Review Archives (All Reviews)
You are currently looking through all reviews for DS games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Hidden Objects: Mystery Stories review (DS)Reviewed on June 20, 2009Mystery Stories’ biggest problem is how it seems to want you to believe it’s something more than a game that presents you with a cluttered room then asks you to point out semi-hidden items with your stylus because, as far as games of this ilk go, this title is a competent and sometimes enjoyable take. |
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Knights in the Nightmare review (DS)Reviewed on June 16, 2009King Wilmgard is dead. The cause was conspiracy, and his castle was rotten with it. It’s kind of ironic, in a way; the most beneficent and beloved ruler in centuries, undone by the corrupt ambitions of his most trusted peers. But the tragedy didn’t just end with him. The country’s demise was almost as brutal and merciless as that of its king. The Knights of St. Celestina - along with anyone else loyal to their murdered leader - have been exterminated, right down to the last squire. They were sla... |
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Naruto Shippuden: Ninja Council 4 review (DS)Reviewed on June 16, 2009Ninja Council 4 is a lean, focused story dressed in a new wardrobe. Unfortunately, the game has become too thin. Wi-fi multiplayer, prominent in the original Japanese version, has been dropped from the North American release. Fans forced to approach the game as a purely single-player experience will find some of its hottest new assets locked away. |
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I Love Beauty: Hollywood Makeover review (DS)Reviewed on June 16, 2009Beauty is really about style. I Love Beauty: Hollywood Makeover is about the drudgery of applying makeup. |
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Steal Princess review (DS)Reviewed on June 07, 2009Even though it's an interesting game, Steal Princess's overly complex, touchy controls tarnish the experience, and map creation is a spectacular failure. On the other hand, the game does feature excruciatingly dull story scenes mixed among its 150 stages! |
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Elite Forces: Unit 77 review (DS)Reviewed on June 03, 2009Considering that the enemies pose no threat, basic ammunition is unlimited, and you virtually trip over medkits around every corner, you’d think Elite Forces is an easy game, right? But it isn’t, simply because things go wrong. Maybe Bill will die because he got caught in front of a gatling gun and the constant stream of bullets prevented him from using a medkit. Perhaps Kendra will decide on her own to move forward a couple of feet and detonate a mine that T.K. was disabling. Weird flukes in the design and AI contradict Deep Silver’s effort to keep the interface clean and intuitive, and above all else, Elite Forces strikes me as a very inconsistent game. |
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Super Robot Taisen OG Saga: Endless Frontier review (DS)Reviewed on June 02, 2009RPGs are stereotyped as one of the more intellectual game genres, all about story and plot and meaning. Endless Frontier bucks this stereotype pretty hard. It’s a self-consciously dopey, disposable sort of story that’s little more than an excuse to string dungeons and boss encounters together. Much of the plot’s appeal is meant to rest in its nature as a sly crossover that puts Namco x Capcom, Super Robot Taisen OG2, Super Robot Taisen alpha 3, Xenosaga, and many other games into a single “multiversal” setting. |
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The Dark Spire review (DS)Reviewed on May 23, 2009Contrary to word-of-mouth, this isn't a Wizardry-style journey. It certainly pays homage to its legendary predecessor, but its wicked sense of humor and creepy atmosphere lend the adventure a personality all its own. The Dark Spire is an artistic, engrossing RPG that achieves immersion via intense exploration, puzzle-solving, and surprisingly addictive level-grinding. It's an experience, but more importantly, it is game. |
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Touch Detective review (DS)Reviewed on May 19, 2009First off, this game is by Atlus, so of course it’s going to offer something fresh. This game is so cutesy and fun, and it’s available portably for the Nintendo DS. The DS seems like a perfect platform for more point-and-click titles and I was really excited when I was first reading about this one, despite its mixed reviews. I was definitely not disappointed because this game is a genuinely fun experience that’s easy-going, but still retains a level of difficulty with certain puzzles. |
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Dokapon Journey review (DS)Reviewed on May 19, 2009Perhaps the most disappointing difference this time around is that winning against your rivals is no longer an opportunity to serve a huge dish of delicious humiliation. One of the best things about Dokapon Kingdom was the number of ways in which you could poke fun at a rival after besting him in battle. Here, things seem more straight-forward. You can still rob a liberated town or steal a purse full of gold, but that's not as exciting as—and you'll pardon me, I hope, if this sounds juvenile—giving someone a poo-shaped hairstyle. |
