Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 3 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Zuma review (PS3)Reviewed on July 15, 2009Zuma is a another budget priced puzzle/'casual' title from Popcap Games. Just like Bejewelled, it's all about making groups of the same colour disappear, but this time it's balls that you're popping, not gems. Please note that, throughout this review, we are avoiding any balls-related puns, because they're, well, balls. |
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Heavenly Sword review (PS3)Reviewed on July 15, 2009Often, the most powerful sacrifices are made by one, but benefit many. |
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Assassin's Creed review (PS3)Reviewed on July 08, 2009Assassin’s Creed… |
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BlazBlue: Calamity Trigger review (PS3)Reviewed on July 05, 2009Ragna the Bloodedge has a problem. He’s just arrived in town, but they’re already after him. Everyone. Soldiers, vigilantes, and even a few heroes. You can’t really blame them, though. When you’re systematically wiping out the government - especially a dictatorship as corrupt as the Librarium - things aren’t going to be easy. Considering how much destruction and death he’s caused, it’s no wonder there’s such a huge bounty on him. He can handle the stares and terrified gasps from the common folk,... |
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Overlord II review (PS3)Reviewed on July 05, 2009Pastoral scenes and even the menacing fairytale forest are gone, replaced by environs that seem to have been drawn with no discernible rhyme or reason from a hat labeled "whatever was left." The icy village that you once called your home is improbably bordered by a tiny cave that leads almost immediately to a lush forest populated by elves who preach peace and love for all creatures. In effeminate voices they protest your vile actions (which literally include sending your minions forth to club baby seals) as you break apart pots and vases and swing the camera around wildly in an effort to see through thick foliage presented as an assortment of paper-thin textures. |
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Call of Juarez: Bound in Blood review (PS3)Reviewed on July 04, 2009It can be a bit much to take in all at once, but Call of Juarez: Bound in Blood delights in telling its twisted tale in an unconventional and sometimes surprising fashion. The next likely event is seldom clear as the player careens wildly from one volatile shootout to another, never far from disaster and a few profanity-laced one-liners. You might not always understand what just happened, but that's okay; the only details you really have to keep in mind to stay on top of things is that you're one of two treasure-seeking brothers and that your job is to shoot the crap out of anything that moves. |
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LittleBigPlanet review (PS3)Reviewed on July 01, 2009LittleBigPlanet’s appearance and demeanor, right down to its voiceover narration by Stephen Fry, are so friendly and inviting that you’d half expect the game to be a product of Pixar itself. The levels, seemingly constructed out of found materials and building blocks, look as though they’re set in the confines of a toy box, and the quirky, episodic nature of the plots accompanying them give the impression that the adventure is unfolding within a child’s imagination. It’s only appropriate ... |
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BioShock review (PS3)Reviewed on June 30, 2009First off, before I even begin this review, I want you to go into your game settings and select the “turn off Vita-chambers” option, also known as the “make game not broken” option. I’m serious. If you own a PS3 you’ve been given this great gift so don’t waste it. Vita-chambers are the worst idea to hit a first person shooter since X-Box live. The ability to respawn immediately after death with full life at first glance seems like a decent way to keep the flow of a game going, much in the sa... |
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The Last Guy review (PS3)Reviewed on June 30, 2009Namaste. "The Last Guy" is, according to the commercial, made by Hindustan Electronics Limited, and is without a doubt the greatest game ever made. Number 1! How could it not be, with the development team praying in turns to the house god of infinite prosperity, their mascot running free in the office churning out fresh goat- milk, and very delicious curry- dishes are served regularly to keep up the morals. Also, the main programmer is the number one mathematician in the Himalays (by statistics)... |
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Ghostbusters: The Video Game review (PS3)Reviewed on June 30, 2009There is a sadness in me… |
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Prototype review (PS3)Reviewed on June 28, 2009Rarely has a game been so awful in so many ways, yet still proven so awesome at the same time. |
