Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
Available Reviews | ||
Water Closet: The Forbidden Chamber review (PC)Reviewed on March 05, 2009The moral of Water Closet must be: even if it seems repulsive at first, pissing and pooping in public is fun. Personally, I prefer to be regarded with reverence and admiration instead of shame and repulsion. That probably means I'm not in the game's target audience. Would you care to play? |
||
Ceville review (PC)Reviewed on March 05, 2009Despite its good intentions, Ceville is so mediocre that I'm struggling to know what to say about it. It's easy to enthuse about brilliance in games, or relentlessly rant about awful bits. Ceville has no significant examples of either. Despite its good intentions, it's unremarkable; despite its problems, it's rather playable. It sits firmly in the middle of the gaming spectrum, a title that's likely to annoy few but resonate with fewer. |
||
Secret Wives' Club review (PC)Reviewed on March 05, 2009Now instead of simply clicking through a bunch of text and making the occasional decision, you're asked to make choices from a menu. The three women you hope to "educate" are each assigned columns. Your goal is to please all three of the horny vixens. Each has numerous scenes from which to choose, all divided into categories for your convenience. Mostly, these relate to the state of the relationship and predict how things are about to go so that you can decide where to budget your time. |
||
Spelunky [Freeware] review (PC)Reviewed on February 22, 2009Challenging, addictive, thoughtful and beautiful, Spelunky is a stream of constant delight. The icing on the cake is that it's free, and a mere 8mb download. There are no excuses not to play this. You have been warned. |
||
Deus Ex: Invisible War review (PC)Reviewed on February 20, 2009I suppose it’s unfair to expect anything to be as deep, involving, and utterly groundbreaking as Deus Ex, a game that is frequently imitated but seldom equaled. What’s interesting is that its sequel, Deus Ex: Invisible War, was also developed by Ion Storm, and headed by many of the same individuals (I checked), yet it still feels like the kind of pale mimicry that would come from a team alien to this sort of thing, who understand where they’re going but have no idea how to get ther... |
||
Penumbra: Overture review (PC)Reviewed on February 20, 2009Overture is a slightly uncomfortable amalgamation of half-finished ideas, but, when it's at its best, it's surprisingly brilliant. If it were a little more inventive beyond its physics engine, and a little less clunky in its mechanics, we could be dealing with an indie classic. As it stands, it's merely an engaging and impressively frightening way to pass an uneventful afternoon. |
||
Red Faction review (PC)Reviewed on February 18, 2009So here's the thing. |
||
RapeLay review (PC)Reviewed on February 16, 2009If you aren't a perv familiar with Illusion's games, you don't have any business reviewing their games. Seriously. It's like asking a male mysogynic gay chauvinist to write about fem lib: if you think you're going to get the objective truth, I have some beachfront property to sell you. |
||
Penumbra Collection review (PC)Reviewed on February 11, 2009In many ways, Penumbra is exactly what horror games should be like. In many others, the inexperience of the developer cuts through the mix a little too clearly for comfort. This flitting between terrifying and tiring leaves a little to be desired, but Penumbra Collection has enough interesting ideas to sail on, if only for the first two segments of its sinister life. |
||
Dear Esther review (PC)Reviewed on February 08, 2009Dear Esther doesn't function like most of its peers, so applying the relatively rigid structure of traditional games criticism doesn't quite work. Attempting to do so would only lead to futile conclusions like 'too easy', 'too short' and 'too ugly', none of which are remotely relevant to the quality of this whimsical creation. Dear Esther feels more like an art-house film, or the mental picture conjured up by a good poem. And I want you to understand that this is something I'd love for everyone to try out. |
||
Hotel Giant 2 review (PC)Reviewed on February 06, 2009If you can deal with the fact that every single one of your guests is going to be an utter ball-ache to deal with, Hotel Giant 2 becomes predictably addictive, and it's easy to lose hours on end fine-tuning all sorts of little details in order to watch your profit margin increase painfully slowly. But then, this is more praise of the genre as a whole than of this example of it. The length of time it takes to complete each of the campaign sections also totally destroys the sense of reward upon finishing one. You can skip weeks on end if you like, but it can still take hours upon hours of real time to make much progress - particularly early on, when the woefully inept tutorial fails to teach you even the basics of how the game actually works. |
||
Relentless: Twinsen's Adventure review (PC)Reviewed on February 01, 2009The planet of Twinsun. |
||
I-Fluid review (PC)Reviewed on January 24, 2009 |
||
Banana Nababa review (PC)Reviewed on January 24, 2009Gamers who have played Banana Nababa, an 8-bit boss rush game, will tell you it's a fun, yet difficult, title. Now, at this point, if you've never played Banana Nababa, you're probably pretty intrigued. I mean, a tough, boss battle game that's designed to look, play, and sound like an NES title? Wow, it feels like dreams are growing on trees, only falling to the ground and... I got nothing. I, too, was curious about this game when I saw it for the first time in a video, being playe... |
||
EverQuest II: The Shadow Odyssey review (PC)Reviewed on January 14, 2009EverQuest II has fought hard to redeem itself from the hollow shell it once was, and it’s made this possible by dumping uncountable options right into the lap of the player. Returning players will find an extension of worth and new players have found a great tie to jump in. |
||
The Office review (PC)Reviewed on January 14, 2009You wanna know why I purchased The Office? I was blown away that a developer went out of their way to create a video game based on a comedy taking place in an office building. I just had to get it. So, coming into the game, I didn't have any high expectations, I just simply wanted to know how the hell it played. |
||
S.T.A.L.K.E.R.: Shadow of Chernobyl review (PC)Reviewed on December 31, 2008Stalker is so far removed from the relentless fright-a-minute conventions of the genre that it somehow works on a much higher level than any of its competitors. A staggering majority of Stalker takes place in wide, open and relatively calm outdoor expanses. But the atmosphere never lets up; it only shifts from mood to mood. It's unsettling for different reasons, and on the occasions where it throws the real chills at you, the effect is mind-blowing. |
||
The Longest Journey review (PC)Reviewed on December 30, 2008About a week ago, I got introduced to The Longest (-winded) Journey, which people told me was the best point-and-click adventure game ever made, and that I would instantly love it the second I began playing it. So I downloaded it, installed it, and played about halfway through. What I found is that The Longest Journey definitely lives up to its name, but that it definitely is NOT the god-adventure I was told it would be, and is DEFINITELY not the best adventure game of all time. |
||
Strong Bad's Cool Game for Attractive People Episode 4: Dangeresque 3 - The Criminal Projective review (PC)Reviewed on December 26, 2008 |
||
Half-Life review (PC)Reviewed on December 25, 2008The RPG genre has generally been understood to be exclusive to games that are, in some form, driven up front by visible statistics. If there is a screen that displays HP, STR, MAG, or any other common abbreviations, the game in question is likely an RPG in the sense in which the term is most commonly applied. Half-life is obviously not an RPG in the numerical sense. It is instead, a great example (perhaps the best example) of the original sense of an RPG, a game in which narrative is v... |
Additional Results (20 per page)
[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049] [050] [051] [052] [053] [054] [055] [056] [057] [058] [059] [060] [061] [062] [063] [064] [065] [066] [067] [068] [069] [070] [071] [072] [073] [074] [075] [076] [077] [078] [079] [080] [081] [082] [083] [084] [085] [086] [087] [088] [089] [090] [091] [092] [093] [094] [095] [096] [097] [098] [099] [100] [101] [102] [103] [104] [105] [106]
User Help | Contact | Ethics | Sponsor Guide | Links