Review Archives (All Reviews)
You are currently looking through all reviews for PC games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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J.U.L.I.A review (PC)Reviewed on March 26, 2012This makes it a recommendable video game featuring a strong narrative, fantastic storytelling and a real sense of personality. |
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Braid review (PC)Reviewed on March 15, 2012What impressed me the most was the willingness the developers showed to craft such an entertaining and challenging title despite placing the lion's share of the emphasis on the metaphoric story. Strip away the plot and we're left with an addictive puzzle/platformer. |
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Syndicate (2012) review (PC)Reviewed on March 05, 2012When all is said and done, one can' t feel but disappointed with Syndicate. It tried to do a lot of things, and for that congratulations are in order, but in most things it tries, it fails. |
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Neverwinter Nights 2: Mask of the Betrayer review (PC)Reviewed on March 03, 2012Mask of the Betrayer is a relatively short but sweet experience that, through its gameplay innovations and flawless writing, injects new life into the very framework of Neverwinter Nights 2 which, in turn, was such an improvement over NWN1. |
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The Curse of Monkey Island review (PC)Reviewed on March 03, 2012Aimed squarely at prospective new fans who were probably still preteens during the run of the original Monkey Island games, Monkey Island 3 is an OK if unremarkable adventure game when taken strictly in isolation. It looks well, plays well and sounds great. But it's not a proper Monkey Island entry. |
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To the Moon review (PC)Reviewed on March 01, 2012Its retro graphics look beautiful. The original soundtrack is utterly stunning. Its story is one of the most confident and grown-up that our medium has ever seen. Don’t approach To the Moon expecting taxing puzzles or combat or stats, because that isn’t what it’s about. It is its own thing: an indie adventure about going to the moon, but with its sights set far beyond it. |
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Neverwinter Nights 2: Storm of Zehir review (PC)Reviewed on February 29, 2012Storm of Zehir catches us off guard because most of us approach it as "just another small scale NWN add-on". It does start off like that, but soon it blossoms into an epic experience that is only comparable to the most ambitious role playing games of recent times. And even that description fails to do it justice as essentially it's three games rolled in one. |
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BloodNet: A Cyberpunk Gothic review (PC)Reviewed on February 29, 2012Bloodnet is not a good game. It feels static and almost non-interactive. It is, however, a good experience. So good that it ended up as one of the very few games from the early 90's that I actively revisit from time to time. The ultimate praise I can give the game, I think, is that it is a spiritual and atmospheric precursor to the Deus Ex series and VTM: Bloodlines. |
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The Elder Scrolls V: Skyrim review (PC)Reviewed on February 27, 2012The main plotline is haunted by a sense of wonder and is graced by many (scripted) scenes that are bound to be remembered as some of the most memorable scenes in gaming: the first dragon hunt at the Whiterun guard tower; the reading of the Elder Scroll on the mountaintop; the dragon trapping in Dragonreach; the greeting and cheering of a dozen flying dragons after the final battle. |
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Dear Esther review (PC)Reviewed on February 14, 2012Dear Esther is barely a videogame by any conventional sense of the term and approaching it like one will lead to nothing but frustration. But if you're lucky, it clicks, not as a game but as a powerful and moving emotional experience. |
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Unstoppable Gorg review (PC)Reviewed on January 19, 2012Unstoppable Gorg is a tower defense game with a twist. That’s a claim that any PR person might make about any new offering within the genre. In this case, though, it’s an especially apt description because the twist is this: you twist things. |
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Star Wars: The Old Republic review (PC)Reviewed on January 17, 2012The Old Republic is fun, tells some interesting stories, and offers players a vast amount of things to do. But the game still suffers from the same things that hold back all MMOs despite the class storylines and voice acting. |
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Defense Grid: The Awakening review (PC)Reviewed on January 04, 2012Missions include special objectives that switch things up. Your options change depending on the scenario. In one case, you might be able to try a familiar stage with 99 waves instead of the usual 25 or 30. Elsewhere, you might be able to start with 20,000 resources but defeated enemies won’t drop any additional resources. |
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Unreal review (PC)Reviewed on December 30, 2011As a first-person shooter, it’s incredibly competent. Quake 2 might have had the tempo, and Half-Life the suspenseful pacing, but Unreal had the variety and the challenge. Its weapons drew criticism for feeling weak and weedy against the Skaarj oppressors, and it’s a fair comment. They often do. But I’m sure that’s partly because the buggers are so tough, right from the start. |
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Quake review (PC)Reviewed on December 30, 2011Quake still absolutely stands up today. Its visuals might be pixellated, the environments often rather monochrome, as became the running gag. Yet the design of the world is tremendous, the levels balanced, structured and elegantly paced. The variety on display, despite the vast swathes of brown, dwarfs that of most modern games as well. |
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Quake II review (PC)Reviewed on December 30, 2011Enemies dart and dodge, firing sprays of bullets in the final seconds of their lives, trying everything they can to bring you down, even if it means losing their own lives in the process. The range of enemies on display is perhaps the only area in which Quake II rivals the variety of its predecessor, too. |
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Planescape: Torment review (PC)Reviewed on December 30, 2011Planescape’s fiction is perfect: it takes two intrinsic human fears, turns one on its head, and allows the other so much room to breathe. In Planescape, you play as a man who has already lost his entire memory, including that of his own identity, yet he can never escape this dreadful state. |
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Omikron: The Nomad Soul review (PC)Reviewed on December 30, 2011In The Nomad Soul, you don’t play as any of the main characters. Instead, you play as all of them. Sort of. In fact, you play as a person playing a computer game, in which the player plays as a soul who can transfer between different bodies. Yes. And it’s all absolutely merrily acknowledged by the game. None of this is real, it tells you. It’s just a game. |
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Fallout: New Vegas review (PC)Reviewed on December 29, 2011Fans of the Fallout series should not even read this, since they already have the Collector' s edition of the game, signed by the development team itself, with a complimentary brahmin figure sagely looking at them. |
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The Last Express review (PC)Reviewed on December 28, 2011This review is of the GOG.com version of last express from december 2011, and it reflects any bugs/bugfixes/optimizations/whatever associated with that version. |
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