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Street Fighter IV review (PS3)Reviewed on June 21, 2009Seth is a terrible boss. It’s not because he’s cheap - ridiculously so, though not quite SNK caliber - but because his design lacks creativity. Ooh, he can mimic the other characters’ signature moves. Big deal. He’s just a hairless, muscle-bound Urien knockoff with a yin-yang for an intestinal tract. Yeah, he’s got a couple of cool moves and a decent voice…but that’s it. Nothing else. Nada. He’s boring. Where’s the personality, the charisma? It’s as if he was thrown in the game as a gener... |
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Prototype review (PS3)Reviewed on June 18, 2009Every memorable game—be it good or bad—has at lease one defining moment. Moments that leave you in disgust, wondering why you shelled out your hard-earned money for such a travesty. Or, moments that inspire awe, that captivate you and reaffirm your decision to invest in the game. |
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Cross Edge review (PS3)Reviewed on June 13, 2009Because of the haphazard manner in which information is presented, genre-standard processes such as item crafting, synthesis, skill point allotment, shopping, party formation and so forth all require that you dive through two or three screens. Even then, it can be difficult if you've accomplished what you meant to accomplish. Whether you're trying to guess at who can equip an item or merely trying to assign characters to your current rotation, prepare for frustration. There's no escaping the nightmare. |
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Fuel review (PS3)Reviewed on June 12, 2009Though on the surface the game appears to be just another tour of some established courses where your only goal is to finish ahead of all of your competition, that's not actually the best way to play. Instead, you're expected to chart your own routes while adhering to actual roads only to the extent that is required to pass through the checkpoints. Everything else is up to you. The freedom that this dynamic provides is cool at first. When you come to the first bend in the path and most of the other drivers ease gradually around it and toward the left, you'll probably love continuing straight ahead and launching over a ramp to shave a second off your time. Performing similar feats of daring on the next few bends is similarly great. Then you hit a tree and the cursing starts. |
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UFC Undisputed 2009 review (PS3)Reviewed on June 06, 2009UFC Undisputed has the makings of true MMA bliss, but its clunky, lifeless career mode and lackluster online play will only keep you occupied for so long. |
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Bejeweled 2 review (PS3)Reviewed on June 04, 2009PopCap Games first developed Bejeweled and released it in the Flash format back in 2001. Since then, the title has appeared on nearly every gaming platform known to man, ranging from the PC to mobile phones, the Xbox 360 and now the PlayStation Network store. Predictably, it plays the same on the PlayStation 3 as it did on Xbox Live Arcade, on the PC and—well, you get the idea. |
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Terminator Salvation review (PS3)Reviewed on June 03, 2009At first, such encounters are thrilling because you don't know what's going on and it's easy to die. Any battle is epic. Then you learn how to utilize cover and you discover that you can basically just draw fire from behind a barrier while your allies shoot everyone from behind. That strategy works most of the time and when it doesn't, that only means that the roles have reversed. You're never required to do anything more mentally challenging than sneak and shoot. |
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Sacred 2: Fallen Angel review (PS3)Reviewed on June 02, 2009I have a rule called the FAQ rule. If I reach a point where I find myself checking FAQs to see how much longer a game goes on, then I know the game has outlived its welcome. In the case of Sacred 2: Fallen Angel, I hadn’t done anything interesting, met any interesting characters, or even managed to become interested in my own character in over twenty hours of gameplay and I was nowhere near being done with the main quest. |
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inFAMOUS review (PS3)Reviewed on May 31, 2009It all started with a bang. Or rather, it ended with one. Half of Empire City, gone in a fiery apocalypse. Buildings, roads, people, everything. The bomb left almost nothing behind, not even the bodies of its victims. Just the sickening stench of smoke and burned flesh. They were the lucky ones, though; they got to die quickly. The survivors were in for something much, much worse. Riots, chaos, rape, murder, the complete and utter breakdown of society as we know it. It’s been two weeks in... |
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