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Review Archives (All Reviews)

You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
FlatOut 2 (PC)

FlatOut 2 review (PC)

Reviewed on August 14, 2006

Scattered throughout each of the available tracks are alternate routes you can take if the mood strikes you. Plenty of games have done that before, but usually it’s just something along the lines of "go left around the big tree instead of right." There’s some of that here, but it’s not emphasized so much as it is simply snuck into place.
honestgamer's avatar
Restricted Area (PC)

Restricted Area review (PC)

Reviewed on August 10, 2006

Information exchanges hands like cash, body parts are put on the open market, and corporations hire mercenaries to do their bidding. As an outcast in an already downtrodden society, even you have signed your life away to the corporations with the slim hope of a brighter future.
pup's avatar
Planescape: Torment (PC)

Planescape: Torment review (PC)

Reviewed on August 10, 2006

Sigil is the City of Doors. It lies at the nexus of the multiverse; its portals touch countless worlds, and those with the correct keys can reach anywhere from Sigil. To the rest, it’s a prison. It floats above the infinitely tall Spire in the center of the Outlands, a neutral zone between the Outer Planes of good and evil, law and chaos. It’s indifferent to outside conflicts, its impartiality guarded by the Lady of Pain, an enigmatic sorceress who wears a bladed mask.
viridian_moon's avatar
Space Empires IV (PC)

Space Empires IV review (PC)

Reviewed on August 09, 2006

If you're the type of person who would look at a title like "Space Empires IV" and think, "O GAWD how lame! I'm not playing THAT!", then you, sir, are missing out. If you are, then you might also be the type of person who would look at a review like "Don't judge a book by its cover" and think "O GAWD how lame! I'm not reading THAT!", and...oh. Nuts.
WilltheGreat's avatar
EVE Online: Second Genesis (PC)

EVE Online: Second Genesis review (PC)

Reviewed on July 27, 2006

Imagine a sprawling universe at your fingertips: thousands of space stations ringing thousands of stars that await your presence. Beyond that, imagine that enterprising people with the necessary materials and know-how would be able to colonize, police, and otherwise run entire sectors of space, completely free of influence by outside forces. A refreshing sci-fi setting makes for an attractive alternative to any of the dime-a-dozen sword and sorcery MMOs out there. Furthering this strong sense of...
dragoon_of_infinity's avatar
The Elder Scrolls IV: Oblivion (PC)

The Elder Scrolls IV: Oblivion review (PC)

Reviewed on July 26, 2006

Fiery portals to hell, evil demons, dark princes, oh my Alright, now that I have your attention, it’s time for Elder Scrolls IV: Oblivion. Bethesda hit a home run in 2002 with Elder Scrolls III: Morrowind. It offered this huge adventure, giving you total freedom in a gorgeous fantasy land. Fans were eagerly anticipating the next installment in the series, but after three years people were getting a little impatient. Four years later Oblivion has arrived, and it was well worth the wait. By takin...
amlabella's avatar
NFL Head Coach (PC)

NFL Head Coach review (PC)

Reviewed on July 22, 2006

My first year coaching the Oakland Raiders was definitely a successful one. I crushed the team’s goal of finishing with an 8-8 record not only by going 11-5, but by making it to the wildcard and greatly improving the team’s running game (and placed fifth in the league in rushing yards). I don’t know if I was due to my outstanding work ethics or my unmatched play-calling ability, but this success earned me several lucrative coaching offers from practically every team, as well as comparisons to th...
Halon's avatar
The Elder Scrolls IV: Oblivion (PC)

The Elder Scrolls IV: Oblivion review (PC)

Reviewed on July 20, 2006

Entering into the bright, open world of Tamriel from the dark, gloomy sewers you are introduced to a stunning display of the massive landscape. An exciting experience filled with intense sword fights and mystical creatures awaits you. Become a thief, killer, mage, hero, become whatever you want, there is only one thing that is certain: you are going to enjoy your stay in Tamriel. Oblivion is filled with remarkable discoveries that will keep you intrigued for a long time By just walking throughou...
madskillet's avatar
World of Warcraft (PC)

World of Warcraft review (PC)

Reviewed on July 13, 2006

These are quotes from people close to World of Warcraft users:
amlabella's avatar
F.E.A.R.: First Encounter Assault Recon (PC)

F.E.A.R.: First Encounter Assault Recon review (PC)

Reviewed on July 13, 2006

Through the years, there have been all kinds of first person shooters released. There's the usual formula of a good combination of guns with some fast-paced action, and so on. But with F.E.A.R, Sierra has created something new. It's combined the aspects of a Japanese horror film with exciting and frantic action to create one of the best FPSs out there.
amlabella's avatar
Freelancer (PC)

