Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 2 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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The King of Fighters XI review (PS2)Reviewed on July 05, 2007It's the mediocre games that are destined to be forgotten about, confined to the great recycling centre in the sky, leaving a trail of average reviews in their wake. Sadly, King Of Fighters XI is one such game. Check out our review to find out why. |
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Disney/Pixar Ratatouille review (PS2)Reviewed on July 02, 2007You just never know what a mission will involve until you accept it. Some have you completing mini-games, others have you sliding down huge slides and collecting stars, others have you rushing to the highest points of an area and still others ask you to run toward through cluttered environments while an enemy chases you. If you don’t feel like completing a mission at the moment, you don’t have to. |
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Rogue Galaxy review (PS2)Reviewed on June 29, 2007Rogue Galaxy is the latest, and most likely last, Playstation 2 RPG from Japanese developer, Level 5. The game takes a number of the action RPG elements from their past series, Dark Cloud, refines them, and throws them into an outer space setting. The result is a game that stands tall even amidst the stiff competition on the Playstation 2. |
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Atelier Iris 3: Grand Phantasm review (PS2)Reviewed on June 28, 2007If you spend too much time aimlessly running around an alterworld, you’ll get zapped back to town before accomplishing what you set out to do. Same thing if you get into too many fights against tough foes. If you’re able to beat them in the first two turns of battle, you won’t be penalized any time, but a lot of tougher enemies are capable of lasting longer than that. |
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Silent Hill 3 review (PS2)Reviewed on June 27, 2007My personal fears are sporadic, but unusual. I'm not afraid of death. I'm not afraid of heights, insects, spiders or pain. I'm not scared of ghosts. However, I am afraid of clowns, dolls, enclosed spaces... and anything that looks like it should be alive but isn't (think: ventriloquists' dolls and mannequins). We are all different. Our hopes and dreams, our feelings, and our fears. None of us are clones and none of us think the same way. To frighten your audience, you must understand your audien... |
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Just Cause review (PS2)Reviewed on June 24, 2007As the sun rises over the nation of San Esperito, the local townsfolk prepare for another day of senseless bloodshed. Drug traffickers and petty criminals have long overrun the land, turning into it their own private haven. Things have gotten so corrupt that even the President Mendoza is in on the action. Meanwhile, innocent civilians are being gunned down by the dozens, la policia are idly standing by, and poverty continues to run rampant. Indeed, things look pretty grim. Along a curving... |
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Chaos Legion review (PS2)Reviewed on June 23, 2007Meet Sieg Warheit. Despite his fancy title of the Dark Knight of Glyph, his job basically involves kicking evil’s ass. Armed with little more than a glowing sword, divine magic, and a flowing cape, Sieg has to wander through medieval Europe and annihilate all the demons roaming the countryside. While brutally slaughtering hordes of random evil beings is little more than a day at the office for him, Sieg’s latest assignment is a bit more intriguing. An angst-ridden villain (who happens to be his ... |
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GrimGrimoire review (PS2)Reviewed on June 22, 2007Plot plays a large role in GrimGrimoire. You’re either viewing the story or you’re fighting a battle. There’s no character customization in between, since you learn skills as you go, at set points in the narrative. That’s all there is to it. Every time you win a battle, you’re rewarded with a few more pages’ worth of information. |
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God Hand review (PS2)Reviewed on June 19, 2007All you do in God Hand is whoop ass. The game doesn’t make a big secret of this; hell, the box art is just a fist punching some guy’s face. Do you like whooping ass? If your answer is yes, then you’d best ignore the so-so reviews God Hand received from gaming critics and give it a whirl, as it is some of the best dumb fun you’ve had in awhile. Yes, that’s right, fun. None of those conceited terms like “depth” could be used in reference to God Hand, but it doesn’t matter, because it provid... |
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Rayman: Raving Rabbids review (PS2)Reviewed on June 14, 2007Rayman Raving Rabbids Review by Geek Woman |
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Yakuza review (PS2)Reviewed on June 14, 2007Published by: SEGA |
