Review Archives (All Reviews)
You are currently looking through all reviews for Game Boy Advance games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Rayman 3 review (GBA)Reviewed on May 01, 2003Even more impressive are the numerous environments he'll explore. These for the most part are swamps, lava caves, and fortresses, but they all look vibrant. The level of detail is also amazing. Then there are the enemies to consider. Their animations also are impressive, to the point where you sometimes must watch them in order to determine when it's safe to attack. |
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Super Puzzle Fighter II review (GBA)Reviewed on April 24, 2003While you're puttering about on your half of the screen, your opponent is on the other side doing the same thing. Whenever you score a combo or string of combos, blocks will be rained down on your opponent. These blocks do not solidify for around 4 or 5 drops of other blocks, yet they quickly build up on the screen and make things difficult for your dastardly foe. |
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Metroid Fusion review (GBA)Reviewed on April 24, 2003A general situation is that you save and refill your life, find a new boss, die, return with a strategy, die after almost winning, then come back a third time and find victory. There's never a feeling that the game is handing you the next upgrade on a silver platter, and only seldom are you likely to feel truly overwhelmed. Even then, victory might be yours the next time you try. |
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Lord of the Rings: The Two Towers review (GBA)Reviewed on April 15, 2003The sheer size of The Two Towers, the number of levels and the fact that there are five different characters make this an extremely impressive title for a portable system. Yet at the same time, the levels often seem empty and needlessly long. |
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Super Mario World: Super Mario Advance 2 review (GBA)Reviewed on April 09, 2003Super Mario Advance was an easy attempt by Nintendo to cash some money out of the Mario franchise. Thinking the average consumer will just buy anything with the Mario name in it, they put together a subpar port of a heavily aged Super Mario 2 for NES and remade it into Super Mario Advance. It sold well, and a lot of people liked it, but I was not one of those people. Super Mario Advance was a dry effort that never really clicked. It was missing a certain element that made the Mario series so e... |
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Golden Sun review (GBA)Reviewed on April 09, 2003It seems every week a new ''greatest game of all time!'' comes along and brings along with it a ton of hype. While sometimes this amount of hype is completely warranted (Final Fantasy 7 is a pretty good example of this), most of the time, the exceedingly increasing amount of hype causes decent games to look absolutely crappy. Metal Gear Solid is a good example of this. While it is a fantastic game in its own right, it was implanted into everyone's brains for over two years that it was going to... |
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The Three Stooges review (GBA)Reviewed on April 07, 2003While it makes sense to port the flagship games of the Nintendo, Super Nintendo and Genesis, which featured gaming icons like Mario, Sonic the Hedgehog and Earthworm Jim, one has to wonder what sort of logic was behind the decision to port The Three Stooges, an obscure NES game based on characters from a fifty year old black & white television show. |
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Phantasy Star Collection review (GBA)Reviewed on March 07, 2003Overview: |
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Ice Age review (GBA)Reviewed on February 18, 2003Perhaps not since E.V.O. has there been another game that lets you play as an elephant. (Or to be specific, since Ice Age takes place in the prehistoric era, a mammoth.) Ice Age is based on the computer-animated movie of the same name, in which a mammoth, sloth and sabre-tooth tiger make a long journey to return a lost human baby to its family. |
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Metroid Fusion review (GBA)Reviewed on February 02, 2003A Tear in this Old Man's Eye In my heyday - back when polygons stayed in geometry class where they belonged - the American entertainment industry first became host to what would become perhaps the most powerful symbiotic entity ever to come over from Japan - the Nintendo Entertainment System. It wasn’t long until everybody and his grandma owned one. But while most of the NES-owning kids cared more about Tecmo Super Bowl or Double Dribble, there was one enchanting game that spent ... |
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Super Monkey Ball Jr. review (GBA)Reviewed on January 25, 2003At first glance, Super Monkey Ball Jr. brought horrible flashbacks of Marble Madness and the 3-D wooden board game Labyrinth—both of which I hated and sucked at. The resemblance was just too uncanny: navigate a little monkey in a plastic ball around a course to the finish gate by angling the terrain to make him roll a certain way. After playing a few rounds of it and continuously losing control of the monkey and watching him plummet off the edge with a heart-wrenching little shriek, I was read... |
