Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 3 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Major League Baseball 2K10 review (PS3)Reviewed on May 07, 2010Like so many other sports games released this season, MLB 2K10 is guilty of failing to break new ground. My Player mode won’t appease everyone. However, it’s pretty clear that 2K Sports designed it with only one kind of player in mind – the kind who has always wanted to be the individual star of a baseball team without having to worry about all the other nonsense. |
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Final Fantasy XIII review (PS3)Reviewed on May 01, 2010Final Fantasy XIII director Motomu Toriyama once defended the game’s much-publicized (and much-criticized) linearity by stating that his team was going for an FPS vibe, an action-centric experience in which the entirety of the design, barring a few exceptions, moves players from one encounter to the next and little else. This excuses nothing but explains a lot: FFXIII has caught a lot of flak for ditching a number of valued JRPG conventions, and this was done to make the game’s bat... |
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Resonance of Fate review (PS3)Reviewed on April 24, 2010"Accept the mission for the future of Medicine! ...I kid. It's a simple job you do to while away the time". A line by a man in a lab-coat that gives the "hunter" trio another side-quest to complete. |
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Battlefield: Bad Company 2 review (PS3)Reviewed on April 23, 2010The game's limited scope comes with a pleasing silver lining, however: destructible environments. Games have made attempts along those lines in the past, but Bad Company 2 takes the beautiful chaos to an unusually involving level. For example, one stage finds the player holed up in a wooden shack as a tank and gunmen approach from the far side of a field. It's possible to duck behind the wooden walls, then to peek out and fire shots at the approaching goons. Hiding out offers only limited protection, though. Your enemies will shred your shelter with bullets, until finally you're standing in a husk of your former stronghold. That's not an isolated example, either. |
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Resonance of Fate review (PS3)Reviewed on April 21, 2010For the most part, this battle system works wonders and it lends Resonance of Fate a fair portion of its charm. When you're able to stop thinking about all of the strategy that goes into perfectly executing a massive assault on powerful enemies, you're able to stop and (mostly) enjoy some of the most visually stimulating combat ever featured in a JRPG. You're characters run, jump, flip and whirl through interactive arenas, participants in a bullet-riddled ballet. |
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Blue Toad Murder Files: The Mysteries of Little Riddle review (PS3)Reviewed on April 14, 2010If you've heard of Blue Toad Murder Files: The Mysteries of Little Riddle, it was probably mentioned in the same breath as the Professor Layton series, and for good reason. Blue Toad Murder Files takes obvious inspiration from the Professor Layton games. As one of four detectives from the Blue Toad Agency, you arrive in the town of Little Riddle at the beginning of the first episode. Almost immediately, you witness the murder of the town's mayor (the game is called Blue Toad Murder Files, after all). From there, you're tasked with wandering from place to place, questioning people and solving random puzzles until they eventually lead you to the killer. |
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God of War III review (PS3)Reviewed on April 07, 2010Five minutes into God of War III, the game was already such a grand, glorious spectacle that it permanently skewed my perception of what can be done in a video game. A shot from the game’s first level might reveal Kratos confronting a horde of demonic soldiers in a lush forest, and it’s a scene that would make any other game blush; the impeccable attention to detail is even easier to admire in high definition, and as our protagonist slings his blades through the air, it’s a testament to m... |
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Yakuza 3 review (PS3)Reviewed on April 05, 2010-- |
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Heavy Rain review (PS3)Reviewed on March 31, 2010It almost seems unfair to criticize Heavy Rain for not being a legitimate game since, to its credit, it never claims otherwise. Quantic Dream have been pushing it as an “interactive drama” since day one, and a trophy you earn early on during the story even labels it as such. As a well-documented traducer of the adventure genre as a whole, it’s a little weird that I even bothered to play Heavy Rain in the first place, considering that my biggest complaints about the title (namely, t... |
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Fret Nice review (PS3)Reviewed on March 28, 2010This exhausting ingenuity may be the most memorable piece of Fret Nice, but it doesn't make the game alone. It gets help from colorful landscapes that beg for exploration. Neither, though, is the gimmick what breaks it. That's left to control decisions that have nothing to do with the guitar. |
