Review Archives (All Reviews)
You are currently looking through all reviews for DS games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Spitfire Heroes: Tales of the Royal Air Force review (DS)Reviewed on April 01, 2008It’s a shame. This game reeks of wasted potential. While the World War II setting is certainly appealing, being forced to take down the Germans with a single plane isn’t. There could have been so much more here – tactical bombings, NPC allies, you name it – but you’ve just got some wings, a couple of machine guns, and a prayer. |
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Bomberman Land Touch! 2 review (DS)Reviewed on March 30, 2008Touch 2 does a good job of throwing an insane selection of just how many games you play and at varying the difficulty of them all. You’ll also have problems with a game that asks you to slingshot yourself into the air to try and collect coloured bombs for point, but you’ll have less of a problem pulling the same bombs out of a pond when you take on a fishing mini-game. It will probably take you a few turns to rack up enough points to pass a stage that has a hanger spit out a constant stream of tanks at you that you need destroy by lobbing bombs into their path, but you’ll probably find it easier to finish off a game of air-hockey played with an explosive puck you need to explode in the face of your challenger |
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Neves review (DS)Reviewed on March 30, 2008Neves’ simplicity might make it seem dull or uninviting, but in reality it’s an extremely entertaining and seriously addictive puzzle game. |
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Professor Layton and the Curious Village review (DS)Reviewed on March 25, 2008Imagine a place where instead of going down the pub for a pint and pig snacks, you'd rather have your brain smashed by a perplexing puzzle than a pool cue, and that a test of a man's will is not a gun duel at dawn or glove slap to the face but by solving mind bending puzzles. Welcome to St. Mystere! Professor Layton and his happy-go-lucky assistant Luke are called into town to help settle an inheritance dispute, but gets tied up with a various other mysteries along the way including a murder, st... |
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Professor Layton and the Curious Village review (DS)Reviewed on March 23, 2008“Raring to try another puzzle? Ooh, nothing gets my heart racing like a passionate man!” coos the corpulent innkeeper, laying bare her ulterior motive. Usually a proper English gentleman like Professor Layton would politely talk his tophat out the door, but this smitten woman dangles the promise of a puzzle. As a world-renowned riddle-solver, the Professor just can't resist. |
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Puchi Puchi Virus review (DS)Reviewed on March 20, 2008Of course, let's also not forget the fact that swiping the stylus around the screen in a flurry of quick pokes is likely to lead to some moments where you can't see much because your hand or wrist is briefly in the way. You'd think the developers would account for the natural phenomenon of non-transparent limbs, but they didn't. Indeed, they did quite the opposite; not only do viruses soon congeal too quickly, but they also move. |
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The World Ends with You review (DS)Reviewed on March 07, 2008It’s hot out today. The sun is baking the pavement, turning the downtown asphalt into a stove. That doesn’t deter the people, however. The Shibuya shopping district is never slowed down by weather. Hundreds of sightseers are lounging in their chairs, wolfing down their fast food as they plan their next stop. Children and parents wander up and down the streets, gazing longingly into the store windows they pass. Others are meandering through the crowd, lost in whatever thoughts or problems they mi... |
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Apollo Justice: Ace Attorney review (DS)Reviewed on March 05, 2008Apollo Justice is exactly like the Phoenix Wright games. The formula has been beaten to death at this point; what was fresh and original in the first game is feeling awfully worn-out now. Despite being the first game in the series developed with the DS in mind, and getting a new main character, almost nothing has changed for better or worse. None of the nagging flaws from the previous Ace Attorneys have been addressed, which is very annoying, considering the developers have had three sequels wit... |
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Harry Potter and the Order of the Phoenix review (DS)Reviewed on March 03, 2008Harry Potter and the Order of the Phoenix marks the fifth title in the series of games EA has produced for the movies. In so doing, it reaches a number of sequels that goes unrivaled by almost everyone who is not Megaman. Thankfully, EA usually manages to change the series gameplay with each release, meaning they have hits and misses across all platforms. Unfortunately in the case of the recent DS title, it's a miss. |
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Dragon Quest Heroes: Rocket Slime review (DS)Reviewed on March 01, 2008Slimes, you know them, you love them, and you can't live without them. However, these blue little blobs have a dark, dank secret. They're actually communists. They distract us with their cute little antics which results in easy experience points. Meanwhile, Castro and Lenin use this opportunity to convert all RPG players to communism. Of course these allegations can't be proven, but that may change after playing a game where they're the star of the show in Dragon Quest Heroes: Rocket Slime for t... |
