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Review Archives (All Reviews)

You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Sins of a Solar Empire – Entrenchment (PC)

Sins of a Solar Empire – Entrenchment review (PC)

Reviewed on April 21, 2009

Originally slated for release near the beginning of this year, Stardock wisely delayed this expansion and instead opened up beta testing to the community, allowing anyone who'd pre-ordered the game (such as myself) to contribute to development. The result is one of the most polished expansions I've seen in my many years of digital conquest, well-balanced and virtually bug-free upon official release.
WilltheGreat's avatar
System Shock 2 (PC)

System Shock 2 review (PC)

Reviewed on April 16, 2009

You could talk for hours about the way System Shock 2 plays - the way its controls feel so human, the way every action has a tangible weight, and the way its many optional approaches are so finely balanced from start to finish - and still not really approach why it's one of gaming's exemplary moments. The shiningly perfect mechanics keep things plodding along nicely, sure, but it's all rather incongruent to the meat and bones of this miraculous FPS/RPG. This is background materia...
Lewis's avatar
Progress Quest (PC)

Progress Quest review (PC)

Reviewed on April 15, 2009

Have you ever played an RPG for two hours and not managed to get anything done due to trying one more fight before your next save, or just losing your way in a maze, winding up worse off than you started? Perhaps you've spent frustrating time trying to break into a top-ten score list in a shooter or puzzler. Well, with so little guaranteed in this crazy world there are still things you can rely on. Simple things.
aschultz's avatar
Kingdom of Loathing (PC)

Kingdom of Loathing review (PC)

Reviewed on April 11, 2009

Welcome to the Kingdom of Loathing, a magical land of scintillating wit where the people are stick figures and the legal tender is meat. That’s right, meat.
Cornwell's avatar
Crazy Machines: Complete (PC)

Crazy Machines: Complete review (PC)

Reviewed on April 07, 2009

More than a year's passed since its sequel, meaning all that's really relevant now is the price. For £20, you get the original game, a training pack and an adequate yet uninspiring expansion. These days, you can get Crazy Machines 2 for a tenner in most places. Something does not compute.
Lewis's avatar
Champions of Krynn (PC)

Champions of Krynn review (PC)

Reviewed on April 07, 2009

The AD&D Gold Box games never evolved terribly much, but on the other hand, they never did anything too wrong, either. And though the Krynn series moved to a different continent, you really have more of the same. You have a new race and moon phase-dependent magic classes, and some new monster names and character classes. There's a tricky end series it's hard to turn back from, but all in all it's a comfortably little game you should be confident you can plug-and-chug through. It's great to feel ...
aschultz's avatar
Geneforge 5: Overthrow (PC)

Geneforge 5: Overthrow review (PC)

Reviewed on April 06, 2009

Overthrow is the final instalment in the Geneforge saga, which has delivered an average of almost a game a year since its inception in 2002. While the gaming world has radically changed during this time, Geneforge's internal climate has remained consistent. It's still isometric and visually primitive - though the presentation in Overthrow is vastly improved - but such matters lay outside Spiderweb's focus. This is about interactive, non-linear storytelling of the finest quality. And while its approach may be somewhat familiar to those who obsessed for weeks over the likes of Planescape: Torment, it's hugely refreshing to play something with a similar feel all these years on.
Lewis's avatar
The Legend of Kyrandia (PC)

The Legend of Kyrandia review (PC)

Reviewed on April 04, 2009

With The Legend of Kyrandia RTS-kingpin Westwood Studios aptly demonstrate this principle in action – despite pretty graphics and outstanding music, it plays like a blueprint on how NOT to design an adventure game.
sho's avatar
Secret of the Silver Blades (PC)

Secret of the Silver Blades review (PC)

Reviewed on April 03, 2009

My AD&D computer experience stopped a game too soon, as I laid out several weeks' allowance on the first two, Pool of Radiance(PoR) and Curse of the Azure Bonds(CoA). Most of the fun from them was probably because my mother had warned me off paper AD&D as a kid. She'd have been glad to know how ridiculous combats fighting fifty goblins on the Apple got. I assumed a sequel would be bigger-badder-more, and I figured the combat was just something I had to sit through to appreciate the mapping and s...
aschultz's avatar
Yume Nikki (PC)

Yume Nikki review (PC)

Reviewed on April 02, 2009

Understanding Yume Nikki really involves knowing what happens at the end. It's almost impossible to talk about with any authority without this knowledge, and without making numerous references to the finale. Writing about it, then, is going to involve a pretty severe spoiler, and if you're completely ademant that you're going to see this incredibly strange adventure through to its conclusion, you should almost certainly do so before reading another sentence of this analysis. Not even t...
Lewis's avatar
Cryostasis: Sleep of Reason (PC)

Cryostasis: Sleep of Reason review (PC)

Reviewed on April 01, 2009

Lewis's avatar
Mevo & The Grooveriders (PC)

