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Review Archives (All Reviews)

You are currently looking through all reviews for DS games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Tornado (DS)

Tornado review (DS)

Reviewed on October 31, 2008

Even when the game isn't tricking you with false level objectives, it can be a drag to play. Simply moving around the screen is frustrating. You have to start by scribbling in circles to build up your meter. Then you can just draw the general route you want to take, but as you heft the landscape into the air, you'll have to occasionally renew your energy lest you turn back into a harmless rodent. When you come up against enemies or large buildings, you actually need to navigate and recharge simultaneously. Furiously scribbling circles in an approximate direction of course means that accuracy is difficult, and you're likely to bounce off objects that are too large for you, making things even more frustrating.
honestgamer's avatar
Final Fantasy Tactics A2: Grimoire of the Rift (DS)

Final Fantasy Tactics A2: Grimoire of the Rift review (DS)

Reviewed on October 28, 2008

Fans of the genre should definitely give this game a try as it features hundreds of hours of content and should keep them busy for a very long time.
Ness's avatar
Boing! Docomodake DS (DS)

Boing! Docomodake DS review (DS)

Reviewed on October 27, 2008

Welcome to my new dilemma. It's called Boing! Docomdake, and it's clearly after my sanity.
EmP's avatar
Hotel Dusk: Room 215 (DS)

Hotel Dusk: Room 215 review (DS)

Reviewed on October 25, 2008

Point and click adventures have arguably been in a declines in recent years of gaming. Another gem that certainly hasn’t been explored enough in games would be the film noir style of story telling. Hotel Dusk: Room 215 is a game that brings both aspects together, in a game that makes full use of the DS’ touch screen capabilities. For those who have ever heard the classic Eagle’s song “Hotel California”, you’ll find many interesting parallels between the song and this game.
Probester's avatar
Castlevania: Order of Ecclesia (DS)

Castlevania: Order of Ecclesia review (DS)

Reviewed on October 25, 2008

Since time immemorial (read: 1997), Konami has promised a worthy sequel to Castlevania: Symphony of the Night. Every couple of years, the developers rise from their graves, and not even a long history of half-assed failures can stop them. First, there was Circle of the Moon and Harmony of Dissonance. Then there was Dawn of Sorrow and Portrait of Ruin. In the middle was Curse of Darkness and Lament of Innocence, both 3D bastard children in a 2D series. The only post-SOTN Castlevania that can even...
timrod's avatar
Commando: Steel Disaster (DS)

Commando: Steel Disaster review (DS)

Reviewed on October 22, 2008

Commando is a completely generic clone of the Metal Slug blueprint, giving us nothing new, except for its own unique list of problems.
Masters's avatar
Dragon Quest IV: Chapters of the Chosen (DS)

Dragon Quest IV: Chapters of the Chosen review (DS)

Reviewed on October 22, 2008

Dragon Quest IV was always about those five stories and they were always interesting, but never to the current extent. Maybe the old translation job was handled poorly or perhaps I was too young at the time to appreciate such things. Perhaps the graphics just weren't up to the task of communicating the required subtleties. Whatever the case, I never cared enough to wonder how the scraps of narrative all fit together. Imagine my surprise, then, when Chapters of the Chosen showed me that the story behind the scenes is actually quite compelling.
honestgamer's avatar
Bangai-O Spirits (DS)

Bangai-O Spirits review (DS)

Reviewed on October 18, 2008

This is how you make shooting games mean something again. Bangai-O Spirits puts so many twists on the genre formula it's hardly recognizable, yet all the more fun for it. Just be prepared to die a lot until you get the hang of it all.
Pixel's avatar
Ankh: Curse of the Scarab King (DS)

Ankh: Curse of the Scarab King review (DS)

Reviewed on October 12, 2008

Ankh remains a game worth playing. Just not in this form.
EmP's avatar
Time Hollow (DS)

Time Hollow review (DS)

Reviewed on October 10, 2008

On the night preceding his seventeenth birthday, Ethan Kairos' peaceful slumber is interrupted by a fiery nightmare. He sees his father and mother struggling to escape a raging inferno. The next morning, he bolts awake into a reality where that dream appears to be truth. Now, he possesses foreign memories of his parents disappearing twelve years ago, along with ones of growing up in the care of his secretive, hotheaded uncle. Yet, the remnants of his original life clearly remain in his consc...
woodhouse's avatar
Master of the Monster Lair (DS)

Master of the Monster Lair review (DS)