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Mega Brain Boost review (DS)Reviewed on February 28, 2008I suggest passing on Mega Brain Boost since it offers less content than the Brain Age games it imitates. |
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Big Brain Academy review (DS)Reviewed on February 26, 2008Big Brain Academy is a sequel to the smash-hit game Brain Age. It follows the same basic principals as it's predecessor by giving you an examination of your brain after completing various mini-games. The game only contains 15 different mini-games for you to test your brain on, although fun they do start to get repetitive after a while and this is the game's main fault. |
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Crimson Room review (DS)Reviewed on February 26, 2008A majority of frequent internet users (gamers in particular) has played, or at least heard of the Crimson Room series of flash “escape-the-room” games by Toshimitsu Takagi. Hosted on approximately four trillion flash gaming websites, you play a character who awakens within a room and has to use household items littered about or deceptively hidden as a means to escape. Such a simple premise has a catch, and that is the difficulty – or simply the absurdity of the solutions and item placements. Pan... |
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Geometry Wars: Galaxies review (DS)Reviewed on February 26, 2008I'm not a fan of Geometry Wars. It was a fun premise that did not grip me - neither on the Marketplace or in PGR – a game that seemed to lack any real structure beyond ‘blow stuff up to get a high score'. But for some bizarre reason I've given this game a seven. Why the hell would I do that? |
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Futari wa Precure Max Heart: Danzen! DS de Precure Chikara o Awasete Dai Battle review (DS)Reviewed on February 24, 2008They’re cute, aren’t they? The characters in Pretty Cure, I mean. Actually, they’re too cute; they cross that line that separates being adorable and downright irritating. One of them acts as a tomboy (whose costume, ironically enough, sports a ridiculous amount of frills and hearts), another is a brilliant and clumsy second fiddle, and the third is some pink-laden child with disturbingly long hair. They are a group of high school girls that can use their cell phones to transform in... |
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Advance Wars: Days of Ruin review (DS)Reviewed on February 18, 2008It's a good thing the familiar characters from the three previous Advance Wars games didn't return for this fourth installment; most of them would be dead. Advance Wars: Days of Ruin takes place immediately after a devastating meteor shower snuffs out virtually the entire population. Massive clouds of ash and dust now blot out all sunlight, leaving those remaining to scavenge the rotting corpse of society for supplies and shelter, fighting against nature and each other for survi... |
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Advance Wars: Days of Ruin review (DS)Reviewed on February 18, 2008What do you do when the world is devastated by meteorites? Band together the survivors and work toward resurrecting civilization? Nope - you keep on fighting, duh! The game has a crack at this untested scenario in the latest iteration of the Advance Wars series. Gone are the cute and cuddly tanks that would not look out of place at a kids birthday party; missing, presumed dead are the old COs (not Andy! I hear you scream in terror) and in its place is a bleak and barren world, effectively brough... |
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Zoo Tycoon 2 DS review (DS)Reviewed on February 14, 2008It's easy to get sidetracked, since there's so much to do. For example, you might be asked to build cages for animals that all come from Africa. Of course, some of those critters can be pretty expensive, so you have to build up revenue by first showing less costly beasts to your happy patrons. Then along the way, you might start going overboard with the placement of vending booths and benches. Suddenly, a year has gone by and you haven't made any progress on those primary objectives. Disaster looms. |
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Advance Wars: Days of Ruin review (DS)Reviewed on February 07, 2008Fans of the series will find Days of Ruin the perfect sequel, but those who don’t enjoy the slow pace and steep difficulty curve won’t find anything new to tempt them. |
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Advance Wars: Days of Ruin review (DS)Reviewed on February 05, 2008You get used to it eventually. The smell, I mean. The stench of decaying bodies and burnt flesh. It’s especially bad during the day; as the heat rises off the ground, it makes everything rot so much faster. You can’t avoid it, either. There will always be corpses, no matter where you look. Millions of them, piled high in these ruined cities. Most of them don’t even look human anymore; just maggot-ridden bags of meat with their eyes eaten out and their bones exposed. If you accidentally step on o... |
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