Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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We Love Katamari review (PS2)Reviewed on November 08, 2005We Love Katamari is as guilty as a pleasure gets. Never has rolling up a ball of mass destruction been so undeniably fun. Who would have thought picking up chickens, PE teachers, and ice cream sandwiches with a sticky sphere would be so addictive? Even The King of All Cosmos doesn't get it. But with fans of Katamari Damacy screaming for more, how can he not bask in his newfound stardom? Thus he commands his tiny, neon-green prince back to Earth to amass katamaris to please his ador... |
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Soulcalibur III review (PS2)Reviewed on November 08, 2005Then, as your fighters battle across courtyards surrounded by gurgling fountains alive with plant life, or along the deck of a ship while flaming arrows plunge toward the water and other ships in the distance, the magic takes hold. Everything is beautiful, from the misty waterfalls with their shimmering rainbows in Talim’s stage, to the comets that streak across the skyline while you battle through an inferno. |
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Def Jam: Fight for NY review (PS2)Reviewed on November 07, 2005You might not like it, you might not admit it…but humans love pain. Love to watch it, love to inflict it, some even love to take it. |
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Dragon Ball Z: Budokai Tenkaichi review (PS2)Reviewed on November 07, 2005As a Dragon Ball fan, I’m used to disappointment. I was disappointed that the first Budokai game was rather poor. I was disappointed with the crap anime with its childish themes and its horrible voice acting and I was even disappointed with those pathetically dubbed movies that they released over here; if you ask me that’s a hell of a lot of disappointment. However, the release of Budokai 2 for the ‘cube destroyed the majority of the after taste of that disappointment. I didn’t even... |
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The Operative: No One Lives Forever review (PS2)Reviewed on November 04, 2005I've slowly come to the realization that everything deserves a second chance. Cheaters, liars, thieves and even sardonic FPS like No One Lives Forever. Bringing out the lighter side of a very violent genre this game is a complete 180 from anything else. You may scoff at the obvious attempt to break precedence but after years and years of demon hunting and Nazi blasting I think it's a welcome change. |
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Dragon Ball Z: Budokai Tenkaichi review (PS2)Reviewed on November 03, 2005In the end, Dragonball Z: Budokai Tenkaichi comes out as an average brawler with the shift still in neutral. |
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Rocky review (PS2)Reviewed on November 01, 2005“Dead meat.” |
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Tsukiyo no Saraba review (PS2)Reviewed on October 31, 2005Originality nowadays is few and far between - The likelyhood of seeing something fresh and innovative is novel, so ideas that are based on existing features of today's acheivements are abundant. The Matrix's bullet time feature is of no exception and this has been used beyond comparison, arguably having been the most utilised mechanic from a movie since maybe Aliens and creeping-down-corridors-and-shooting-monsters. |
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Shining Force Neo review (PS2)Reviewed on October 28, 2005In less than a year, Sega has released two brand new games for its already impressive “Shining” franchise—Shining Tears and Shining Force Neo. As the saying goes you can’t get enough of a good thing and even though Shining Tears left me slightly disappointed Neo comes out swinging, reminding me that this series is not only salvageable but one hell of a contender for strategy supremacy. |
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Medal of Honor: European Assault review (PS2)Reviewed on October 28, 2005I don’t just like Medal of Honor: European Assault. I respect it. |
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DDR Extreme 2 review (PS2)Reviewed on October 28, 20057:30. The crowd shuffles out beneath the dimming lights. The booths at the DigitalLife convention begin to empty as Sunday closes upon DDR NYC 2005. Long, long faces stare blankly where the competition once stood, where a mere video game enraptured in flashing lights and metal led its followers on a stepwise dance that held an audience mesmerized. Yet beneath this memory of flowing color, of wonder and rebirth, a worry creeps from behind. It whispers from the shadows cast by the towering arcade ... |
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D.I.C.E.: DNA Integrated Cybernetic Enterprises review (PS2)Reviewed on October 26, 2005When the game works, it means you’re running around as a dinosaur, perhaps firing missiles or maybe just smashing through anyone stupid enough to get in your way. Such moments can approach sheer bliss. You can charge missiles and then release them in a round of explosions that sends enemies flying and racks up your combo score. Then, as your opponents reel from that assault, you can step in and smash them to bits with your tail. |
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Sega Ages: Hokuto no Ken review (PS2)Reviewed on October 25, 2005If you want some Fist of the North Star action, buy the excellent PlayStation game instead; Bandai obviously cares about the franchise a lot more than Sega does. |
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Mortal Kombat: Shaolin Monks review (PS2)Reviewed on October 24, 2005To think that Midway would take Mortal Kombat to a new 3-D adventure, you would have to be crazy right? Well not all would say that with their new release Mortal Kombat Shaolin Monks. Everyone is use to the old style of 2-D flat screen fighting, but there are those who wish to take the characters to a new level. Fighting Scorpion on a flat screen is only fun for so long, but imagine fighting him in a new 3-D realm where he has total control over his arena. There were limited possibilities on mak... |
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Radiata Stories review (PS2)Reviewed on October 21, 2005In just about every way that matters, Radiata Stories is different from your standard RPG. |
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Mobile Suit Gundam SEED: Never Ending Tomorrow review (PS2)Reviewed on October 20, 2005I’m sure this is very accurate to the actual anime, as I’d guess virtually every episode was highlighted by robot battles, but it just seemed tiresome to fight the same foes over and over again, especially in such a short period of time. |
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Killer 7 review (PS2)Reviewed on October 18, 2005Killer 7 is like coming across a one-legged dog at a circus freak show. |
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Devil May Cry 3: Dante's Awakening review (PS2)Reviewed on October 14, 2005The rest of it rules, save possibly the atrocious vocals in the background music (TO TAKE ME DOWN YOU MUST FIGHT LIKE A MAN!), but the lacking opposition is a flaw that can't possibly be understated. Most every battle in the original was refreshing thanks to the constantly-changing yet consistently-excellent lineup of monsters; in stark contrast, I was almost bored with many of this one's fights by the time I'd worked my way through a few hours of "guy with scythe". |
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Ys: The Ark of Napishtim review (PS2)Reviewed on October 14, 2005Although the character models have changed, the music and locales are as gorgeous as before. Every room in the Temple of Memory is infested with skittering insects that drop from the ceilings, sometimes on Adol's head! With angler-like antennae lighting their way in the dark, these bugs crawl along the floors and ceiling as water flows down the walls into shallow ruts around each chamber's periphery. |
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Katamari Damacy review (PS2)Reviewed on October 14, 2005Fortunately, the gameplay takes itself about as seriously, featuring diverse wackiness ranging from haddocks that flop about inside of your doom sphere to innocent bystanders that run away screaming as if they'd just seen Godzilla. Who knows, maybe they did... you just never know what's inside your katamari! |
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