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Review Archives (All Reviews)

You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The Longest Journey (PC)

The Longest Journey review (PC)

Reviewed on August 25, 2010

The Longest Journey isn't perfect, but in that imperfection lies something hugely special: something so magical, and so human. It isn't the best adventure game I've ever played, but it is the one I adore the most.
Lewis's avatar
Kane & Lynch 2: Dog Days (PC)

Kane & Lynch 2: Dog Days review (PC)

Reviewed on August 23, 2010

So we get a corridor shooter with a bunch of set pieces. These will do in a bind. The early bits are the best, on the crowded streets of Shanghai, chasing a pantless couple, or pinned down by the cops in a video rental store, or gunfire shredding the flimsy wooden panels of a gaudy restaurant, or threading through a stretch of jammed chaotic freeway. Expect a lot of filler between these cool bits, usually in a warehouse or parking garage or something.
tomchick's avatar
WWF In Your House (PC)

WWF In Your House review (PC)

Reviewed on August 22, 2010

As if 1995's WrestleMania: The Arcade Game wasn't enough Mortal Kombat style 'fun' in the guise of the World Wrestling Federation superstars, Acclaim came back the following year!
Louisutton's avatar
Independence War II (PC)

Independence War II review (PC)

Reviewed on August 17, 2010

In the glorious past, before all the words were used up, the winters were longer, and sequels could still rip off the original without losing all dignity - Particle Systems made Independence War 2: Edge of Chaos.
fleinn's avatar
Gratuitous Space Battles (PC)

Gratuitous Space Battles review (PC)

Reviewed on August 12, 2010

Gratuitious Space Battles is a sort of turn-based strategy game, except it’s not really turn-based as such. As in, there’s only one turn per game. On the surface, you arrange your fleet of spaceships then send them into battle against an enemy fleet. In single-player this means battling through a plotless series of individual skirmishes. Online it means downloading challenges other players have set up, and trying to defeat their submitted fleet. There's no direct contact with your opponents, except that you're given the chance to leave them a message after the fight's over.
Lewis's avatar
Clover: A Curious Tale (PC)

Clover: A Curious Tale review (PC)

Reviewed on August 09, 2010

Clover wraps itself up in uniqueness: its hand-drawn presentation initially promise a light and cheery game, then it forces you to peek into the shadows and, by the time you reach the ultimately sobering conclusion, you’ve found the murky darkness has suck up around you. You’re drowning in it. And there’s no longer anything you can do but despair.
EmP's avatar
Singularity (PC)

Singularity review (PC)

Reviewed on August 07, 2010

Going back in time and changing the past is something we’ve all thought about. We’ve of course done it selfishly; how many mistakes have you made that you’ve wished you could go back and avoid? And obviously, a lot of us would go back in time and stop some of the world’s greatest atrocities, like strangling Hitler’s mother before she could give birth. But what we can’t always consider are the ramifications of those actions. As life constantly beats into us, for every action, there’s a reaction. ...
asherdeus's avatar
StarCraft II: Wings of Liberty (PC)

StarCraft II: Wings of Liberty review (PC)

Reviewed on August 07, 2010

But when you get to the core of the strategy game experience – the reason why most people and all of South Korea fell in love with the first Starcraft – there is a pervasive feeling that somehow Blizzard is playing it safe. Where the campaign shows evidence that they were paying attention to how other real-time strategy games have evolved that story telling medium, there is no clue that Blizzard paid the same attention to how Ensemble or Big Huge Games or Relic or even Blizzard itself in Warcraft 3 had advanced RTS design.
TroyGoodfellow's avatar
Dragonester (PC)

Dragonester review (PC)

Reviewed on August 05, 2010

wolfqueen001's avatar
Sam & Max: Beyond the Alley of the Dolls (PC)

Sam & Max: Beyond the Alley of the Dolls review (PC)

Reviewed on July 31, 2010

Its grounding doesn’t lend it the ambition of the first two chapters, but the tight writing and dedication to shovelling hilarity and mindless violence into gaping plotholes makes up for many of its shortcomings.
EmP's avatar
Brothers in Arms: Road to Hill 30 (PC)

Brothers in Arms: Road to Hill 30 review (PC)

Reviewed on July 26, 2010

I am a big fan of the genre of World War II FPS since Wolfenstein 3D, so I expected a great fun ride from this game, especially considering enthusiastic reviews. Instead this was a survival horror of intensively irritating dumbness and it all looked so bright in the beginning.
stardeaf's avatar
Arma II: Combined Operations (PC)

