Review Archives (All Reviews)
You are currently looking through all reviews for DS games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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The Hardy Boys: Treasure on the Tracks review (DS)Reviewed on November 01, 2009Don't think the Hardy Boys are completely left out, though. They get to play the toe-tapping sequence later. Repetition is a theme of this entire graphic adventure; the same puzzles keep popping up over and over. What's clever the first time becomes busywork every time thereafter. |
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Naruto Shippuden: Ninja Destiny 2 review (DS)Reviewed on October 19, 2009There's a nice amount of variety and nuance for those who seek it out, and an accessible button-masher for everyone else. Ninja Destiny 2 does just enough to put it at the top of the Naruto DS mountain for now, though the franchise certainly has room for improvement. Expect it to do so, same time next year. |
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Rockin' Pretty review (DS)Reviewed on October 19, 2009Rhythm games are defined by their music and mechanics. Rockin' Pretty misses on the first count by featuring instrumental-only pop tunes. Without vocals, the whole experience should have been be very forgettable. That is, if RP hadn't nailed the second requirement. The gameplay here is ingenious. |
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Mario & Luigi: Bowser's Inside Story review (DS)Reviewed on October 10, 2009The king has been dethroned. Manipulated, betrayed, and forced out of his own castle. His military has been decimated; everyone has been either slaughtered or brainwashed into following the new regime. His few remaining supporters have gone into hiding. The common folk are falling prey to a disease spread by the invaders. And the worst part? All of the realm’s heroes are gone…and it’s the king’s fault. He ate them. The princess and her servants, too. Swallowed them whole, and left them to... |
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Scribblenauts review (DS)Reviewed on September 30, 2009The capability to create hundreds of entities isn't particularly impressive when 80% of the game can be mastered with less than a dozen. Developer 5th Cell must have forgotten that most gamers seek degenerate solutions and will keep using what works. Great games become more difficult and build on their own mechanics until you've accomplished far more than you originally expected. Scribblenauts works in reverse — the game becomes easier and less stimulating as it goes on. |
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Build-a-lot review (DS)Reviewed on September 23, 2009Build-a-lot is actually pretty easy once you get the hang of it – and also repetitive. |
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Scribblenauts review (DS)Reviewed on September 13, 2009There’s a cat stuck on the roof. It’s been there for hours, yowling its lungs out. It’s almost as annoying as its owner, a young girl who’s too lazy to get it herself. That’s why Maxwell is here; he‘s a problem solver, and it‘s your job to supply him with whatever he needs. It’s not really a question of if you’ll get little thing down, but how. You could always get a ladder and end it quickly. Perhaps you could tempt it down with some catnip. Or a mouse, for that matter. They’re obvious, ... |
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Professor Layton and the Diabolical Box review (DS)Reviewed on September 10, 2009Since the best puzzles are only interesting when you're engaged in solving them yourself, it's almost doing the game a disservice to rave about their simplistic excellence. A description like "skate across a pond while bumping against barriers" doesn't sound like much on paper, for instance, but actually doing it gets a person thinking. Likewise, talking about calculating distance between folds in a slip of paper or guessing the value of components within a set of weights could leave a person yawning... yet it's a great deal of fun when you're actually playing the game. |
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Shorts review (DS)Reviewed on September 07, 2009It's the jumps that make the game; they're spaced so you'll barely make it. The character will only just grab onto and dangle from the edge of the next platform. |
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Broken Sword: Shadow of the Templars - The Director's Cut review (DS)Reviewed on August 30, 2009It’s all in Director’s Cut. But so are those trade offs. |
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Professor Layton and the Diabolical Box review (DS)Reviewed on August 27, 2009The Elysian Box is cursed. That’s what everyone thinks, anyway. It’s an evil container capable of killing anyone who opens it. Just imagine owning such a thing. You could spend hours gazing at its superb craftsmanship and ornate design, trying to figure out some inkling of its true nature. How can something so beautiful be so deadly? How did it get its powers? Where did it come from? It wouldn’t take long for your questions to consume you; curiosity is a powerful motivator, even if it leads to d... |
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My World, My Way review (DS)Reviewed on August 12, 2009 |
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Kirby: Canvas Curse review (DS)Reviewed on August 05, 2009I was going to say that Kirby: Canvas Curse does for the touch screen what Super Mario 64 did for the analog stick, but that isn’t right. The latter standardized the concept of movement in a three-dimensional space and is now the model for console games, whereas the former has been out for over four years now, and I still have yet to witness anything else like it. Rightly so, too – flipping Samus into perpetual morph ball mode and guiding her around the screen with a hand-drawn ... |
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Flower, Sun, and Rain review (DS)Reviewed on July 29, 2009Sumio immediately finds the entire island is stuck in a time loop, though he perceives it as a sort of dream. Every morning he rises with his singular goal in mind, but he always gets sidetracked by an unrelated request. Hell, it takes him a week's worth of days just to make it outside the hotel grounds. Once his daily task is completed, the doomed airliner explodes overhead, right on schedule. Time for the next wakeup call. |
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Dawn of Discovery review (DS)Reviewed on July 26, 2009What sets Dawn of Discovery apart from many of its peers is the focus on multiple regions. It's never enough to just settle a single island, since certain resources are always out of reach until you expand to another island. This wrinkle adds a surprising amount of depth and forces a level of strategy that feels quite unique. The big difference isn't so much that you sail around the ocean—which sounds significant but ultimately isn't—but rather that you have to account for delays and you have to prioritize how you expand your empire. |
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Metal Slug 7 review (DS)Reviewed on July 15, 2009Not the handheld trainwreck you might have been expecting. |
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PDC World Championship Darts review (DS)Reviewed on June 29, 2009You're not going to like PDC World Championship Darts 2009 unless you like darts. It's not like FIFA, where even if you don't watch or play football you can still enjoy the game. With PDC 09, you need to have a passing interest in the real thing before you even think about enjoying yourself. Even then, though, you're not likely to get much enjoyment from it. |
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The Legendary Starfy review (DS)Reviewed on June 27, 2009In case you're not satisfied with a diet of constant platforming and a steady trickle of new abilities, there are a variety of diversions along the way. For example, one stage finds Starfy rolled into a snowball. He'll barrel downhill and you have to move and jump—in the limited fashion available—to avoid falling into fatal gaps. Another break from the norm comes in the form of a series of mine cart rides where you can flip switches to raise the water level (good if you want to leap the widest chasms) while avoiding destructive bits of the landscape. Thanks to solid level design and a variety of neat puzzles, such moments aren't strictly necessary to keep the game engaging. |
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Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship 2009 review (DS)Reviewed on June 25, 2009If you’re a Yu-Gi-Oh fan and know the ins and outs of the rules, you’ll most likely find a decent title in World Championship 2009. But, if your experience with the trading card franchise is non-existent, you’re going to have a much tougher time playing through and enjoying the game. |
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Junior Classic Games review (DS)Reviewed on June 20, 2009Split into six differing categories, each of the thirty mini games is bright, colourful and wrapped around a strong animal motif that’s not overly complicated nor tinged with the disappointing “you’re doing your homework for fun!” aftertaste so many of the more traditional brain-trainers feel obliged to wallow in. |
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