Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Triple Play Baseball review (PS2)Reviewed on November 15, 2004Triple Play Baseball is the first baseball game released in the U.S. for the Playstation 2. Unfortunately, it came up short of the clearing the fence. With only improved graphics over its Playstation 1 relatives, this game is a disappointing debut on the PS2 for the highly successful baseball series. (Chants of "This game was rushed! This game was rushed!" are heard from the crowd.) |
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Shrek 2 review (PS2)Reviewed on November 09, 2004A lot of people loved Shrek 2. I wasn't one of those people. I thought it was funny, just the way slapstick scenarios and fart gags are funny at the time, but hardly qualify as enduring humour. And so the Shrek name would not arrest me--a non-fanatic--at the game store and whisper into my ear that I must have it. If it did, it would mean I should see someone about hearing voices. If you think it might speak that way to you, you illustrate the only circumstance in which Shrek 2 comes highly recommended. (And you should also see someone about hearing voices.) |
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Neo Contra review (PS2)Reviewed on November 07, 2004The third mission, for instance, places your character in a fortified canyon filled with knee-deep water and a shitload of opposition. Missile launching cretins rest in floating platforms, shielded soldiers with rocket launchers and sniper rifles pack the crannies of the rock wall, and swarms of blade carrying grunts pour forth from every direction; most would be daunted, but not this legendary commando. |
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Star Ocean: Till the End of Time review (PS2)Reviewed on October 30, 2004The thing with some of these battles is that you’ll either get through without breaking a sweat, or you’ll find yourself totally destroyed within a few moments. This boss just happens to be one of those enemies that obliterates me really quickly. He’s too fast, and since I can only control one character at a time, the other two that are controlled by AI really have no clue what the hell they are doing. |
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R-Type Final review (PS2)Reviewed on October 27, 2004How do you uphold a legacy and follow one of the best games ever made? Final is inferior to Delta, there's no doubt of that. The actual gameplay isn't on the same level: Delta boasted seven ideally crafted stages with beautiful music and detailed background designs. Given the PS2's greater capacity, Final is almost a step backward, only managing an inspiring CGI intro, a handful of standout stages and possibly a single great tune. Final seems to concede level design to its older sibling, concentrating on something else entirely to be its unique selling point. |
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Hitman: Contracts review (PS2)Reviewed on October 08, 2004Hitman: Codename 47 was an average PC action game in which Agent 47, a genetically engineered executioner much in demand, would be regularly hired by clients through an invisible government “Agency” to carry out hits across the globe. The game had obtuse controls and no save option, its chief redeeming feature Mr. 47 himself – a well-dressed, well-built chap, polite in conversation and exuding inimitable charm. He also happened to like a bit of the old ultraviolence. |
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Katamari Damacy review (PS2)Reviewed on October 06, 2004The idea of rolling a ball around a level has been done before, and better. But I don’t recall a single time where I’ve rolled around a stage, constantly growing larger until the stage I thought I knew took on a whole new form without ever truly changing. It sounds like the dream game, and it almost was. With so much quirkiness and innovation, Katamari Damacy seemed destined to be a sleeper hit for Namco. |
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Viewtiful Joe review (PS2)Reviewed on September 26, 2004No problems dude! Old Captain Blue is on the scene and he's more than willing to train "young, dumb, dysfunctional" Joe in the Viewtiful arts of combat. With the action blasting across a series of side scrolling, 2D multi level stages, players will need to punch, kick and sweep their way towards certain victory. Simple it is, but hold onto your helmets people, Viewtiful Joe is one tough hombre! |
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ESPN NHL 2K5 review (PS2)Reviewed on September 25, 2004When you say hockey you think of a few things. Fighting, toothless Canadians, and organ music playing the chicken dance are the first things that come to mind. When talking about hockey in terms of video games only one thing comes to mind, Sega Sports. |
