Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Amplitude review (PS2)Reviewed on March 17, 2004The system works astonishingly well, because it grows quite difficult to leap from track to track. Making sudden changes can throw off your groove, so to speak. Sometimes, tracks are just too far out of range. This means that you need to anticipate your moves. See two tracks with score multipliers waiting ahead? One of them is going to make it easier to reach the multiplier that lies beyond, while the other will make such a stretch next to impossible. |
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Champions of Norrath: Realms of EverQuest review (PS2)Reviewed on March 17, 2004It might just be me, but it seems a bit awkward when one starts a review with some sort of a disclaimer — but with Champions of Norrath, it seems almost necessary to do so. |
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Choaniki: Sei Naru Protein Densetsu review (PS2)Reviewed on March 13, 2004In this era of remakes and resuscitations, I suppose this game shouldn't have been a surprise — but still, Super Big Brother is one of the last series I expected to rise from the ashes... ashes formed from developer NCS-Masaya's dead, burning corpse. Point is, Legend of the Holy Protein features sexy-awesome style and its frenetic action should be enough to turn on any hardcore Psikyo shmup fan. |
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American Idol review (PS2)Reviewed on March 08, 2004What's that awful noise? A horrendous, mangled shrieking. A wailing and groaning punctuated by explosions of mocking laughter. Is some horrible torture taking place? No, unfortunately that's the sound of me playing the Pop Idol game very, very badly and being soundly ridiculed by a roomful of teenagers. Damn. |
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Herdy Gerdy review (PS2)Reviewed on March 08, 2004Every now and then a game comes along that is so original that it defies easy categorisation. Herdy Gerdy, developed by Tomb Raider creators Core Design, is one such game. You have to make controlled jumps like a platform game; likewise you need to collect items to progress to the next areas, again like a platform game. But the actual meat of the game is much more similar to that of a puzzle game. In fact at its heart, this plays very much like a glorified version of that early nineties classic,... |
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XGRA: Extreme G Racing Association review (PS2)Reviewed on March 08, 2004It must be difficult trying to create a futuristic racing game. You're always going to be facing two main problems. First of all, the fact that the majority of gamers prefer to race a Fiat Punto around the streets of Tokyo than a turbo powered rocket sled around a made up track. Secondly, for those who do enjoy futuristic racing games, they are always going to be comparing your product to the two genre leaders, Wipeout on the Sony systems and F-Zero on Nintendo's consoles. |
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NBA Jam review (PS2)Reviewed on March 08, 2004NBA Jam 2004 is the latest update of a long-running basketball game franchise. The series first debuted back in the arcades and stood out from other sporting games by having a distinctly over-the-top nature nature. Players could catch fire and become awesomely unstoppable, huge super-dunks could be performed and the digitized player graphics and manic commentary impressed many people. It was then carried onto various 16bit consoles and is fondly remembered. Although it started out owned by Midwa... |
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Grand Theft Auto: Vice City review (PS2)Reviewed on March 08, 2004Grand Theft Auto: Vice City is set in 1986. Its still gives me the occasional mortality crisis when I realise many of you playing this game where only tiny children or maybe not even born during these times. I was twelve in 1986. I remember it all, the clothes, the cars, the music (oh boy do I remember the music), the mobile phones the size of bricks, the Commodore 64 (from the ''loading screen'') and I even watched the cop show Miami Vice, which is an acknowledged influence on the game. |
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Final Fantasy X review (PS2)Reviewed on March 08, 2004Final Fantasy X is the tenth game in Squaresofts long running role playing game series. Over the past ten years the series has evolved across four console formats. NES, Super NES, PlayStation and with this latest installment PlayStation 2. This finally arrived in the UK, one year after its Japanese release and six months after its USA release. |
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Dragon Ball Z: Budokai 2 review (PS2)Reviewed on March 08, 2004Being a Dragon Ball fan and also an avid gamer, you tend to get used to disappointment. Many Dragon Ball games have been released in the west since the anime series finally made it to US and UK screens (albeit in cut down and censored versions) and in every single case they have barely average in quality, in fact most were barely playable, so riddled were they with sloppy and lazy programming. So I honestly wasn't expecting much when I got my copy of Dragon Ball Z: Budokai 2 to play, especially ... |