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Touch Detective 2½ review (DS)Reviewed on May 11, 2009As a budding super sleuth, Mackenzie has successfully recovered many missing objects, but now she's finally found her inner voice. In her previous adventure, the titular Touch Detective stared out blankly from the top screen, with wide eyes and an ashen face. Right beside her, a perpetually empty thought-bubble sucked in all the energy of the otherwise crazy cast and wacky cases. Every moment was hers to shine, and she failed miserably. In Touch Detective 2½, that bubble is fil... |
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Dragon Quest V: Hand of the Heavenly Bride review (DS)Reviewed on May 10, 2009Narrative strength is one of two important elements that make Dragon Quest V such an adventure. Monster recruitment is the other. As you wander the land, you'll defeat all manner of beasts that should be familiar to those who have been enjoying the franchise from the beginning. Sometimes, you'll have the opportunity to add those creatures to your army. They'll fight by your side, whether you choose a feisty little brownie or a healer or even a fierce golem. Much of the game is spent with only a few human companions available—as dictated by the furiously twisting plot—so your path to success requires that you cultivate working relationships with monsters. |
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Lux-Pain review (DS)Reviewed on April 29, 2009The game's primary failure is a very basic one: the story just isn't compelling. One important element for any visual novel is believable characters. Some of Atsuki's classmates manage to avoid standard stereotypes (the fortune-telling blonde is particularly refreshing) but several of the villains are simply outrageous. One early baddie — a bald man with evil pointy ears and creepy narrow stalker eyes — repeatedly professes his love for guns and hatred for schoolchildren. |
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Rhythm Heaven review (DS)Reviewed on April 26, 2009One note regarding Rhythm Heaven; it's not about music. At least, not in the way that Guitar Hero, Rock Band, or Elite Beat Agents are about music. Instead, this quirky game focuses on the click-clack of a factory assembly line. It draws you into the tick-tock of a ping pong match. Spawning from the minds behind WarioWare, this title delves into the world of mercurial minigames, just as long as they have a beat. The music takes a seat in the background. |
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Blue Dragon Plus review (DS)Reviewed on April 26, 2009What good is equipping your meat shield as a monster bait when your stupid healer won’t stop standing in front of him? The more numbers mean the greater chance for complete chaos, and it’s all too tempting to ignore the game’s wishes to break your forces into four small platoons to explore different corners of the map independently when you can redistribute characters to far-flung areas between battles without penalty. |
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Pass Your Driving Theory Test: 2010 Edition review (DS)Reviewed on April 19, 2009Gentlemen -- and ladies, if such a thing truly exists on the internet -- the times, they are a changin’. Somewhere along the line, someone decided that handheld consoles weren’t really meant as gaming machines anymore. And that someone was Nintendo. |
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101-in-1 Explosive Megamix review (DS)Reviewed on April 17, 2009The Explosive Megamix offers up a variety of minigames – sheer volume compels it. Shooting hoops and throwing darts are normal. Reuniting star-crossed lovers by way of catapult is not. If you can find a dozen gems in this electic compilation, then the title is worth its price. The odds are in your favor. |
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Tokyo Beat Down review (DS)Reviewed on April 16, 2009What Tokyo Beat Down does right is all in its script. Developer Success and localizer Atlus know they’re working in a genre filled with clichés and Lewis Cannon’s every word and interaction with NPCs reflects this. They go so far as to name the NPCs things like "Cop who is providing back story" and "guy who is about to get beat up.” There are even multiple endings, and it's to the writer's credit that I'm curious to see what they are and what plot elements they reveal. Unfortunately, you couldn't pay me to play through again. |
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Challenge Me: Math Workout review (DS)Reviewed on April 11, 2009If you’re one of those odd people who think these things are great, then here you’ll find a game simply not having enough options to place it above the hordes of other games that insist number crunching is a super way to pass your time. |
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Space Invaders Extreme 2 review (DS)Reviewed on April 06, 2009They’re back. They never really left, though. The Space Invaders still haven’t given up attempts to wipe out the human race. It’s been decades since the war started, and it was almost finished in Space Invaders Extreme. Not happy ending, but a bitter, brutal one. Those little bastards really upped the ante that time; they descended to Earth like a swarm of pixilated locusts, spewing laser death and bullet showers upon the helpless population. They were organized, efficient, and far deadli... |
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