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The Lord of the Rings: The Two Towers review (PS2)Reviewed on September 23, 2004As you sit there waiting for your new Two Towers game to begin, you begin to watch the opening FMV sequence. The first few words out of your mouth are “Ooh, Pretty…” in your most Homer Simpson esque voice possible. Then, to your surprise, you find yourself thrust into the battle fighting as King Isildur in the war of the ring. As the nostalgia begins to wear off, you see your character running around pathetically swinging his sword like a four year old with a stick. Then, you say “what the hell?... |
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Contra: Shattered Soldier review (PS2)Reviewed on September 13, 2004We all have that friend who happens to be a movie buff - the guy that owns more movies than you have seen in your life, and knows more about film than anyone has a right to know. For some odd reason, these movie buffs usually work (or have worked) for a movie rental company. For me, my movie-friend is Jeremiah, and he is a former employer of Movie Gallery. He worked there solely for the free rentals, if that tells you anything. Ultimately, I think it was worth the time, given his monthly bil... |
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Capcom vs. SNK 2: Mark of the Millennium 2001 review (PS2)Reviewed on September 12, 2004Fighting games often come and go, either striking a chord with players or whizzing down the road of mediocrity, finally pulling into a nice parking space into the Lot of Obscurity. - There are plenty of Handicapped spaces available in this, the final resting place of many a terrible brawling-type, as warranted by the mass of martial-arts touting fools that often find themselves the subject of such games. Sometimes good games find themselves taking the wrong turn on the turnpike, simply because n... |
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Street Fighter Anniversary Collection review (PS2)Reviewed on September 11, 2004At the end of the day, most everything special is here, but loving the anomaly is like drinking a can of V8 when all you really wanted was celery juice. Instead of selecting the title of the original game you wanted to play, you choose things by picking the ‘mode’ as you choose your character. |
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Kingdom Hearts review (PS2)Reviewed on September 11, 2004Why does everyone like this game so much? |
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Tenchu: Wrath of Heaven review (PS2)Reviewed on September 11, 2004It's fun to kill people in games. |
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Crimson Tears review (PS2)Reviewed on September 06, 2004Considering the scant advertising and minimal hype that accompanied the release of Crimson Tears, I think it's safe to say that Capcom determined the project's chances of succeeding to have been dubious at best. But let's suppose for a moment that the corporation's head honchos turned their attention from Viewtiful Joe ports and Resident Evil rehashes, and decided to give this little beat 'em up a bit of support. Their efforts likely would have focused on the gorgeous cel-shaded visuals that T... |
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Mojib-Ribbon review (PS2)Reviewed on September 06, 2004When on the subject of rap music, what's the first thing that comes to mind? Guns? Drugs? Burly, angry looking gangsters pimping their skanks on the street perhaps? Whatever your answer may be, I'm willing to bet that it has absolutely nothing what-so-ever to do with Japan and the incredibly polite (yet quite odd) people that live there. Furthermore, I'd also lay my hip street credz on the line and wager a small fortune that calligraphy wasn't even a consideration. And while this may be so, where cult Japanese developer NaNaOn-Sha is concerned, nothing says rap more than a horse hair brush and a fat, fat jar of thick black ink. |
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La Pucelle: Tactics review (PS2)Reviewed on August 29, 2004Each character can carry four items, and there are no class restrictions. What this means is that you have full control over how each team member evolves. Do you want a badass magic user who also has armor more powerful than a locomotive? Not a problem. Just buy the right gear and equip it, then watch your character mow down the opposition without a care in the world. |
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Street Fighter Anniversary Collection review (PS2)Reviewed on August 27, 2004What was... |
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Street Fighter 3: 3rd Strike: Fight for the Future review (PS2)Reviewed on August 27, 2004Where brothers and sisters are concerned, nothing says unfair quite like being compared to your older sibling. Try as you might to match their achievements, invariably you're left standing in the corner as the dark shadow of someone else's success begins to fall across your life. "Why can't you be more like him?" your parents ask. "He knows what life's all about, you're such a disappointment to us all!" they claim. Yes, yes, I know how much I've let you both down. Now go away would you I'm tryin... |
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