Arma II: Combined Operations review (PC)

Reviewed on July 26, 2010

When taken together, the campaign and single-player scenario missions offer a lot of variety. At their best, they show Bohemia Interactive's flair for the dramatic. During a commando raid to rescue hostages held in a factory, you come down a hill overlooking a local village. Friendly forces are launching an assault on the village, which ends up sending a swarm of enemy troops in your direction. What could have been a simple shootout is situated in a larger context. You get front row seats, as it were. Bohemia manages this like no one else.
tomchick's avatar
Alien Swarm (PC)

Alien Swarm review (PC)

Reviewed on July 25, 2010

Alien Swarm has drawn numerous comparisons to Left 4 Dead, and not without reason. They’re both products of Valve, and they both place four players in the situation of having to fend off waves of very ugly (and very mindless) enemies, often to satisfyingly gory results. But whereas L4D’s team dynamics were its selling point, there really isn’t much more to Alien Swarm than what’s on the surface, and that’s not a bad thing at all. Sometimes it’s fun to just arm yourself with a giant minigun and pretend you’re a marine from Aliens. Sometimes it’s fun to go on a simple bug hunt.
Suskie's avatar
Broken Sword: The Sleeping Dragon (PC)

Broken Sword: The Sleeping Dragon review (PC)

Reviewed on July 24, 2010

Recently, a Director’s Cut of the first game has been released on both the iPhone and the Wii. Both versions prove what a remarkable title that still is, despite feeling somewhat aged now. But for me, The Sleeping Dragon will always mark the pinnacle of the series: despite some shaky mechanics, it’s the one I’d be least willing to let slip from memory.
Lewis's avatar
Fantasy Wars (PC)

Fantasy Wars review (PC)

Reviewed on July 21, 2010

When it comes to difficulty in videogames, my feelings often appear contradictory. I frequently grow impatient or bored with oppressively difficult action titles like Contra, but when I play games that actually require me to think, I revel in the challenge. I suppose it’s a matter of interest and ability. I enjoy strategy because I know I’m smart and so seek to prove that against anyone daring enough to try me. That’s why I’m so addicted to Fantasy Wars. It leaves very little room ...
wolfqueen001's avatar
Left 4 Dead 2 (PC)

Left 4 Dead 2 review (PC)

Reviewed on July 15, 2010

I've never understood video game boycotts. From Diablo 3 to Call of Duty: Modern Warfare 2, a small segment of fanatic gamers responds to seemingly any sequel with rage normally found in only the worst fanboys. Left 4 Dead 2's recent release was yet another surrounded by threats from gamers angry that developer Valve was releasing a sequel so quickly. After spending countless hours filling forums with post after post listing a litany of reasons why they weren’t going t...
asherdeus's avatar
The Silver Lining: Episode 1 - What is Decreed Must Be (PC)

The Silver Lining: Episode 1 - What is Decreed Must Be review (PC)

Reviewed on July 11, 2010

The Silver Lining: What Is Decreed Must Be is aimed squarely at hardcore King's Quest lovers who want to see the series given a proper send-off. As a loving fan service, there's quite a bit to like, but as a game, it stumbles rather badly.
Malygris's avatar
Armada 2526 (PC)

Armada 2526 review (PC)

Reviewed on July 11, 2010

Armada 2526 is a hard game. It doesn’t have a plot, but it does have a big, wide open galaxy to explore and twelve distinct races to base your own story on.
EmP's avatar
Wheelman (PC)

Wheelman review (PC)

Reviewed on July 08, 2010

In so many ways, The Wheelman is a fitting title to mark the final major product released by the now defunct Midway Games. Riddled with references to the gems of the company’s past, the game has all of the classic trappings – good and bad – of Midway’s massive library of releases. What that means for players is that you’ll occasionally smile when you see “SPYHNTR” or “JOUST” on a license plate, but for the better part of the game, you’ll have to suffer through an incredibly dull experie...
asherdeus's avatar
System Shock (PC)

System Shock review (PC)

Reviewed on July 08, 2010

It's true that the interface is clumsy, with far too much dragging and dropping going on. But away from the peripherals, here remains a game of survival horror resource management, careful RPG stat-planning, and basic but tactical first-person action. It weaves these threads together into something so wholly representative of developer Looking Glass' style that, even above Ultima Underworld and Thief, you'd point to System Shock as the prime example of what this wonderful studio created.
Lewis's avatar

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