Mevo & The Grooveriders review (PC)

Reviewed on March 31, 2009

Mevo & The Grooveriders is a gloriously silly, ridiculously charming little game, as accessible as it is beautiful, and for the ludicrously small admission fee of £5.99 (Steam still refuses to show international prices), it's hard to imagine anyone being disappointed. But the lack of precision is problematic, and does hold Mevo back from the highest accolades. With a bit more polish, and with the addition of a solid community hub, this promising debut from Red Rocket Games could deliver something very jazzy indeed.
Lewis's avatar
Cross Fire (PC)

Cross Fire review (PC)

Reviewed on March 27, 2009

CrossFire is a grain of sand in a desert full of free, online first-person shooters. The majority of these are played and maintained by fanatic Koreans with glazed eyes and twitchy fingers, going to any lengths to improve their skill. At first glance, this particular title fails to stand out from its peers; sporting low-grade graphics, two factions that are constantly at war for no real reason and a promotion system that will be uncannily familiar to the fans of Battlefield or Call of Duty. The gameplay, whilst repetitive, is oddly addictive and never really gets frustrating, despite having to fight alongside some rather incompetent people.
Melaisis's avatar
Wallace & Gromit's Grand Adventures: Episode 1 - Fright of the Bumblebees (PC)

Wallace & Gromit's Grand Adventures: Episode 1 - Fright of the Bumblebees review (PC)

Reviewed on March 25, 2009

It never quite gets going, surely a symptom of its short duration over anything else. At just a few hours long, nothing really kicks off until the finale, but it's one that sets the scene for what could be a delightful little adventure. Fright of the Bumblebees is an impressively promising start to this four-part release, and if it carries on in the same direction, later instalments could be just the ticket. This one's a fine introduction, but I'm almost certain it'll be the least memorable.
Lewis's avatar
The Nameless Mod (PC)

The Nameless Mod review (PC)

Reviewed on March 24, 2009

The Nameless Mod truly is an incredible achievement. Nearly 200,000 lines of fully voiced dialogue. A story that branches drastically around an hour in, resulting in two radically different fifteen-hour campaigns. An abundance of clever videogame commentary, woven seamlessly into the daft but surprisingly affecting narrative. A player-centric, opportunity-filled playground of gritty adventuring. Seven years of hard, voluntary work with a notoriously fiddly engine have resoundingly paid off. It's often ludicrously good -- which makes it even more disheartening when an essential door wedges half-open, or an important message doesn't appear, or the game crashes to the desktop for the umpteenth time that day.
Lewis's avatar
Watchmen: The End Is Nigh (PC)

Watchmen: The End Is Nigh review (PC)

Reviewed on March 21, 2009

I’ve decided that it’s pointless to judge Watchmen: The End Is Nigh as a genuine narrative addition to the Watchmen saga, because of course it fails. The graphic novel is considered the height of the medium by nearly anyone who reads it, and was penned by Alan Moore, one of the greatest writers of the last century; the game was made for no reason other than to cash in on the mainstream success that the license only just obtained a couple of weeks ago with the movie. You’ve seen thi...
Suskie's avatar
Starflight (PC)

Starflight review (PC)

Reviewed on March 20, 2009

When Binary Systems' space exploration adventure Starflight hit store shelves in 1986, it boasted some impressive features. I could recruit and train my crew, selecting among five different species. I could explore planets and harvest minerals or capture wild beasts. I could communicate with alien races in friendly, hostile, or obsequious tones, or I could communicate with high-powered weaponry.
zigfried's avatar
Kingdom of Loathing (PC)

Kingdom of Loathing review (PC)

Reviewed on March 20, 2009

Picture the scene. You face off against a scourge of this valley in mortal combat. The Council has request you aid the baron of this place, and you are eager to please.
beowuuf's avatar
Grand Ages: Rome (PC)

Grand Ages: Rome review (PC)

Reviewed on March 16, 2009

Grand Ages: Rome is made by the same developers and initially could be mistaken to be the same game as IR. The strict attention to detail is still prevalent, as is the fluid economy and employment system. The one big thing that GA introduces is more variation. With its predecessor, it was easy to apply the same strategy to every map – maps which were all too similar to one another. The obvious aim of its spiritual sequel is to mix things up a little. This is something that's prominent from first play-through.
Melaisis's avatar
Fenimore Fillmore's Revenge (PC)

Fenimore Fillmore's Revenge review (PC)

Reviewed on March 16, 2009

Missing the mark in everything it tries to achieve, Fenimore Fillmore's Revenge is a catastrophe of an adventure game. Thoughtlessly designed and amateurishly crafted, it quickly descends into a pile of pointless gibberish and unfinished ideas. Fortunately, it's so insignificant that it's not worth getting upset about. If you're stupid enough to play it, make sure you disconnect your speakers first.
Lewis's avatar

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