Review Archives (All Reviews)
You are currently looking through all reviews for DS games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Jewel Master: Cradle of Egypt 2 review (DS)Reviewed on December 05, 2012Rather than pairing up squares for points, as you do in Bejeweled, you use the stylus to group symbols in order to clear colored tiles within a given time limit. Matching specific symbols, such as tomatoes or gold coins, earns you resources, which you receive upon level completion. These resources enable you to erect a number of historical Egyptian buildings, each of which is accompanied by a little historical factoid about that particular structure’s function in society at that time. |
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Pokémon Conquest review (DS)Reviewed on July 01, 2012The realm of Ransei is on the verge of destruction. Its people live for only two things: war and Pokemon. There are countless warriors roaming the land with their trusted animal companions, each seeking the glory and authority rewarded to the victors. Legends say that if a single warlord were to conquer all 17 kingdoms in Ransei, the creator of the world will return and bestow its powers upon the chosen one. As a result, the various nations are locked in eternal conflict, each vying for the slig... |
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Orcs & Elves review (DS)Reviewed on May 31, 2012The developers brought us old school style, but left out the substance. The end result is a game that feels more antiquated than it should. It's funny because this game is only five years old and it's already aged worse than many of the other rat maze RPGs it pays homage to. |
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Henry Hatsworth in the Puzzling Adventure review (DS)Reviewed on May 24, 2012Overall Henry Hatsworth in the Puzzling Adventure is an enjoyable game that is simple to pick up, yet challenging enough to keep you engaged. I recommend it for both puzzle game fans, and plat former fans. |
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Shin Megami Tensei: Devil Survivor 2 review (DS)Reviewed on March 21, 2012The meaty bits of battle were so succulent that they were worth waiting through even the most asinine dialogue. When a game's perks are so great that you can ignore such flaws, you know you have a great title on your hands. Shin Megami Tensei: Devil Survivor 2 definitely qualifies. |
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Super Scribblenauts review (DS)Reviewed on December 22, 2011If a puzzle gives you too much trouble, the game has a hint system in place. You can pay virtual currency to unlock new tips that supply varying degrees of assistance. Sometimes, the best hints will flat out give you the answer, which may disappoint some. It's not a big deal, though, because most stages can be repeated. The only way to get a gold crown for such stages is to play through it three consecutive times while using different phrases on every attempt. |
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Beyblade: Metal Masters review (DS)Reviewed on December 02, 2011The combat itself is barebones. Much of it is based on typical fighting convention stuff: position, sequence and timing. It’s all very basic. What’s important is to launch well and to use special attacks frequently. Each Beyblade has an associated power animal which factors into some combos and can be called upon for a seven-second cutscene in battle. There’s no option to turn these off (or even an options menu at all) and they’re never very good. They don’t even show the animal attack; allies just arrive and the screen goes white. |
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Final Fantasy: The 4 Heroes of Light review (DS)Reviewed on November 10, 2011Customizing your characters has seldom been simpler in an RPG. Any hero in your merry band can be anything you like. It all comes down to the crowns with which you equip everyone. As you progress through the game and defeat powerful monsters, a magical crystal will bestow upon your party the gift of a new crown or two. A character who starts with the ability to just barely wield a sword can eventually grow into a battle-hardened Fighter, or perhaps a Black Mage or even something as frivolous as a Bard. |
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Kirby: Mass Attack review (DS)Reviewed on September 17, 2011The inability to consistently fling puffballs is the biggest problem that you’ll likely have with Kirby Mass Attack, because at times that particular activity can be vitally important. For example, in one stage you must repeatedly ram a block to slide it along a platform before a timer counts down and it explodes. There’s specific placement you’ll have in mind, but getting the explosive charge positioned in time can be difficult when every second or third swipe on the screen doesn’t register. |
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Dragon Quest VI: Realms of Revelation review (DS)Reviewed on August 27, 2011Dragon Quest VI's main draw will always be its extraordinary plot and immense world. The plights of each world's citizens feel real, raw. They’re moving and inspire players to do all that they can. The enormous map will ensure that you're still discovering new places well into your fiftieth hour. But most of all, once you’ve uncovered that last inch of land, you'll be sad it's over. You'll look back on all that you've done and ask, “Why did it have to end?” |
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Fossil Fighters review (DS)Reviewed on June 30, 2011The hammer chips and softens the tough outer layer of the fossil rock while the drill carefully cleans away the remaining sediment without obliterating the delicate skeleton underneath. Upgrades give you stronger versions of these tools, but because of their strength, your chances of breaking certain bones are much greater. |
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Iron Man review (DS)Reviewed on June 04, 2011SEGA built this game in a cave...with a box of scraps... |
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Pokémon Pearl Version review (DS)Reviewed on May 31, 2011My greatest enjoyment from Pearl, as with all generations of Pokemon, has come from finding and capturing every species available, figuring out how the new ones evolve and deciding how best to maximize my Pokemon's move set to create the most effective strategy. But Pearl has added a lot more to this level of discovery. |
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B Team: Metal Cartoon Squad review (DS)Reviewed on May 30, 2011Here’s the thing; I’ve not played Cannon Fodder since the early nineties, but I still recall the stand out levels, the clever geography and can appreciate the more subtle parodying of the hells of war. In its attempt to revitalise an older way of thinking, all B Team has managed to do is highlight the competence of that it tries to ape and show that it still can’t eclipse a game made almost two decades previous. |
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Naruto Shippuden: Shinobi Rumble review (DS)Reviewed on May 24, 2011In practice, Shinobi Rumble doesn't deliver superior single-player combat. The fighting mechanics are technically simple, the computer's strategies are equally unsophisticated, and the story mode is simple shorthand. If you're going at this solo, the game will occupy a few hours and then be forgotten forever. |
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Vampire Moon: The Mystery of the Hidden Sun review (DS)Reviewed on May 09, 2011Vampire Moon: The Mystery of the Hidden Sun takes a good idea and does absolutely nothing with it. |
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Pokémon Black Version review (DS)Reviewed on May 02, 2011When you are wandering the wilds between towns, there often are places where the road simply stops. Then you must traverse tall grass or dark sand or whatever. That has always been true, but now every third or fourth step from the beaten path seems to result in a random encounter. That’s not an exaggeration. I’ve counted on multiple occasions. Sometimes I would win a battle, take one step and then immediately find myself in another battle. I was hoping to take at least two or three steps. |
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Crime Lab: Body of Evidence review (DS)Reviewed on April 23, 2011Crime Lab tries to present an interesting run through puzzles and crime scene investigation, but it's underwhelming in all respects. |
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Okamiden review (DS)Reviewed on April 18, 2011The game’s structure most closely resembles something that you’d expect to find in The Legend of Zelda. There’s a general overworld, with fields and mountain pathways, forests and beaches. That world connects a number of small towns, shrines and dungeons. You start with only a handful of locations that you can visit, but later in the game you’ll be able to wander the map freely as you search every nook and cranny for the numerous collectibles secreted throughout the land. The overworld is a delight to explore, neither too large nor too simple for its own good, but the real attraction is the game’s assortment of dungeons. |
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Golden Sun: Dark Dawn review (DS)Reviewed on March 28, 2011They then thrust them into a meek storyline that does nothing to supplement the Golden Sun epic or answer the questions made at the end of The Lost Age, only gives you random, useless insights to the after-effects of Issac and his group’s end goal. Most of these are meaningless—what alchemy did to the land, how vibrant the earth has become—or long-winded recaps about what happened in the first two games. |
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