Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Jak II review (PS2)Reviewed on September 12, 2006Jak II is the product of a long line of cartoony platformers produced by Naughty Dog. Unlike the first game in the series, Jak II tweaks the formula by implementing GTA-esque design. Playing as both Jak and his sidekick Daxter, you'll have an entire city to explore filled with bustling crowds, anxious police officers, and a fair share of futuristic hover cars to take advantage of. Jak II doesn't scrap its roots entirely, though, because most of its missions take place outside the city in setting... |
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Rule of Rose review (PS2)Reviewed on September 12, 2006Jennifer's about as comfortable (and skilled) with deadly knifes and other weaponry as one would expect the average teenage girl to be. Put a powerful lead pipe in her hands and watch as she swings, misses and takes what seems like an eternity to regain her equilibrium. Using short-range weapons like the assorted knives found throughout the game might solve that problem, but getting close enough to foes to make contact isn't always a good idea. |
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Disgaea 2: Cursed Memories review (PS2)Reviewed on September 08, 2006While Disgaea: Hour of Darkness was fascinating because of its frank discussion about silly subject matter, the sequel tries for a darker and more mature tone. Its attempts at humor seem almost half-hearted, and not just because of Adell. While it’s true that there are plenty of times you’ll smile at some of the jokes, they’re just not the focus they were previously. |
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Sega Ages: Dynamite Deka review (PS2)Reviewed on September 05, 2006Because of its crazy atmosphere, diverse weaponry, and deep grappling system, 99% of delinquents agree: Dynamite Deka was, is, and always will be one damn fine brawler. I doubt Sega would have remade the game if it were a notorious ass-sucker. However, the game always suffered from two flaws: it was too short, and it was too easy. Fortunately, Sega's remake does more than replicate past success with fancier graphics. |
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Disgaea 2: Cursed Memories review (PS2)Reviewed on September 04, 2006As the sun rises over the land of Veldime, a young man named Adell is preparing for the battle that will determine his future. His goal is simple: defeat Lord Zenon, the absolute ruler of the land. Should he manage to bring the dark lord to knees, the curse plaguing the land will vanish, turning his now-demonic family back into the humans they once were. He’s got the unparalleled might befitting of an RPG, sheer willpower, and more than enough moxie to get the job done. Unfortunately, that’s ... |
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Yanya Caballista City Skater review (PS2)Reviewed on September 03, 2006As dawn approaches San Francisco, the city awakens from its slumber and begins its morning routine. The fog slowly creeps out of the streets and into the bay, revealing countless one-way streets and sprawling neighborhoods. A street-sweeper is churning down an avenue, a bell clangs as a cable car lurches forward, and the smell of baking sourdough bread wafts through the breeze. A lone car travels cross the Golden Gate Bridge, the first of hundreds of thousands of daily commuters. The fishermen h... |
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Dragon Quest VIII: Journey of the Cursed King review (PS2)Reviewed on September 01, 2006Sometimes, reactions of people just surprise the hell out of me. One such instance happened to me a few weeks back, when I took a visit to the GameFAQs "RPG - Everything Else" board. With all the elitism and nitpicking that the regulars do, I should not have been THAT surprised to find classic comments like "Dragon Quest 8 is the most boring RPG to ever come out.", and "It may look pretty, but it's simple as hell and one of the worst games to come out in quite some time." I could not disagree mo... |
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Star Ocean: Till the End of Time review (PS2)Reviewed on August 29, 2006In the distant future a hostile alien race is about to attack. The target: Hyda IV, a posh resort planet where vacationers from all parts of the galaxy gather for sunbathing and slurpies. When the villainous Vendeeni strike, the defenseless tourists are evacuated and scattered across the galaxy. One of these unfortunate refugees is our blue-haired hero, Fayt Leingod, an ordinary college student from Earth. Aside from his famous scientist parents, Fayt has led a simple and ordinary life. It shoul... |
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Drakengard 2 review (PS2)Reviewed on August 28, 2006Despite the fact that Drakengard 2 has progressed a lot, it’s a boring experience that lurks in the shadow of the original. The gloomy atmosphere, the doomed and melancholic characters and the path of despair that game led you down were unforgettable. The experience of standing alone and staring an entire army straight in the eye was something that sent shivers down your spine and caused the hair on the back of your neck to stand to attention. The ability to leap into the sky and perch... |
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RPG Maker 3 review (PS2)Reviewed on August 28, 2006Sure, it won’t be easy. Just like with RPG Maker 2, you’ll have to spend hours typing on the keyboard. Being a fan of fantasy helps, since making any other genre is impossible. Crafting an RPG still requires the patience to master complex variables and design an intricate world, along with the direction to pull it all together. And if you can’t come to terms with the fact that a rotten game may be the fruit of your labor, you shouldn’t even bother. |
