Review Archives (All Reviews)
You are currently looking through all reviews for Atari 2600 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Tutankham review (A2600)Reviewed on May 16, 2012The adventurous moments, the challenge, the action... those are things I remember. It's not that they aren't present, it's just that you have to tolerate a lot of questionable decisions made by the developers. Why can't you shoot vertically? Why sport such drunken play control? Maybe they felt it would have made the game too easy, but I beg to differ. I'm sure they could have found other ways to turn up the challenge. |
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Atlantis review (A2600)Reviewed on May 14, 2012Atlantis obeys Atari 2600's golden rule of keeping everything simple while maintaining a fast pace. |
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Forest review (A2600)Reviewed on May 12, 2012This game is the definition of repetition. |
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Dragonfire review (A2600)Reviewed on May 08, 2012What this game needed was some refinement. Certain areas should have been smoothed out for fairness, other areas more structured to cut the reliance on luck. It had a solid idea, it had a fast pace and it was simple. In some ways it was too fast-paced and too simple. |
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Tax Avoiders review (A2600)Reviewed on May 07, 2012Dunhill did a great job of adapting a piece of every day life into an arcade game, but they left too much of the game to chance. If there were a way to know which investments were wiser at various points in time, include more brainpower to the equation than simple guess and pray, then this game would have been brilliant. All it took to harm the game's greatness was one small misstep. |
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Shark Attack review (A2600)Reviewed on May 03, 2012It was clear that [the developer] didn't put much time, attention or care into their product, especially when you consider the oversized scuba sprite. A move like that bespeaks lazy and cheap development. In the end, you're left with little reason to play Shark Attack over the piles of more effective Pac-Man clones. |
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Pitfall II: Lost Caverns review (A2600)Reviewed on April 28, 2012Pitfall II isn't a great game. It's tedious at some points, overly frustrating at others. However, it isn't a terrible one either. It has the classic Atari charm and an adventurous atmosphere. |
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Ms. Pac-Man review (A2600)Reviewed on April 23, 2012As you hone your skills, you'll find situations growing more desperate and thrilling. Each key factor-- mechanics, rules, progressively climbing difficulty, spot on collision detection--comes together to make a simple, fast-paced and addictive title. |
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Raiders of the Lost Ark review (A2600)Reviewed on April 21, 2012Markets are kind of cool, as you collect money in the game and can use it in these places to buy bullets and other useful things. In this one, you also can try to interact with a giant head plastered on the left side of the screen. Which will then kill you. Ha-ha…you have to love trial-and-error puzzle solving! You're not supposed to interact with it…or walk above or below it. In fact, you should pretend its third of the room doesn't even exist. |
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Moonsweeper review (A2600)Reviewed on April 18, 2012There was something addictive about Moonsweeper. A good portion of it was the same old story: command a spacecraft, gun down extraterrestrials, laugh at their burning pieces on the planet surface. But Imagic dressed it up in such a new and unique way that it felt fresh. You didn't just move back and forth at the bottom of the screen whilst shooting a horde of odd shapes, nor did you just zoom along and fire at the occasional threat a la Zaxxon. You actually did both! |
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Missile Command review (A2600)Reviewed on April 14, 2012No, Missile Command is not easy on the eyes whatsoever, and yet somehow that's incredibly beautiful. Most of the screen is wide open nothing: a blank night sky and a bleak environment. There you sit, alone, vulnerable, no discernible geographic advantage, waiting in anticipation for those rockets to arrive. It's disquieting because you get the sense that you are it. You are the only remnants of a civilization, and once the bases you're defending are toast your only existence wi... |
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King Kong review (A2600)Reviewed on April 11, 2012There's nothing enjoyable about King Kong. It's a tedious slog through a single dull stage, a game that bespeaks a rushed, slapped-together development. God only knows why. It's not like there was such a demand for a King Kong game that it needed to hit stores right away. |
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Jungle Hunt review (A2600)Reviewed on April 06, 2012You'd start out swinging from vines like Tarzan. Interestingly enough, this game originally was called Jungle King where you controlled a guy who looked like Tarzan. And then the lawsuits came rolling in, so the name of the game and the appearance of the hero were changed, giving you a Dr. Livingston-like character instead. |
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Dishaster review (A2600)Reviewed on April 04, 2012I can't really dredge up much on Dishaster except my apathy towards it. Mediocre titles may not score as lowly as a terrible games, but at least the terrible ones have given me something to remember. Sometimes it's better to be a lower number than stuck somewhere in the middle, lost in limbo. |
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Desert Falcon review (A2600)Reviewed on March 30, 2012Although Desert Falcon tries to be an arcade shooter and a progress quest, it's neither here nor there. The game suffers because of this indecision. Rather than strengthening one aspect, the developers spread their efforts thin, and the end result is a bland, awkward shmup. |
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Demon Attack review (A2600)Reviewed on March 28, 2012Devilishly great! |
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Deadly Duck review (A2600)Reviewed on March 22, 2012Devious. Diabolical. DEADLY! |
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Cruise Missile review (A2600)Reviewed on December 31, 2011This is what Einstein was talking about. |
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Berzerk review (A2600)Reviewed on December 17, 2011Berzerk is a relic. It's not a project game--nothing on Atari 2600 is or ever was meant to be. It's an appetizer, something you pop in before you start a gaming session to get you pumped for more in-depth shooting. |
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Halloween review (A2600)Reviewed on November 10, 2011Once the shock wears thin, you'll still have inventive gameplay. However, the act of running from one room to another, saving children, trying to survive, and stabbing Michael Myers becomes a slow and tedious one. There's little in the way of fast-paced or addictive gameplay, so the simplicity and extreme repetition make for a rather dull experience. |
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