Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Birth of America II: Wars in America 1750-1815 review (PC)Reviewed on September 01, 2008BoA2 is incredibly detailed. I'll admit I've not checked the historical accuracy of all the in the game's events - that would take days if not weeks - but from my knowledge at least it's pretty thorough. The native tribes are all accurate, the armies and regiments are accurate, the map's accurate... Someone, presumably in a dark room at the home of French developer AGEON, has clearly become something of a recluse, buried deep under piles of tome-sized history books. |
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Far Cry review (PC)Reviewed on August 31, 2008On this tropical paradise of a Caribbean island, the jungle is both your greatest weapon and your biggest liability. With only a handful of markers on your radar to guide you in the right direction, you’ll have to carve your own path through the nearly limitless foliage, and it’s a sure bet you’ll run into more than a few enemy soldiers on your way. How you go about dispatching them is a question of your gamer instincts, but the cold reality is that it only takes a few bullets to bring Jack Carver down. Going balls-to-the-walls is, as you might imagine, not always the most effective tactic. |
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F.E.A.R.: First Encounter Assault Recon review (PC)Reviewed on August 29, 2008F.E.A.R. is essentially a one-trick pony, but is salvaged by the fact that it's an exceptionally clever one. F.E.A.R. does 'Bullet Time' better than any title has managed yet. It somehow functions a whole load better from the first-person perspective than it ever did in its third-person origins, and it forms the backbone of F.E.A.R.'s trick. This is Monolith's take on FPS set-pieces. The twist? Create your own. |
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Turok review (PC)Reviewed on August 21, 2008In many ways, this 2008 incarnation of the classic franchise does a decent job of recreating those Turok memories. The dinosaurs are out in full force once again, the staple crossbow is back, and there are plenty of opportunities to combine these two features in a gloriously bloody way. Unfortunately, for the most part, Turok serves only as something of a wake-up call as to how much gaming has moved on since then, and how much this title is stuck in the past. |
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BioShock review (PC)Reviewed on August 10, 2008First Impression: |
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Roller Coaster Tycoon 3 review (PC)Reviewed on August 10, 2008Following on from the well-received Transport and Railroad Tycoon, Chris Sawyer’sRollercoaster Tycoon in 1999 helped paved the way to the many tycoon games we see today, even if it is now a highly-milked genre. The unanticipated success of RCT really gave Bullfrog’s cumbersome Theme Park sim a kick up the rear end by showing how a game designing roller-coasters and theme parks was meant be done, and five years on this third outing finally introduces it to 3D graphics. Although the ... |
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Worms Armageddon review (PC)Reviewed on August 09, 2008Summon an air strike to blast hemmed in opponents into oblivion. Place a mine near a mass of fighters and watch as the resulting explosion sends worms flying in multiple directions. Toss a sheep at a semi-distant enemy and survey the damage as it detonates with the force of a stick of dynamite. Smile as any survivors curse your name, vowing vengeance, shaking their tiny fists in rage. |
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Packaging Man review (PC)Reviewed on August 07, 2008"Packaging Man" is no more worth playing than any of the other hundred or so shitty Pac-Man clones built and distributed via Flash. It's noteworthy in that it comes packed with a bleeding heart Dogwood Alliance spiel denouncing fast food companies for utilizing cheap paper. The root of Dogwood Alliance's cause should be 1) attacking the actual companies producing, not buying, the product and 2) lobbying the government for intervention to regulate the producers. But large,... |
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Packaging Man review (PC)Reviewed on August 06, 2008All superheroes should hire image consultants. Most go awry with too-tight costumes or fluorescent colors. Packaging Man needs a little help in that area – a boring green shirt and hat will really only work for a plumber – but the real problem is his name. Dogwood Alliance designed this game as a platform to educate about deforestation in the southeastern United States. |
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Packaging Man review (PC)Reviewed on August 05, 2008While Pac-Man is an endearing classic because of the constant challenge and addictive gameplay it provides, though, Dogwood Alliance's effort lacks the substance it needed to exist as more than a fleeting memory. It's over almost before it begins, it's ugly and there's not much value in the long term. Sort of like deforestation, I can almost imagine someone from the company quipping, and maybe he'd be right. |
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The Elder Scrolls III: Morrowind review (PC)Reviewed on August 05, 2008Morrowind's atmosphere is so all encompassing despite the derivative high-fantasy setting that it's an enormous challenge not to be blown away at regular intervals. This atmosphere stretches beyond the realms of the delicious visual design, or the eerily fantastic soundscapes, right up to those little moments of the game where you simply can't believe what's happening. |
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Portal review (PC)Reviewed on August 04, 2008For a game that toys with such an inventive idea, it gets it miraculously spot-on in one attempt. The whole thing is strikingly intuitive, meaning that within ten minutes you've grasped the fundamental concepts of the whole thing, and your progression is simply down to your thinking power. Solutions are often abstract or lateral, but never illogical, meaning there's a sense of reward for every one completed. The difficulty and complexity curves are handled brilliantly, with the introduction of the portals themselves coming a while before you get your hands on the fantastic portal device, and the puzzles themselves always a logical progression from the previous one. It's always fast-paced, always interesting, and always stupendously entertaining. |
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Pro Cycling Manager/Tour de France 2008 review (PC)Reviewed on August 04, 2008The premise of being a cycling manager preparing for the Tour de France is a simple one: Find a team; Train them until they threaten to quit; Find a sponsor; Win. |
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Racing Team Manager review (PC)Reviewed on August 02, 2008Racing Team Manager is probably the most counter-intuitive and frustratingly illogical game I've ever played. There are no tutorials or help buttons, which is a bad idea anyway, but when all of the option screens seem to rely on bizarre icons or abbreviations for everything, it's simply absurd. It took me about fifteen minutes to work out why it wouldn't enter my car for the first race. It turned out it didn't have an engine in it. I only worked this out by clicking, then double-clicking, then clicking and pressing 'automatic' (which seems to sometimes set up a bit of your car by itself) in a desperate attempt for something to happen. Management games should involve careful, strategic planning and fine-tuning. This felt like playing Myst. |
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Lucid Awakening review (PC)Reviewed on July 31, 2008Game: Lucid Awakening |
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Master of the Wind, Arc IV review (PC)Reviewed on July 31, 2008Game: Master of the Wind, arc IV |
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Master of the Wind, Arc III review (PC)Reviewed on July 31, 2008Game: Master of the Wind, arc III |
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Master of the Wind, Arc II review (PC)Reviewed on July 31, 2008Game: Master of the Wind, Arc II Super-Pack |
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S.T.A.L.K.E.R.: Shadow of Chernobyl review (PC)Reviewed on July 27, 2008For a game that was in development for nearly seven years, S.T.A.L.K.E.R: Shadow of Chernobyl is a surprisingly mediocre first person shooter. It is tough to get excited about the several variations of a pistol, assault rifle, shotgun, etc that you will encounter when other games offer gravity guns, laser cannons, and other cool weapons. However there are a few nice touches of realism in the combat, from guns jamming to barely being able to sprint to carefully having to aim your shots. ... |
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Avernum 5 review (PC)Reviewed on July 27, 2008But maybe even more than that, the Avernum series sets itself apart from the legions of other fantasy CRPGs with its phenomenal milieu; an Empire soldier might not want to trudge through miles of winding underground caverns, with their unique ecosystems and civilizations and problems, but I sure do. |
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