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Dawn of Mana review (PS2)Reviewed on June 12, 2007A boulder is as likely to bounce as not. A pumpkin could very well float like a balloon. Worse, anything you try to toss could inexplicably head to a nearby wall, bounce off it and into Keldy, then send him plummeting to a ledge below and into the midst of a bunch of enemies. Taking your chances with object interaction is a bit like sticking your hand into a bowl of piranhas and hoping they aren’t hungry. |
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Tales of Legendia review (PS2)Reviewed on June 09, 2007You know, I'm pretty sure that some of the people that trashed Tales of Legendia were completly spoiled by Tales of Symphonia. That's not to say Tales of Symphonia wasn't a good game, because it was, but because of it, Tales of Legendia seems to get the silent treatment from a lot of people. I've seen plenty of people say that Tales of Legendia sucks, and then they say they only played it for about two hours before giving up. And that's what just infuriates me right there. They don't play long e... |
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Star Ocean: Till the End of Time review (PS2)Reviewed on June 09, 2007By now, I'm sure the majority of gamers have heard of the two companies Squaresoft and Enix. Well, a few years ago, they formed into Square-Enix, which is widely known for its Final Fantasy franchise. Tri-Ace is also a popular company with gamers over the world. Star Ocean 3 was announced for the first time a long time ago, but the game was never released until 2003 in Japan, and 2004 in the United States. So with Tri-Ace making the game, and Square-Enix publishing the game, you'd think that wit... |
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Shadow Hearts From the New World review (PS2)Reviewed on June 09, 2007Shadow Hearts. A series that really isn't all that mainstream, such as the Final Fantasy, Star Ocean, or Kingdom Hearts series. Back in late 2001, Midway took a gamble, and took the game Shadow Hearts over to American Shores. Though it seemed enough copies were sold, the release date was around when Final Fantasy X was first released. Midway then took up the Shadow Hearts: Covenant project. After it was released, many fans of the series claimed it the best of the Shadow Hearts series, which is e... |
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Shadow Hearts: Covenant review (PS2)Reviewed on June 09, 2007The Shadow Hearts series has been gaining ground in the world of video games lately, mainly with the latest addition of Shadow Hearts: From the New World. I remember I had never even heard of Shadow Hearts a few years ago, until a friend of mine pointed me in the direction of it. I recieved Shadow Hearts: Covenant as a Christmas gift from a friend in 2004, and not knowing what to expect, I played it. I was very glad I decided to try it, as Shadow Hearts: Covenant is easily one of the best RPGs f... |
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Shadow Hearts review (PS2)Reviewed on June 09, 2007I'm going to come out and say it. Shadow Hearts is easily my favorite RPG, but that doesn't mean I'm going to give it a 10 for everything. That would be close minded. I try to keep an open mind when playing a game and when reviewing it, meaning I try my best not to be biased at all. With that out of the way, I really do think it's a shame that Shadow Hearts was released around the same time as Final Fantasy X. That's most likely the main reason why this game was overlooked, and was only recently... |
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Grandia III review (PS2)Reviewed on June 09, 2007I'll say it right now. Grandia III is my first game in the Grandia series, so I won't be comparing it to any other game in the series. However, the Grandia franchise is mostly known for its battle system, which is arguably one of the best there is out there in todays market. But a great battle system alone doesn't make a great RPG, and I think that Square Enix may have forgotten that. |
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Ar Tonelico: Melody of Elemia review (PS2)Reviewed on June 09, 2007Let's face it. In today's gaming world, a lot of people have ripped on games that are on the 2D surface. Games like Atelier Iris 1 and 2 come to mind as good examples of this. However, just because a game has 2D Sprites doesn't mean it's going to be a bad game, and I wish people would accept that fact. Enter Ar Tonelico: Melody of Elemia. |
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The Suffering: Ties that Bind review (PS2)Reviewed on June 08, 2007Hand-to-hand weapons like lead pipes never need reloaded and can cause a good chunk of damage, but, come on! Do you really want to go head-to-head with a gigantic spider-like demon wielding a slew of guns with nothing more than a lead pipe? Going head-to-head with these foes as an enraged monster makes a lot more sense and you will be doing that a lot. In Ties that Bind, it’s a lot more necessary to enter Torque’s rage mode. There are a lot of rooms where his monster form is necessary to smash through walls and a few monsters are invulnerable to everything except being torn limb from limb by a big, psychotic demon. |
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