Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Ace Combat 5: The Unsung War review (PS2)Reviewed on April 13, 2010After playing through the first few missions of Ace Combat 5: The Unsung War, I was dead set on putting it on equal footing with Ace Combat 4: Shattered Skies. For those that don't know, AC4 is a simple, solid title with good enemy AI, guaranteed to give players a fun time. In those beginning levels, AC5 was shaping up to be a similar journey, with some differences to separate it from its close predecessor. At this point in time, the Ace Combat series hasn't made any huge leaps in any par... |
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Project: Snowblind review (PS2)Reviewed on April 10, 2010While there's never really a place in Project: Snowblind where stealth is a necessity, it's always an option. And I have to admit, I do feel a certain sense of satisfaction when my creeping through ducts grants me the opportunity to gun down a couple of unsuspecting soldiers who were lying in wait for me to come nonchalantly strolling down that wide-open corridor. |
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Ace Combat 4: Shattered Skies review (PS2)Reviewed on April 06, 2010After the gimmick-fest that was Ace Combat 3: Electrosphere, which also featured weak enemy AI, I thought it would've been crazy for Namco to repeat this mess on the follow-up, at least without some big enhancements. Mercifully, they instead decided to play it safe with the series' debut on the PlayStation 2, Ace Combat 04: Shattered Skies. How so? Well, they took the best AC game on the first PlayStation, Ace Combat 2, and expanded on its design and play mechanics. Why they didn't origin... |
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Digimon Rumble Arena 2 review (PS2)Reviewed on March 21, 2010Digimon Rumble Arena 2 takes you into the Digital World once again for a Super Smash Brothers style fighting game for the Gamecube, Playstation 2, and Xbox. You get to pick a Digimon and use different moves in order to defeat 2-4 others in a 2D fighting game. There may not be as much depth as Super Smash Brothers, but it is fun enough to want to play it through, and maybe boot it up with friends, assuming you have enough self esteem to not be embarrassed by playing a Digimon game designed for ch... |
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Zone of the Enders review (PS2)Reviewed on January 03, 2010While most reviews are inclined to credit Zone of the Enders as the work of Hideo Kojima. His association is nothing more than an endorsement for the game rather than something you could truly consider as the mastermind of his work. Instead, the idea for the game came from one of Kojima's disciples. Zone of the Enders has the dubious honor of being called a Hideo Kojima game without much involvement from the man himself. His name only appeared twice during the ending credits... |
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Indigo Prophecy review (PS2)Reviewed on January 03, 2010Every once in a while there’s a game that’s destined to change things. Perhaps it’s the sort of game that heralds in a new engine, showcases a new standard of graphics, or brings in a unforeseen focus on story and settings. On the other side of the spectrum, there’s game so utterly bad they serve as a large sign to all future developers never, ever to design games in such a way. Often, these failures drown in pre-release hype, chosen to usher in a new age. At worst, a game that symbolizes the re... |
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Berserk: The Millennium Falcon review (PS2)Reviewed on December 21, 2009With its emphasis on fast-paced, cinematic action and strong storytelling, Berserk: The Millennium Falcon successfully brings these memorable encounters from the manga to life while providing some fun, if imperfect, action across several varied backdrops. Just make sure you watch the TV show first. |
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Metal Gear Solid 2: Sons of Liberty review (PS2)Reviewed on December 17, 2009Metal Gear Solid 2 is the point of the series where it it’s not just a game anymore. It was here that Hideo Kojima was convinced he was making History’s Next Great Epic. This was to be the Homer’s Odyssey of the video game era. The half hour codec conversations were to leave the viewer in a state of trance, convulsing with the uncontrollable aura of Truth. When Kojima tells us “Life isn't just about passing on your genes. We can leave behind much more than just DNA”, we are not listening ... |
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Fatal Frame review (PS2)Reviewed on December 15, 2009Most games are meant to entertain. Some are also meant to help us relax. Games like golf, for instance, are said to be amazing stress relievers. Supposedly it has something to do with hitting little balls while wearing baggy pants in the great outdoors. And then there’s Fatal Frame which, as far as I can tell, people play to give themselves heart attacks. It has little to do with the great outdoors and the only baggy pants involved are filled with the shit that was scared out of you ... |
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Space Channel 5: Special Edition review (PS2)Reviewed on October 02, 2009Visually and musically, Space Channel 5 for the Dreamcast was an experience. However, as a rhythmic video game, it fell flat on its face. I'm not talking about the Simon Says gameplay, where you copy the dance moves your opponent does, no, I'm talking about actually trying to play the game. Unlike many rhythm games that give you on-screen indicators, telling you when to press certain buttons, SC5 rarely does that. You're left with having to time when to press specific buttons based entirely on w... |