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Lady Sia review (GBA)Reviewed on January 25, 2003Lady Sia is a visually stunning, solid hack n’ slash platformer that has everything going for it except marketability. Perhaps if Sia had looked more like Lara Croft and had been dating a guy with spikey hair named Cloud this game would have gotten more attention, however it seems destined to remain one of those underdogs that not many people know about but those who do feel very lucky to have played. |
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Masters of the Universe: He-Man - Power of Grayskull review (GBA)Reviewed on January 25, 2003As a He-Man fan, I really tried to like this title. I watched the original cartoon as a kid, and had all the trinkets: the playsets, action figures, and even a He-Man sticker book. Yet I’m not so much of a fangirl as to stick up for a game like this, which is obviously a rushed and poorly designed cash-grab. |
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Britney's Dance Beat review (GBA)Reviewed on January 25, 2003Though it took a while, the wonderful, challenging, quirky and oh-so-Japanese music game genre has finally been infiltrated and butchered by the unstoppable steam-roller of mainstream America. And what better mascot to usher in this new age than Britney Spears, whose pretty voice and midriff sure can sell CDs, and now, it seems, videogames as well. |
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Metroid Fusion review (GBA)Reviewed on December 15, 2002Samus Aran has really big guns. In all senses of the word. That could perhaps explain her immense popularity among both sexes. A female role model due to her strong yet beautiful personality, and a knockout sex demon that shoots stuff keeps all gamers happy. Both the original Metroid for the NES and Super Metroid for the Super Nintendo capitalize on this fact. Even on the Game Boy, Samus remains a major Nintendo mascot. Lurking underneath layers of cybernetic armor is a softl... |
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Golden Sun review (GBA)Reviewed on December 09, 2002Nintendo is a dominating company, but ever sense the Super Nintendo died out, so did their success with RPG's. Then the Gameboy Advance came out, a system very similiar in power to the Super Nintendo, and it was time to bring back the RPG's. However they didn't just port old RPG's. They created new ones. Golden Sun is such an example, and was a very succesful one. It create an immense quest and an original magic system known as Psyenergy, and little creatures known as Djinn. Immense puzzles, and... |
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Metroid Fusion review (GBA)Reviewed on December 08, 2002You run around, shooting hostiles, collecting powerups such as energy and rocket containers. You fight bosses and gain items which permit you access to new areas, and every now and then you get a nice little story sequence/cutscene. All of this is revamped from the other Metroids, and I wouldn't have it any other way. Except, a new element has been introduced, which changes the gameplay flow notably. |
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Breath of Fire review (GBA)Reviewed on December 01, 2002Breath of Fire is a classic RPG ported from the SNES to the newly made Gameboy Advance. They added a bit to the game, but kept the original entertainment that had always been there. I was one person who never got to experience any of the Breath of Fire series made by Capcom, before this game for GBA that I picked up, because it looked entertaining. At first this game bored me, and I put it away for multiple months, but then I went back to it, and I found myself playing it more than all of my oth... |
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Metroid Fusion review (GBA)Reviewed on November 29, 2002The average player will tackle this game’s adventure in about 12 hours of total gameplay, while the hardcore Metroid player could beat it in half that time. And since Metroid Fusion does not benefit at all from the linkup with Metroid Prime, there are no real bonuses to keep you playing. However, speedy players will be rewarded with different endings, and finding every item in the game proves to be quite a time-consuming task. |
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F-Zero: Maximum Velocity review (GBA)Reviewed on November 27, 2002F-Zero X was a grand game for the N64, and showed that there were more than just kart racing and car racing in the racing industry. Now there was the master of hovercrafts, who had appeared in two different games on two different systems. So why not make another one on the GBA. The GBA was as powerful as a Super Nintendo and the original F-Zero was good, so this one could be just as good. And it was good, but not great as it had some weaknesses. |
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