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Thexder Neo HD review (PS3)Reviewed on March 22, 2010Enemies come at you fast, but luckily your laser beam has homing capabilities, so you needn’t even aim to bring them down. Being successful is more a function of edging forward gradually enough to bring the enemies onto the screen slowly enough for the beam to melt the bad guys before they reach your face. |
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The Saboteur review (PS3)Reviewed on March 21, 2010The Saboteur was the last game Pandemic Studios produced before they were shut down. Pandemic certainly went out with a bang, as the Saboteur has you blowing up more Nazis than you probably ever have before. |
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Ratchet & Clank Future: A Crack in Time review (PS3)Reviewed on March 21, 2010Ratchet and Clank Future: A Crack in Time is the third Ratchet and Clank game produced for the Playstation 3, and also the conclusion to the Future storyline. It boasts almost Pixar-esque quality graphics combined with the same styled gameplay that the franchise has been built on. It is definitely worth playing, but doesn't do a whole lot to differentiate itself from the other Ratchet and Clank games. The charm from previous games returns and the witty and clever dialogue will have you laughing ... |
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Heavy Rain review (PS3)Reviewed on March 21, 2010A term that some may use to describe Heavy Rain is "Interactive Drama". In fact, that is a term that the Developers have used, and have even included that phrase in one of the unlockable trophies included in the game. Heavy Rain really does embody this expression, as it truly does blur the line between film and game. |
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Bladestorm: The Hundred Years' War review (PS3)Reviewed on March 21, 2010Bladestorm, while not technically or visually stunning, manages to bring simplistic gameplay and a degree of customization together in order to create a fresh game. Bladestorm is by no means perfect, but allows for a large amount of playtime, albeit with a bit of grinding along the way, that will keep you playing all the way until the terribly unsatisfactory ending. |
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MLB 10: The Show review (PS3)Reviewed on March 21, 2010The Show series has always been of top quality, and this year iteration is no different. That is actually saying things quite literally, as there really is no difference in the actual game than the previous year as well. Some might say that you can't fix what isn't broken, and that is true for most aspects in MLB 10, but other parts feel dated and really should have been fixed and improved to make this game feel like less of a glorified roster update. |
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Final Fantasy XIII review (PS3)Reviewed on March 20, 2010The multi-faceted nature of combat means that in Final Fantasy XIII, nearly every battle is a fresh adventure. That's not evident in the first few hours, where you're still learning new techniques and simply mashing the 'X' button allows you to slaughter most enemies that you encounter. The dynamic changes abruptly once you've been playing for a few hours, however, and you're suddenly going up against monsters so powerful that they can smash tanks, or you're fighting so many at once that they can overwhelm you almost before the fight begins unless you truly understand how to get the most out of your party members. |
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Final Fantasy XIII review (PS3)Reviewed on March 19, 2010Is it good? That's what everyone has been asking in tremulous voices when the subject of Square Enix's most expensive addition to the Final Fantasy line up comes up. |
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God of War III review (PS3)Reviewed on March 18, 2010With grandiose symphony and fiery passion, Sony's declaration is clear: this is an epic the likes of which the world may never see again. The game's opening moments plunge this brazen ambition into the hearts of those who've forgotten such fanciful dreams. A host of titans wage war against the gods of Olympus, and the chaotic path along which players guide Kratos is truly unnerving. The ground itself shakes, for that ground is the back of the titan Gaia. Parasitic serpents burst from Gaia's flesh to bar the Spartan's path; when the titan of Earth stumbles from the pain, Kratos hangs precariously with one hand but still must fight. His soul is only at peace during battle. |
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Heavy Rain review (PS3)Reviewed on March 04, 2010Since Heavy Rain’s release it has received numerous accolades from reviewers. Yet still I encounter gamers who are wary of the title. Some of this wariness no doubt comes from the calamity that was Quantic Dream’s last release, Indigo Prophecy, which had the unfortunate distinction of being a sloppy and unfinished product. Others came away from Heavy Rain’s demo unable to deal with its admittedly odd system of movement, claiming that the controls would surely ruin the ent... |
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