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R-Type Final review (PS2)Reviewed on March 06, 2004But it's worth all the agony, the memorization, and the sweaty palms, because there's little in the world of videogames that can compare to the feeling that you're 'in the zone' as you weave effortlessly through scores of enemy bullets and ships. Not only that, but this is one of the best looking shooters ever crafted. |
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Arc the Lad: Twilight of the Spirits review (PS2)Reviewed on March 06, 2004Life is anything but black and white; good or bad. Things are much more complicated, and in Arc the Lad: Twilight of the Spirits (ATL:TOTS), they make that lesson very apparent. Instead you are thrown into a world where two races believe the other to be evil, and two people that tie them together. While they are of the same blood, you quickly learn that how they were raised effected their attitudes. Learning the traits of these protagonists is what makes Arc the Lad go on, and turns the newest i... |
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Final Fantasy X review (PS2)Reviewed on February 26, 2004The first thing you will notice about Final Fantasy X is not the beautiful graphics, which show the great architectural structures or the beautiful lush green tropical forests or even the gargantuan mountains with winding paths covered in snow that you will become very familiar with. Nor will the first thing you notice be the voices, which bring each character to life, giving them a distinct personality. The first thing you will notice is the music, specifically, a quiet piano piece, dren... |
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Final Fantasy X-2 review (PS2)Reviewed on February 19, 2004On the one hand, it is made by Square Enix and says FF in the title. The dressphere system sounded like a really cool variation on the various FF games that have included job classes (FF1, 2, 3, 4, 5, and Tactics to name some.) I was intrigued. On the other hand, FFX-2 looked a whole lot like ''Let's play dress-up!'' and Yuna's new costume made me skeptical. I absolutely could not picture the uncertain, apologetic Lady Summoner running around a la Lara Croft, and I really wanted to know how Square Enix was justifying the transformation. |
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Silent Hill 3 review (PS2)Reviewed on February 19, 2004I have this friend I get together with every few weeks to simply hang out with and play games. A few years ago, the two of us had a great time with Resident Evil 2 and decided to find out if there were any other similar games on the Playstation. |
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Final Fantasy X review (PS2)Reviewed on February 15, 2004The Playstation II gave SQUARESOFT an entirely new oppurtunity. Instead of needing four discs to tell their stories, they could all pack it on one for Final Fantasy X, and with graphics to die for. Everything was looking up, and it seemed that SQUARE would one up themselves once again with the creation of the greatest Final Fantasy game yet... Too bad they fell a bit short. |
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Castlevania: Lament of Innocence review (PS2)Reviewed on February 15, 2004As the only vidoegamer ever to openly state Castlevania 64 as one of the greatest videogames of all time, I was extremely excited to see this videogame series return to a 3D format. I mean, I love the collection of Castlevania games being released on the Gameboy Advance, but in my dreams I imagined Castlevania returning to the next generation systems, once again in that despised 3D formats. I purchased Castlevania: Lament of Innocence (hereby known as C:LOI) as soon as it released, and quickly e... |
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SSX 3 review (PS2)Reviewed on February 05, 2004Back in 2001, SSX was one of the most successful launch titles for the PlayStation 2, and to this day, it remains as a landmark in the PlayStation 2 library. Hot off of the success of the original came SSX Tricky. EA BIG went out and swapped up the best voice acting available to make the series a star studded event to be seen. Sadly, a lot of the overall value felt overproduced and a bit shallow. It felt as if the series had traded in the “little hype, all game” feel for an overdone Hollywood pr... |
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Silent Hill 3 review (PS2)Reviewed on February 05, 2004Well, it looks as if Silent Hill 3 has finally hit the states, and wherever else it hit at that time, to boot. About time, after nearly five delays. Let me state this before you read the review: I am a huge fan of Silent Hill 2. I felt as if it were near perfection of the feeling that you get when you become too scared to continue playing. The game was grainy in the “light” version of the town, and petrifying in the “dark” version of the town. I was expecting Silent Hill 3 to succeed it in every... |
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Manhunt review (PS2)Reviewed on February 05, 2004It had to come sooner or later: a game where the complete trademark revolving around all of the action is finding new and inspiring ways to remove a man’s head from his shoulders. And to think that “New Line Cinema” isn’t in the publisher’s title! Even so, you can always rely on Rockstar Games to come up with some brand new idea to push the envelope, and Manhunt is no exception. While being fueled on the concept of blood and gore, the game revolves around sneaking from one area to the next, maki... |
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