Reviewed on October 09, 2008

The thing that keeps a person digging is the sense of ownership. Once you've crafted a beautiful maze, it's fun to return because then you'll get to see what monsters have decided to inhabit your dungeon. If you just built a few bland hallways, perhaps there will be some bats and maybe a boar or two. If you spruced things up with a trash heap, you'll find a slimy little guy. The undesirable tenants you attract are a better reward than virtual piles of gold or sparkling digital badges ever could have been.
honestgamer's avatar
Red Bull BC One (DS)

Red Bull BC One review (DS)

Reviewed on October 06, 2008

Even if the simple gameplay were tweaked to its maximum amount of enjoyment, no link is established to the main attraction: breakdancing. Sure, if I refrain from moving the stylus, my tiny dancer will passively bob to a generic beat. And when I complete a shape, his silhouette in the background pulls off some random move in sync with his full figure up on the top screen. But I don't see how my triangles, pentagons, and dodecahedrons specifically translate into coin drops, belly swims, or airchairs.
woodhouse's avatar
Operation: Vietnam (DS)

Operation: Vietnam review (DS)

Reviewed on October 03, 2008

Attention, Soldier!
JANUS2's avatar
New International Track & Field (DS)

New International Track & Field review (DS)

Reviewed on September 30, 2008

Any year with the Olympic Games is a good year for Olympic games. At least, that seems to be the idea behind New International Track and Field, A DS facelift of Konami's old Track and Field franchise. After lying dormant for eight years, the game made a sudden reappearance now that there were coat tails to ride on, namely those of Beijing. But do they really need an excuse to make another minigame compilation for the DS?
dragoon_of_infinity's avatar
Mah Jong Quest: Expeditions (DS)

Mah Jong Quest: Expeditions review (DS)

Reviewed on September 28, 2008

I’ll be honest; I had it all planned out in my head before the cart was even in the DS. We all already know what Mahjong is, so I’d joke about having to met a word quota, throw in an obligatory and basic description on how the ancient Chinese tile-matching game worked then be all flippant while I padded the rest of the review out. Mah Jong Quest: Expeditions foils my plan by not being just another tile flipper aided by stylus prodding.
EmP's avatar
Jewel Quest: Expeditions (DS)

Jewel Quest: Expeditions review (DS)

Reviewed on September 28, 2008

Familiar because it’s been seen before. Familiar because there are fourteen puzzle games released on the DS for any other genre and familiar because Jewel Quest has already been seen on XBLA and won the internet over when initially released by IWin.com online. Familiar doesn’t always mean bad.
EmP's avatar
Disgaea DS (DS)

Disgaea DS review (DS)

Reviewed on September 27, 2008

When I heard that Atlus/Nippon Ichi had decided to port the first Disgaea to the DS, I was shocked. For one thing, they’d already ported it to the PSP and had hinted at the port being a PSP exclusive. For a second, there was no way the DS’s extremely limited hardware could ever hope to run a game that was originally for the PS2, even if it came nowhere close to stretching the PS2’s hardware limits. What Atlus delivered was a bad port of a good game.
timrod's avatar
Red Bull BC One (DS)

Red Bull BC One review (DS)

Reviewed on September 26, 2008

A sad, startling revelation came to me the other day. I’ve become that guy. You know, the fellow who’s still trying to be hip but has absolutely no clue about the current pop culture? The kind of person that spouts off outdated slang to his younger friends and ends up coming off like an idiot? Yeah, that guy. This stunning bout of self-awareness was caused by one thing: Red Bull BC One. What kind of name is that for a game? The back of the box gives only a few clues; it stat...
disco's avatar
N+ (DS)

N+ review (DS)

Reviewed on September 26, 2008

They make it look so easy. The ninjas, I mean. They’re so awesome at what they do. Leaping around rooftops is like playing hopscotch to them. They can make themselves virtually invisible, lurking within the shadows for that single, perfect time to strike. A quick flick of the wrist can leave dozens of bloody, shuriken-ridden corpses littering the scene. But it’s not like ninjas have always been like that; once upon a time, your favorite veiled assassin was just some inept little rookie with drea...
disco's avatar
Time Hollow (DS)

Time Hollow review (DS)

Reviewed on September 26, 2008

There’s been a rash of new DS titles recently – Kirby Super Star Ultra, the remake of Disgaea: Hour of Darkness, and the craptacular Sonic Chronicles. Yet, out of all the releases this week, most people have forgotten about one that would be the best had Nintendo not decided to release Kirby this week. That game is Time Hollow.
timrod's avatar

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