Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Review Archives (All Reviews)

You are currently looking through all reviews for PlayStation 3 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Final Fantasy XIII (PlayStation 3)

Final Fantasy XIII review (PS3)

Reviewed on July 01, 2010

Square-Enix would love to create masterpieces of storytelling, if only the player and the whole gameplay aspect would stop getting in the way, which is why they are taking such drastic steps to phase them out. Final Fantasy XIII isn’t a roleplaying game, and perhaps calling it a game is stretching the definition too far.
jerec's avatar
Split/Second (PlayStation 3)

Split/Second review (PS3)

Reviewed on July 01, 2010

Split/Second is what I would call a beautiful tragedy. It starts out memorable, and initially blew me away—as I imagine it did with so many others. With its tight controls, a wide array of vehicles and expansive, twisting tracks, it has a lot of things hard-core racing fans seek. It didn’t make the mistake most do of simply mirroring aspects from popular franchises without adding anything new that will entice loyal followers to jump ship.
True's avatar
Disney/Pixar Toy Story 3 (PlayStation 3)

Disney/Pixar Toy Story 3 review (PS3)

Reviewed on June 24, 2010

The experience resembles what it might feel like to walk into a room with a huge chest, dig through it and yank out a bunch of my favorite toys, then toss them together and relish the crazy results. Players are presented with a virtual sandbox—a desert town with just a few buildings and a handful of citizens—and then are let loose to have fun. Even just running around the world, trying out magic wands and ray guns is a blast.
honestgamer's avatar
Prince of Persia: The Forgotten Sands (PlayStation 3)

Prince of Persia: The Forgotten Sands review (PS3)

Reviewed on June 19, 2010

The Forgotten Sands was clearly designed for mainstream consumption. But somewhere along the development process, the line between simplicity and stupidity began to blur. The developers lost sight of what made the last Prince of Persia an unforgettable classic and attempted to create a game they thought the public might enjoy, instead of the one we actually wanted.
louis_bedigian's avatar
Dragon Age: Origins (PlayStation 3)

Dragon Age: Origins review (PS3)

Reviewed on June 14, 2010

Part of me will genuinely smile when people talk about video-game "auteurs" - as individual studios, if not just specific game-designers, put their characteristic mark on a particular genre or type of game. But then again, it could very well be that the "auteurship" is just a sign of how the game-developer has now achieved full serial production. In Bioware's case, that would be spinning their "personality generator" to decide what possible motivation any of the many characters that litter the g...
fleinn's avatar
Split/Second (PlayStation 3)

Split/Second review (PS3)

Reviewed on June 12, 2010

I sat down to write this review, and as with everything else, started thinking of ideas for an introduction. I came up with a few good lines here and there, strung them all together, backspaced it all, then tried again. I rinsed and repeated a few times more than Rapunzel if she had a cleanliness compulsive disorder. I took a step back and tried to figure out why I was unhappy with all of my attempts. After a few minutes stewing upon the quandary I came upon it…
CompanionCube's avatar
flOw (PlayStation 3)

flOw review (PS3)

Reviewed on June 06, 2010

FlOw's concept was originally created for a flash-application with the same name. I thought about it as "that eating game" at the time, because it was unique, and because you were eating things.
fleinn's avatar
God of War III (PlayStation 3)

God of War III review (PS3)

Reviewed on June 02, 2010

A while back I wrote a review for God of War I. At the time, I wasn’t entirely sure what I loved so much about the game, so I went with the standard “Kratos is a total bad-ass” angle and thus repeated what a thousand other reviewers had already said, many more eloquently than I did. Then I played God of War III and realized that brutality is not what made God of War great.
zippdementia's avatar
3D Dot Game Heroes (PlayStation 3)

3D Dot Game Heroes review (PS3)

Reviewed on May 31, 2010

The Legend of Zelda: Ocarina of Time did many things well and earned itself a gold star in the gaming annals, but it made some changes that moved its franchise away from some of its core values and started it down what I would call "the wrong road." The move into the third dimension definitely could have gone a lot of differently than it did. What I like about 3D Dot Game Heroes is that it fearlessly explores one of those other directions. What I adore about the game is that it actually makes that revised direction work!
honestgamer's avatar
Lost Planet 2 (PlayStation 3)

Lost Planet 2 review (PS3)

Reviewed on May 27, 2010

Lost Planet 2 is Capcom's fond revisit of the original Lost Planet. But the sequel is focused on co-op action rather than single player. It is marred by some (presumably patchable) weaknesses. And put together with how the game screams out for a few add-on episodes to go with one of the playable character sets, this makes the game feels somewhat incomplete. But what is there - if you can get past the online hurdle, the initial difficulty, and the somewhat mysterious interfaces - is epic on the l...
fleinn's avatar
Red Dead Redemption (PlayStation 3)