Freelancer review (PC)

Reviewed on July 10, 2006

Every modern gamer knows the story of the Xbox (and later PC) role-playing game, Fable. It was supposed to be one of the largest and most ambitious games ever released, but turned out to be a short and limiting RPG that paled in comparison to its contemporaries, namely Bioware’s KOTOR. Due to the genre’s mainstream obscurity, most gamers haven’t heard of Freelancer, which was first announced roughly five years prior to its release in 2002 (and was in development for much lon...
Halon's avatar
Micro Machines V4 (PC)

Micro Machines V4 review (PC)

Reviewed on July 08, 2006

What could have been a tightly controlling game, then, is just an exercise in frustration. You never dare approach a corner at full speed because if you do, you’re pretty much screwed. This is true of any of the hundreds and hundreds of vehicles you can add to your collection, making their inclusion cosmetic rather than useful.
honestgamer's avatar
Call of Duty 2 (PC)

Call of Duty 2 review (PC)

Reviewed on July 01, 2006

I absolutely loved the original Call of Duty, so I had incredibly high hopes for Call of Duty 2. As soon as the first screenshots came out for it, I instantly proclaimed that the game was going to be awesome and started talking non-stop about it. I’m not usually excited about too many games, but I had a lot of expectations for Call of Duty 2, which I’m sure you got from my first two sentences. Now you’re left wondering if the game lived up to my expectations.
asherdeus's avatar
Area 51 (PC)

Area 51 review (PC)

Reviewed on June 28, 2006

Midway originally released Area 51 as a lightgun game several but, when all of the sudden remaking old games became popular, the good people at Midway decided that they would modernize Area 51 and turn it into a traditional first-person shooter and dropping the lightgun gimmick (and the arcades) which made the franchise popular. I blame Nintendo and the Gameboy Advance for causing this phenomenon to sweep the video gaming world, but I won’t get started on that. There are very few s...
asherdeus's avatar
F.E.A.R.: First Encounter Assault Recon (PC)

F.E.A.R.: First Encounter Assault Recon review (PC)

Reviewed on June 28, 2006

F.E.A.R stands as the most intense first-person shooter I’ve ever played. It doesn’t achieve intensity by bombarding you with ear-splitting explosions, or keeping you constantly at the brink of death, but through sheer atmosphere, design, and pacing. Even if you aren’t a tactician when it comes to first-person shooters and prefer run-and-gun mayhem, this game will slow you down and force you into the crouch position. F.E.A.R will have you leaning around corners, taking very careful...
asherdeus's avatar
Half-Life 2: Episode One (PC)

Half-Life 2: Episode One review (PC)

Reviewed on June 20, 2006

I don’t like this whole “episodic gaming” trend that’s hitting PCs everywhere thanks to our good friends at Valve, the creators of Half-Life. While I understand their justifications for releasing segments of a single game in four-hour blocks over the span of a couple of years instead of one whole package that will inevitably spend much more time in development, I just don’t like playing through what feels like an unfinished product. Half-Life 2: Episode One has all the polish and s...
asherdeus's avatar
RapeLay (PC)

RapeLay review (PC)

Reviewed on May 27, 2006

To some extent, RapeLay represents a substantial evolution in hentai gaming: diverse, real-time, interactive sexual intercourse. But let's be honest. In RapeLay, you rape women. Well-programmed or not, it's despicable.
zigfried's avatar
Call of Duty (PC)

Call of Duty review (PC)

Reviewed on May 17, 2006

The Medal of Honor series has always amazed me with its atmosphere and perfect portrayal of war. Battlefield 1942 (and its successor) and Day of Defeat offered what it quite possibly the best World War II multiplayer experiences ever. But Infinity Ward’s Call of Duty tops them all. It doesn’t have the atmosphere of Medal of Honor or the options and multiplayer of the latter two (although it is atmospheric and has decent multiplayer), but it does exactly what...
Halon's avatar
The Elder Scrolls IV: Oblivion (PC)

The Elder Scrolls IV: Oblivion review (PC)

Reviewed on May 02, 2006

Elder Scrolls IV: Oblivion truly is one of those titles that only appear once in a blue moon; in a time where dry points are strewn about the gaming scene.
destinati0n's avatar
Facade (PC)

Facade review (PC)

Reviewed on April 09, 2006

Questioning whether Façade is a game would be to overlook its importance in game design. In fact, to rant on this independent-party, low-budget, one-gigabyte download would be a failure to admit its inherent production value. Façade does not intend to be a masterpiece. It intends to be an experiment in artificial intelligence and natural language processing, allowing you to type a short sentence of dialogue at any time during a conversation. And what better place to interrupt a con...
draqq_zyxx's avatar

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