBC)Reviewed on May 25, 2020I'm sure all five people interested in this game will be thrilled to know it isn't terrible. |
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Qix Adventure review (GBC)Reviewed on December 28, 2017The Curious Case of Qix (Adventure) |
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Alone in the Dark: The New Nightmare review (GBC)Reviewed on October 14, 2017Now you can take crushing disappointment anywhere you go! |
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X-Men: Wolverine's Rage review (GBC)Reviewed on February 15, 2016Wolverine's Rage is little more than a hissy fit. |
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Quest: Brian's Journey review (GBC)Reviewed on November 04, 2015A scaled-down remake of a bad game? 'I'm shocked I didn't love it,' I say sarcastically. |
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The Legend of Zelda: Link's Awakening DX review (GBC)Reviewed on June 03, 2014Link explores a new world that is suspiciously similar to the one he usually roams. I'm not complaining. |
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Magi Nation review (GBC)Reviewed on April 13, 2013Magi-Nation is a fine example of western RPG developers floundering for success in the RPG genre in the early 21st century |
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Lufia: The Legend Returns review (GBC)Reviewed on March 24, 2011Anyhow, not only is the Ancient Cave back in this game, but with twice the number of floors (because, you know, measly 100-floor dungeons are for wimps) AND every single dungeon in the game takes its cue from this place. Yes, they all are multi-floor extravaganzas where everything seems randomly created. This makes things boring. You have no puzzles (unless you consider "striking things on walls to see if that opens up a corridor" to be one) or anything to detract from the tedium. All you do is walk through each floor, avoiding traps, killing monsters and collecting treasures...and then do the same on the next floor and the next until you've completed the dungeon. Then you go to the next town, find out about the next dungeon and do the same there. |
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WWF: Betrayal review (GBC)Reviewed on January 16, 2011Just what I wanted: a WWE game where you wrestle the backstage crew. |
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Powerpuff Girls: Battle Him review (GBC)Reviewed on December 04, 2010Most savvy gamers will know by looking at Powerpuff Girls: Battle Him what the game entails: tedious gameplay, dry combat, incessant collecting, and a lackluster fun factor. It's not bias that causes this, but experience. Many of us have played too many awful license titles for handheld systems, and know a bad purchase when we see one. It should be no surprise that combining all aforementioned factors nets you one shallow game. |
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Revelations: The Demon Slayer review (GBC)Reviewed on November 13, 2009Take SMT: Nocturne for example: in this game, you're alone. Without your monstrous allies, you'll be quickly overwhelmed. Here, it doesn't take long to gain one HUMAN ally and a second joins shortly after that. The monsters are more of a novelty than a necessity, as I never really needed their help to do anything in this game. And with many of them being more along the lines of "typical RPG beastie" than "SUPER-AWESOME GOD OF THUNDER", I didn't miss their presence. |
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Billy Bob's Huntin' and Fishin' review (GBC)Reviewed on July 23, 2009There are a lot of games on the Game Boy. As a general rule of thumb, those of us with some sense in our heads tend to shy away from anything with the words "Mary-Kate and Ashley Olsen," "Nickelodeon," "Disney" or "port of the thrilling arcade classic!" on the box. Thankfully, this isn't hard, as, despite what the "professionals" may tell us whilst wiping the self-congratulatory jism dribbling out the corner of their mouths, there really aren't that many of those games out there. |
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Megami Tensei Gaiden: Last Bible II review (GBC)Reviewed on July 21, 2009This is one of those Japanese RPGs that defines the term "under the radar", but hopefully a new (fan) translation will change all that. It was first released in 1993 on the Gameboy and ported to the GBC in 1999, but with few changes, besides the improved colours. Initially there is nothing much of note, just nondescript towns and townspeople, a world map that uses cones for mountains and blue squares to represent towns, and dungeons that are short and mostly uninspired in design. However, if you... |
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Resident Evil Gaiden review (GBC)Reviewed on April 04, 2009Saturday |
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Daikatana review (GBC)Reviewed on December 24, 2008Due to fancy time/space manipulation, Hiro has his own Daikatana, but his version of the sword has no magic power. Fortunately, for a villain, Kage is remarkably helpful and repeatedly decides to assert his power over your group by teleporting them to various time periods — where Hiro can get his sword powered up by helping the right folk. Why doesn't Kage just use his power to kill Hiro and end his pitiful rebellion? Well, due to the laws of physics or some other hogwash, if two versions of the Daikatana collide, everything goes boom due to creating a paradox or whatever. |
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X-Men: Mutant Academy review (GBC)Reviewed on July 12, 2008Button mashing will see you through every battle, even at the highest difficulty. There’s no real system of commands that demand mastering. Just back your enemy to the end of the screen and wail away. They’ll be caught in a trap of constant abuse in which they can scarcely land a hit, one in which escape is impossible save for jumping. But they’re often too stupid for that. |
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The Legend of Zelda: Oracle of Seasons review (GBC)Reviewed on June 09, 2008Take Dodongo, for example. To defeat this chap, you first have to use the tried and true strategy of feeding him bombs. Then, after he's stunned by the explosion, using the power bracelet, you must pick him up and toss him onto a bed of spikes before he regains his equilibrium. |
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