Red Dead Redemption review (PS3)

Reviewed on May 25, 2010

Vengeance.
Nightmare's avatar
Call of Duty: Modern Warfare 2 (PlayStation 3)

Call of Duty: Modern Warfare 2 review (PS3)

Reviewed on May 23, 2010

The designers succeeded in creating a strong sense of chaos throughout the campaign where it seemed that calamity was waiting around every corner. Maybe I was skulking through the back alleys of a South American city to capture someone with information I needed while fighting off that guy's personal militia. Or storming a governmental building in order to retake it from enemy forces. Or defending my position inside a house from wave after wave of soldiers. It seemed like I was nearly always under siege from multiple angles.
overdrive's avatar
Grand Theft Auto: Episodes From Liberty City (PlayStation 3)

Grand Theft Auto: Episodes From Liberty City review (PS3)

Reviewed on May 21, 2010

Combining two substantial pieces of downloadable content into one retail package, Episodes from Liberty City adds a tremendous amount of depth and life to Liberty City, last visited in 2008’s Grand Theft Auto IV. The two episodes, The Lost and Damned and The Ballad of Gay Tony present two radically different characters both struggling to stay alive. Though time has passed in our reality, the two episodes weave their stories through the same timeline that G...
asherdeus's avatar
Valkyria Chronicles (PlayStation 3)

Valkyria Chronicles review (PS3)

Reviewed on May 21, 2010

In retrospect, I suppose it's obvious how much SEGA was making a effort to flirt with the foreign markets, when they released the strategic, turn-based, adventure game Valkyria Chronicles. The lead cast's name is Welkin Gunther (“Wuerrrkin-saaan!”, if you choose the Japanese over the English voice-track), who has normal hair. A class-based selective upgrade system where you choose and manage weapon kits and personnel neatly replaced magic as well as the rotating numbers for stats and...
fleinn's avatar
Iron Man 2 (PlayStation 3)

Iron Man 2 review (PS3)

Reviewed on May 20, 2010

It's difficult to feel the rush of adrenaline that should come from flight when you're cruising down bland, confined corridors with junk that probably is supposed to look like something futuristic but really just looks like a bunch of blobs and squares. Even the outdoor environments lack that certain something special. They're not quite draped in fog, yet somehow the effect is the same. There are no beautiful vistas and there's no polish. Every surface is dull and lifeless. The most a person could maybe say in the game's defense is that some of the machines are pretty big, but there's not much to them.
honestgamer's avatar
Final Fantasy XIII (PlayStation 3)

Final Fantasy XIII review (PS3)

Reviewed on May 11, 2010

If I were to base my opinion of Final Fantasy XIII solely on the reviews of others, I never would have played it. Like many, I’ve been a fan of the series since FF VII, played every installment, and come to appreciate certain ideas—those of which are now missing, shifted or minuscule.
Nightmare's avatar
Dante's Inferno (PlayStation 3)

Dante's Inferno review (PS3)

Reviewed on May 10, 2010

It’s hard to imagine that there was even a moment where I legitimately enjoyed playing Dante’s Inferno. Knee deep in Hell, buried in the game’s final levels, slaughtering the same enemies over and over and over again, I’m tired. A significant part of me wants to turn off my PlayStation 3, but I feel like I’ve invested too much time in the experience to end it now. Like Dante, I feel like I must strengthen my resolve and continue my struggle through an experience that has both bored and ...
asherdeus's avatar
Battlefield: Bad Company 2 (PlayStation 3)

Battlefield: Bad Company 2 review (PS3)

Reviewed on May 10, 2010

Battlefield Bad Company 2 review – in the comfort zone.
fleinn's avatar
Final Fantasy XIII (PlayStation 3)

Final Fantasy XIII review (PS3)

Reviewed on May 08, 2010

Final Fantasy XIII is a game that would like nothing more in the world than for you to believe you enjoy playing it. Its simple list of wants does not extend as far as actually being enjoyable; it is content to pretend, to lie about a lie.
Fedule's avatar
BlazBlue: Calamity Trigger (PlayStation 3)

BlazBlue: Calamity Trigger review (PS3)

Reviewed on May 08, 2010

Somehow, this deceptively simple fighter with fewer than 10 moves per character has the depth of an ocean. Even the story mode is deceptively complicated, and all the more rewarding for it. Moreover, the combat is complex, and the characters are interesting in battle and out. Blazblue is a fighter of the highest caliber, and a truly rewarding experience.
dragoon_of_infinity's avatar

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023]

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.