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Wild Arms 3 review (PS2)Reviewed on August 27, 2006After each defeat, they showed legitimate concerns their efforts might be destined to fail....but still pushed on, determined to succeed no matter what obstacles my characters threw in front of them. It was hard for me to not be impressed by their teamwork, diligence and utter dedication to accomplishing their tasks. The traits bestowed upon them by Sony almost made their villainy seem heroic. |
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Castle Shikigami 2 review (PS2)Reviewed on August 21, 20062006 is slowly drifting toward its inevitable end. What have we to show for it? We’ve got sky-high gasoline prices, conflicts in the Middle East, a new generation of video game consoles, Snakes on a Plane, and a relatively successful season for the Detroit Tigers. Wow, this year has been a pureed blend of pure awesome and utter lameness. Where are the highly developed AI and the molecular transporters? Isn’t there a cure for the common cold yet? And where is my flying car? What happened to the f... |
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Street Fighter Alpha Anthology review (PS2)Reviewed on August 18, 2006Do we really need another Street Fighter compilation? Capcom certainly thinks so. After the hunk of detritus that was Capcom Fighting Evolution, you would think that we wouldn't see anymore zombified mishmashes of Street Fighter. Yet the raid in the graveyard continues. This time, we unearth the arcade brethren of the Alpha family - Alpha, Alpha 2, Alpha 2 Gold, Alpha 3 - and Super Gem Fighter. Eh, never mind that last one. Let's just slap ... |
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Dirge of Cerberus: Final Fantasy VII review (PS2)Reviewed on August 17, 2006Unbeknownst to the public, hidden within the ruins of Midgar, a malevolent organization known as Deepground seeks to rectify the failures of Sephiroth. Their goal is simple; to awaken the power of Omega and destroy all life. |
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Robot Alchemic Drive review (PS2)Reviewed on August 17, 2006The movie Godzilla is probably one of the most well known titles of all time. This isn't because of the fact that it was good, or even because the majority of the people who mention it have even seen it. Rather, Godzilla's notoriety stems from the fact that it was so gloriously bad that one couldn't help but be amused. With campy visuals, an oddly realized plot, and a downright off translation, the movie as remained the butt of jokes for over 50 years. |
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Fallout: Brotherhood of Steel review (PS2)Reviewed on August 17, 2006Among the desert weeds and radiation of post-apocalyptic California live the last remnants of humanity. Jaded and cynical, they wallow in poverty, their run-down settlements small outposts of civilization in the midst of the all-encompassing nuclear wasteland – but underneath the dirt and grime lies a devilish brand of humor and the utter freedom to make whatever you want of yourself and the world. This is the premise of Fallout and Fallout 2, two incredible CRPGs that have enchant... |
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Wild Arms 4 review (PS2)Reviewed on August 16, 2006Wild ARMs 4 is the latest entry in the Wild West RPG series, though you'd never know it from all of the changes that were made. Though a few new gameplay elements have been added to the mix, WA4 fits solidly in the console turn-based RPG genre. You control a small, rag-tag group of youngsters that takes on a horde of monstrous enemies. Each character specializes in a different area, like fighting, magic, or support skills. As you beat enemies, you level up your power, gain new abilities, get mor... |
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Turok: Evolution review (PS2)Reviewed on August 14, 2006From the start of Turok: Evolution, you’ll know you’re playing something that feels completely uninspired. The main character is a Native American whose tribe has been brutalized at the hands of evil soldiers. Through bizarre, video-game-only circumstances, he’s been transported to an ancient land where dinosaurs still roam the hills and evil alligator-looking bipeds run around with guns. This land is desperately in need of a hero. You first take control of this alternate-universe tourist... |
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Indigo Prophecy review (PS2)Reviewed on August 12, 2006Sometimes making the wrong decision leads to a setback, a step missed along the way. Sometimes it leads into a side story you wouldn’t have noticed otherwise, like a quaint night of ice-skating between two friends. Sometimes it leads to a game over. The roads diverge, cross, and one of Indigo Prophecy’s biggest appeals is that it encourages experimentation. |
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Metal Saga review (PS2)Reviewed on August 10, 2006Humanity. Like cockroaches, they continue to scrape out what meager existence they can in the post-apocalyptic world wrought by the hands of NOAH, the obligatory evil super-computer. Initially an artificial intelligence created in order to prevent war and the like from ravaging the land, NOAH was given a little too much freedom of choice. In order to cease war and end all hostilities, it would eradicate the source of all conflict: the entirety of the human race! Through hazy and unexplai... |
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