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Disaster Report review (PS2)Reviewed on August 28, 2009Each subsequent step in Disaster Report can prompt an aftershock and a split-second decision. There are instances where Keith needs to ignore the shaking ground and just run like hell. The rush from knowing Death is following one step behind – always – is something that we game-players savor. In the middle of a catastrophe, there's no shortage of ways to be caught. |
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Grand Theft Auto III review (PS2)Reviewed on August 25, 2009The next generation of Grand Theft Auto could’ve hardly arrived at a worse moment. Two months prior to its release the 9/11 attacks changed the face of the world forever. War was no longer just about fighting uniformed troops on a battlefield, but against guerrilla terror that could erupt at any moment. As thousands of workers in the World Trade Centre discovered, working in a white collar no longer meant you were safe. |
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God of War review (PS2)Reviewed on August 10, 2009So I was playing God of War the other day. I’d reached this one room inside the labyrinthian Temple of Pandora where you have to use a lever to knock the the world out of the hands of a model of Atlas. The world will roll down a hallway, destroying a locked door at the other hand. Sounds simple, right? But I’ll be damned if I couldn’t get that lever to pull. I moved all around it, I jammed the buttons on my controller, I checked gamefaqs and still the damn thing wouldn’t cooperate. ... |
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Shin Megami Tensei: Devil Summoner 2 - Raidou Kuzunoha vs. King Abaddon review (PS2)Reviewed on August 01, 2009In a sense, Devil Summoner 2 is one of the more accessible entries in Atlus's long-running Shin Megami Tensei franchise. The combat is straightforward and quick, the difficulty isn't too high, and the demon negotiations and fusion provide a bit of depth to grab players' interest. Unfortunately, with its lackluster characters, blunt storytelling, and fitting but simplistic visuals, this isn't a game that will sustain that interest. |
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Metal Gear Solid 2: Sons of Liberty review (PS2)Reviewed on July 29, 2009If nothing else, Metal Gear Solid 2: Sons of Liberty is interesting. The games-as-art movement hadn't even gotten off the ground in 2001, and doing what director Hideo Kojima did with this one takes balls so huge that I expect to see him on a Paris runway now that the drop-crotch pants trend has taken off. |
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Psychonauts review (PS2)Reviewed on July 28, 2009On the surface, Psychonauts may not appear remarkable. Broken down, it’s just like any genre-fusing game. Like an RPG, it features a specially gifted character with a “Time to save the world!” complex. Like an action-adventure, you run around a series of levels collecting items for upgrades and power ups until your task for that area is complete. Like a brawler, you slay most enemies without much thought. Like a platformer, you dodge hazards while working your way through a maze of obstac... |
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Mana Khemia: Alchemists of Al-Revis review (PS2)Reviewed on July 22, 2009At first, I didn’t believe Mana Khemia: Alchemists of Al-Revis had what it takes to be epic—or even great. In truth, “good” was all I really expected. |
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Black review (PS2)Reviewed on July 10, 2009Come 2006, the Xbox 360 had just been released, the PlayStation 3 had been announced, and Sony fans are eagerly not waiting for one as it costs a billion quid to purchase it. So what’s the best way for Sony to drown the fans financial sorrows? They could keep the hits rolling when the PlayStation 2’s contemporaries have declared themselves dead, or they could push the hardware so much that fans can almost convince themselves they’re playing a 360 game. Or maybe they should focus on the future an... |
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Shadow of the Colossus review (PS2)Reviewed on July 08, 2009Shadow of the Colossus, more than any other game I’ve played, strives to be epic. The colossi, those enormous creatures that frequently steal the spotlight from protagonist Wander and represent the entirety of his opposition, live up to their name. With the light of his sword guiding him, Wander travels great distances to slay these foes, an act that he believes will bring his dead girlfriend back to life. Upon arriving at each destination, however, players are likely to be humbled by the... |
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Drakan: The Ancients' Gates review (PS2)Reviewed on July 08, 2009As for Snotmaw, well, I have to admit watching and hearing an audience chanting "SNOTMAW! SNOTMAW! SNOTMAW!" made me feel like a pro wrestling jobber about to get pasted by "Stone Cold" Steve Austin in a match held deep in the heart of Texas......but he was just a typical Wartok who hit harder and took a lot more damage. All I had to do was slash, slash, roll backwards, wash, rinse, repeat to kill him with ease. Oh, and he somehow got stuck trying to move around the Kong's corpse, which gave me a good number of uncontested attacks while the big dummy flailed about helplessly. Kind of anticlimactic, if you ask me. |
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